Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsG40 League House Rule project
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Yes Jen, agreed - it might also be good to get entrenched early in the Carolines and be able to manipulate the DEI/economic game to effect against the heavy air strategy. Like you said - maybe China is a sideshow?
Like all winning strategies, if people see it enough there will be a correction, and the play of Japan will adapt. Still, it’s pretty hard for Japan to face alone.
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the allies should be able to crush either japan or germany/italy. what makes the game interesting is seeing if the noncrushed side has enough to pull out a vc win.
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Honestly, until I play it a few times, I won’t be able to say China is ignorable. Â I used to ignore it successfully in Alpha 2, but that was 2 renditions of the game ago!
By ignore, of course, I mean not allow to build up, but not really go hard and strong for all the Chinese territories. Â Â
I wonder if a crush India really is out? Â If you could set up an assault of that and take them out before the US came in, even if you lost Kwangtung all the way up to Korea for a short time, it might be worth it, if only to secure your flank.
I’m not a fan of sitting in the DEI. Â Securing it yes, but sitting there leaves the north too exposed IMHO. Â The Carolines are good, even the Hawaiian Islands (which are way better!) if you can achieve it. Â Of course, there’s no setting up invasions of Alaska AND crushing India AND setting up an assault on Australia all in the first 4 rounds of play, I don’t care how good your dice are! Â But maybe one of those could be used in such a way to negate the 48 bomber to Moscow (and other fighter) strategy? Â BTW, that strategy isn’t all that new, it’s a hold over from Classic.
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With all due respect, Jennifer, you are talking way too much about strategy prematurely. You need to play several games first, and see how it goes.
2nd edition is dramatically different than Alpha2. -
With all due respect, Jennifer, you are talking way too much about strategy prematurely. You need to play several games first, and see how it goes.
2nd edition is dramatically different than Alpha2.:P Talking only theories from an outsider’s perspective. lol. The complaint is Allied air power. There may exist a solution in where you bring pressure on the allies in some other area of the game. Hardly takes 100 games of Second Edition to theorize on that. =^_^=
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Not 100, but it might take more than 0 or 1.
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Not 100, but it might take more than 0 or 1.
I might agree, but I do have some recollection of the game. lol. Fighters can’t move 12 spaces, I don’t give a darn how many air bases there are between the start of your flight path and the end! (I actually had that argument with someone in Alpha 2. It was the first game for both of us, and he was claiming each airbase added +1 movement. Which explained why he was building them left and right all over the map!) And cruisers, as much as I may dream about it, will never move 3, or 4 with naval base support.
Therefore, looking at the map, and having Alpha 2, and Alpha 3 memories, I can safely say, there are some things that will work and others that won’t. At least to the point of knowing some things I would like to try that seem feasible and others I wouldn’t mind sounding off other players to look for holes. After all, I am the Queen of Implementing Unusual Battle Strategies! 98% of them don’t work, but when you find that 2% that does, oh my goodness, you have dozens of players to use that against. lol.
That said….
This is a game about taking and holding Victory cities. I don’t really care how good your navy is, if you can’t stop Japan from getting 6 VCs on the Pacific board and holding them for a round, you lose. Yes, you may have them out numbered 5:1 in every class of unit - but you still lost! Likewise, you don’t have to invade Europe with Russia to win the game, you just have to stop Germany from getting 8 VCs and as the defender, you get to pick which VCs you work hard to hold. (Obviously Moscow is one you have to hold! As is London and Washington DC, but seriously, if you lose DC you deserve to go to the vet and get fixed. :P Or is that too mean? Sorry, on my first cup of coffee, I am permitted to be mean until I start my second cup!)
Strategies of some merit in Alpha 2, which yes is a while ago, included ignoring Russia altogether, even if they invaded you, and mostly ignoring China (as long as you kept the Road closed.) Since Russia and China are not exactly going to be defending any VCs anyway, and this is a game for VCs, I don’t know if it really is all that necessary to go kill them off to the detriment of other uses of that money. Not saying global domination is a bad strategy, just offering a thought. (global domination really has not been a winning strategy per the rules since Classic with the M84 bull p00p anyway, it has always helped, but it was never a victory condition is what I am saying.)
What about focusing on Australia? Is there a strategy currently that does so? I would think with India being basically a useless carcass, China being held back and Russia focused on Europe, if you could get Australia before the US officially enters the war at least your DEI acquisitions would be safer.
I know there is/was a crush India strategy at one point. Is that really out, or has it just been negated so no one tries to set it up anymore? What if you don’t see India do it’s required round 1 moves/purchases to stop the Crush India strategy, could you set up Japan in such a way to exploit it? Things cannot be in two places at once, but gosh darn, if those Japanese aircraft don’t have HUGE ranges of motion to cover a large patch of the SE Asian portion of the globe! There has to be something there exploitable that depends on what the allies do r don’t do!
