Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUsG40 League House Rule project
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hey love, you ready to rumble yet?
as soon as you get knocked out of the tournament, i am ready.
i think i am in the same position as you right now, which is running out of opponents. i have asked everyone in tier one of gamerman’s rankings for a game, with the exception of those that are still in the xdap
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hey love, you ready to rumble yet?
as soon as you get knocked out of the tournament, i am ready.
i think i am in the same position as you right now, which is running out of opponents. i have asked everyone in tier one of gamerman’s rankings for a game, with the exception of those that are still in the xdap
you mean as soon as YOU get knocked out of the tournament… :-P
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i think i am in the same position as you right now, which is running out of opponents. i have asked everyone in tier one of gamerman’s rankings for a game, with the exception of those that are still in the xdap
2 or 3 game maximum per opponent is not enough….
Somebody needs to complain/suggest on the league thread -
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I waited, but I am now downgrading Jeff to tier 2
Almost everyone will be negatively affected by this….I glanced at the game board vs. Odonis. It was round 10, and was definitely contested… Looked to me like Jeff was eventually going to win, but the fact that he wasn’t summarily dispatching a player who is currently tier 3 kind of tipped the scales… I hesitate to downgrade someone who’s racking up losses because of no-show, but looking at some of these no-show boards he was not looking dominant and was borderline tier 1 anyway.
Time to take the hit, all past opponents of Jeff…
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Reminder to look at the first couple posts of this thread if you are not sure how this system works
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Karl over Tyzoq not counted, but noted at bottom to reconcile to league records that don’t exist. (Just in case the moderator(s) decide to cop out and just use my records, which is a distinct possibility)
I am Gamerman, and I don’t count victories in any kind of game where 1 player never made a single move - KARL!
Nor do I count games where only 1 move was made and it didn’t include a single attack on the enemy - JEFF!Man, if I move my Queen’s pawn forward 2 spaces, and then my opponent has to get up and leave, I don’t count that as a victory. I just don’t get you guys.
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Current Rankings
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I am Gamerman, and I don’t count victories in any kind of game where 1 player never made a single move - KARL!
Geeze Gamerman…. I took the concession mostly because Tyzog said he didn’t know if he’d even come back. Having games gathering dust when you got 4 or so going at once can be distracting.
That aside, your position is illogical. What difference does it make for the legitimacy of a game win by concession if 10 moves were made or no moves if one’s opponent just quits? None.
If your position is any concession for reasons unrelated to the game does not count as a win then I would understand. (Yet even then you’d face issues of guys who are losing quitting claiming some non-game reason to avoid the loss.) Sounds like your making a judgment call based on non-objective criteria – unless you have criteria that I don’t know.
Anyhow, your rankings, your system. Just pointing these issues out.
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Good point about guarding against people just quitting after witnessing a great G1 against them.
So it’s not the same as chess, because you don’t roll dice when moving the queen’s pawn forward 2 spaces. :-)Subjective criteria, yes. I know that’s not what Tyzoq is doing. He’s just decided right after starting a game that he didn’t want to play it.
Now if you tell me you had unbelievably good dice, I will reconsider.Like I said, my opinion doesn’t matter when it comes to official league standings (which don’t currently exist). Your win counts according to the league - my rankings are for fun and information only. That’s why I noted it at the bottom.
You are officially 16-13. You are unofficially 15-13. OK?
Oh, and I’m not sure what your comments about the playoffs meant - it seemed like you thought this would HELP Tyzoq get into the playoffs? Maybe I misunderstood.
Your claiming the win officially, effectively KILLS Tyzoq’s playoff chances, which is another reason I certainly wouldn’t have claimed the win if I was in your shoes. But like I said, I just “don’t get you guys”. Different strokes for different folks.Great to have you around, Karl, you’re a fun guy
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my rankings are for fun and information only. That’s why I noted it at the bottom.
Actually, that’s what I plastered across the middle of the spreadsheet, and was stressed in the first few posts of this thread. :-)
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I have 29 games under my belt? Holy smokes! :-P
I hate taking games by concession. But I also don’t like having games swinging out in the wind with an opponent that may or may not return.
Tyzog, if you are watching, if you come back let me know and I will withdraw the concession! Please do!
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I’m not saying you should let it hang out there for months - I understand that.
Why not just cancel the game that never really started? The guy didn’t even make a move!
Just my opinion, but I’m confident a lot of gamers would feel the sameAgain, as with Jeff, I don’t really care what you do - I guess I just can’t keep my opinion to myself because I’m so surprised you guys would claim what I (and I’m sure many would agree) consider “cheap” wins :-)
And yes, with 29 games done, you are a machine. 'course how many of those were 1 rounders or less? :wink:
jk - I’m sure there weren’t any -
Also, it is a different matter to claim a win over a guy who almost never plays here and/or is a tier 3, but Tyzoq is a known veteran championship calibre player!
I sure wouldn’t say I beat Bobby Fisher if I made one move and then he had to go. That’s all I’m saying.
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I think 1 or 2 of the 29 are 1 rounders, but mostly because 1 side got diced hard in the opening. Losing most the German air force round 1 is probably a game ender.
I’ll hit up Tyzog in a couple week and see he’ll come back.
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Was just joking around, as you know by the wink and the jk
Was just thinking while running errands -
You know, I’m not trying to pick on you guys. I am just trying to make the rankings as accurate as possible, and feel that “games” that are barely started threaten to distort realityCheers, and looking forward to November when we can play again.
If I was in charge, the win limit against each player would be 3, not 2.Some of you guys are running out of opponents, or the opponents you want, because of this restrictive rule.
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Well, I guess Tyzoq takes a loss anyway - at the hands of Boldfresh
Forgot to move Unknown up a slot on the last one -
should all be right now on this one -
Nerquen appears (at a glance) to have been competing with Tyzoq through 6 rounds
I think we have a new tier 1 opponent to play…
How long can he stay king of the mountain?





