Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsG40 League House Rule project
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I have to report another loss. In my one hope to win I had 4 US Artys invading against 2 German Soldiers in Denmark which would have opened the door to get Berlin, but I rolled poorly and lost. Good game CW! Thanks for playing.
Shoot! Sounds like it was the right move to make! Nothing’s guaranteed with dice
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I have to report another loss. In my one hope to win I had 4 US Artys invading against 2 German Soldiers in Denmark which would have opened the door to get Berlin, but I rolled poorly and lost. Good game CW! Thanks for playing.
Shoot! Sounds like it was the right move to make! Nothing’s guaranteed with dice
My games provide continual proof of that ol adage. :roll:
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I have to report another loss. In my one hope to win I had 4 US Artys invading against 2 German Soldiers in Denmark which would have opened the door to get Berlin, but I rolled poorly and lost. Good game CW! Thanks for playing.
Shoot! Sounds like it was the right move to make! Nothing’s guaranteed with dice
My games provide continual proof of that ol adage. :roll:
I sort of made up for it in another game, where a Strategic bomber defended against a tank and an infantry!
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i find it amusing a guy with a 3-25 record is tagged for cheating…
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3 wins for the Allies so far today!
Allied win pct is up to .445
Pretty sure Allies have won more then half the past month or two….
I guess I could start tracking it by month…
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question, in my game against unknown soldier he has 6 pacific VC’s yet the usa owns italy……does he get a VC win without controlling all of his own capitals?
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yes
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You only need one capital, and it doesn’t even have to be the one on the board you’re getting the win on (wouldn’t have to be Tokyo)
How’s this for a laugher?
The Allies win after controlling all 3 Axis capitals for an entire round of play,
AS LONG AS they also control at least one Allied capital… :roll:Paris counts. Calcutta and Sydney don’t
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calcutta and sydney don’t count?
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Rule book says Moscow, London, Washington, Paris as a definition of Allied Capitals, and it doesn’t say “for example”
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Rule book says Moscow, London, Washington, Paris as a definition of Allied Capitals, and it doesn’t say “for example”
as we know, we cannot always take the rulebook word for word. :roll:
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I have to report another loss. In my one hope to win I had 4 US Artys invading against 2 German Soldiers in Denmark which would have opened the door to get Berlin, but I rolled poorly and lost. Good game CW! Thanks for playing.
Shoot! Sounds like it was the right move to make! Nothing’s guaranteed with dice
My games provide continual proof of that ol adage.  :roll:
Good dice beat good tactics any day of the week, and twice on somedays (I did not forget the space, I did that deliberately.)
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Rule book says Moscow, London, Washington, Paris as a definition of Allied Capitals, and it doesn’t say “for example”
If you don’t own Moscow OR London OR Washington OR Paris you really shouldn’t be allowed to win the game, in fact how did you not LOSE the game? Moscow, London and Washington are controlled by the Axis and you still failed to win?
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That’s my point, Jenn
It’s ridiculous to say you have to control one.Would make more sense to say you must control ALL Allied capitals, or all but one or something.
It would be virtually impossible to control all 3 Axis capitals for a full round and NOT control at least 2-3 of the major Allied capitals, so it’s just a silly rule.
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It’s kind of a superflous rule IMHO. 99% of the time the axis will surrender way before the point where they’ve lost their capitals. Usually axis players will throw in the towel once they realize that they’ve reached their high water mark and they can’t grab the VCs they need to win. They know it’s just a matter of time before the allies win.
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@seththenewb:
It’s kind of a superflous rule IMHO. 99% of the time the axis will surrender way before the point where they’ve lost their capitals. Usually axis players will throw in the towel once they realize that they’ve reached their high water mark and they can’t grab the VCs they need to win. They know it’s just a matter of time before the allies win.
If my opponent made me mad, I’ll sometimes require him to WIN before I give up the game. So it MAY come into effect, but honestly, even then, it’s “fine, you have Berlin” or “okay, well you have Tokyo so…” never all 3.
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Right - effectively the object of the game for the Allies is to DENY the 8/6 victory cities.
If they achieve that, they’ve won, because of course if the Axis don’t win…. the Allies do.
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https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=0
This is the link to the on-line rankings spreadsheet
See where you stack up against the other 50 league players in the 2013 league
See first 2 posts in this thread for explanations/details.Reminder to players to go back and look at the first post in the G40 league thread for the league rules.
One thing that has changed since then is the # of games required to make the playoffs, and how many players will participate in the playoffs, but it will still go purely by win % - that has not been changed. -
Main change since the start of the year -
There are 4 tiers now and not 3.
You get 6 points for beating a tier 1, 5 for tier 2, 4 for tier 3, and 3 for tier 4
You get 2 points for losing against a tier 1, 1 for tier 2, and 0 for tier 3 or 4Generally, cutoffs between tiers are 3.5 PPG for tier 1
2.5 PPG for tier 2
1.5 PPG for tier 3Axis vs. Allied results are tracked at the far right, by player, by tier, and in total for all 2013 league games.
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https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=0
This is the link to the on-line rankings spreadsheet
See where you stack up against the other 50 league players in the 2013 league
See first 2 posts in this thread for explanations/details.Reminder to players to go back and look at the first post in the G40 league thread for the league rules.
One thing that has changed since then is the # of games required to make the playoffs, and how many players will participate in the playoffs, but it will still go purely by win % - that has not been changed.13 games?
8 players in playoff?What in the case that 2 guys have the same win percentage, and the same score too for example 25-12?