Yes it’s probably suicide, but what kind of hostess would I be if I didn’t at least bring up the thought: What about invading the United States of America? They have that ridiculous NO, which in my opinion has always been a bit over powered (feel free not to share my opinion) and no one thought it was ever possible even in classic until C-Sub came up with American Shield (which yes, was eventually beat down and it’s failures discovered, but how many games were lost by the allies while they figured out how to stop it?) Is there something that can be done on this game for Japan? Between he Philippines and Hawaii that’s both 2 victory cities and 13 IPC lost by the US (territories and NOs.) Yes you have to get some BS territories to take the NOs, but it may be possible to achieve.
Odds are horrible you’d get the Central American or Continental American NOs out of America’s hands, but who’s saying you cannot try?
For the record, I am thinking a round 1 dow on anything with a heart beat might not be the right path. Just my personal thoughts. Anything else might be worth a try, at least once. Hell, try it against the idiot (the AI) if the idiot can win, then it’s a horrible horrible idea and you should go sit in the corner for 5 minutes to think about what a bad person you were. If it goes off REALLY well, maybe try and think of how it can be disabled, if you cannot think of a way to stop it, try it in a game!
And remember, games are to be FUN! Personally, I never cared if I was 0 and 547 as long as I had fun in every game! Used to play a guy called Emperor Mollari here and we’d have 6 or 7 games going at a time and I’d probably lose all but 1 in 14 because I’d do weird stuff just to see what would happen (to include all submarine purchases for 2 rounds with Germany.) It was FUN, ineffective most of the time, but FUN!
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After taking a few licks upon entry into the 2013 G40 league and languishing in the lower end of tier 2, Hobo has shown his true colors and infiltrated tier 1, after back to back victories over big talkers Bold and Cow!
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After taking a few licks upon entry into the 2013 G40 league and languishing in the lower end of tier 2, Hobo has shown his true colors and infiltrated tier 1, after back to back victories over big talkers Bold and Cow!
I guess hobo will have to be taken more seriously from now on. :-P
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Here’s the link to the online gamerman01 rankings, again
https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=0
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I guess hobo will have to be taken more seriously from now on. :-P
Don’t look now, but he’s right on your…… tail
Andul is the latest player to complete 4 games, and weighs in at #19 with a 3-1 record.
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I guess hobo will have to be taken more seriously from now on. :-P
Don’t look now, but he’s right on your…… tail
Andul is the latest player to complete 4 games, and weighs in at #19 with a 3-1 record.
My evil dice are back.
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I didn’t cheat against Andul, I already conceded. I wanted to see how many rolls against him before I could get something above avg. I would appreciate the removal of the red lettering.
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OK, well I have an open mind, but please explain
- the removal of the French cruiser despite the dice, without asking your opponent and
- the lack of communication/explanation about the multiple rolls in the game thread… You didn’t actually use the first roll, did you?
I’ll change the lettering back. You should be careful to be up front with your opponent whenever you do anything out of the ordinary or not obvious…
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I pm him abut have a 99%+ chance to win that battle and ask either for a re roll or the removal. He didn’t respond to the pm but in the game forum he said he wanted the cruiser back. I noticed some players do allow 1 re roll per game to extreme dice, so it wasn’t a unusual request.
True I didn’t use the 1st roll, I wasn’t playing on using any of the rolls. The situation was hopeless, on hindsight I should of informed Andul he won already.
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You hadn’t conceded at that point and you posted your turn WITHOUT saying ANYTHING about you conceding or about the game being over or anything. You made all kinds of NCM after the fact like everything was kosher and at no point did you post on there or the game results thread after Andul noticed the discrepancies to explain what had happened.
It wasn’t until you saw that atease posted he’d rather give you the win in your guys’ game than continue playing against you and looked at the rankings table to see your new record (and noticed the note that Gamer put in about you) that you posted ANYTHING trying to explain what went down. That’s close to a week before you try to address it. And that still doesn’t account for you blatantly adding a bomber back in the first couple of rounds. Frankly, I think that note is well deserved and am in agreement with Gamer’s decision for including it.
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gamerman’s rankings are a great service to help palyers find opponents well matched for them.
it is a service to the league to point out a cheater as others will probably not want to start a game with them.
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gamerman’s rankings are a great service to help palyers find opponents well matched for them.
it is a service to the league to point out a cheater as others will probably not want to start a game with them.
I agree, that note isn’t really relevant for those of us who check the threads regularly. But what about those who only play sporadically or who start playing league games a month from now? At the least, I think they deserve the warning so that they can keep a close eye on yogen’s moves. If it encourages yogen to be extra dutiful in asking for something, than it’s served it’s purpose.
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Yeah Mryogen’s explanation sounds like a bunch of bull. You can’t claim you conceded before actually informing your opponent?
Seems like on top of repeating instances of him complaining about dice, he likely cheated. He also pretty straight up insulted me in my last game for having supposedly great luck. I am OK with putting a red note. -
OK, all comments noted.
Mryogen, if I hear any more complaints…. the scarlet lettering is backWhat’s this about adding a bomber back?





