G40 League House Rule project


  • Unknown soldier sighting!!


  • We now have a 4-way tie for 5th, all with an impressive 1.00 PPG average

    If you want a fun, tough, game just challenge Boldfresh, Ziggurat, Stalingradski, or Infrastructure to a game.

    Oh, and I suggest you take the Axis.

    AA Gamer’s League Rankings.xls


  • I was growing concerned that the respectable JWW would drop into tier 3 (although I would probably grant some grace period)

    Not to worry - he pulled one out of his hat at just the right time.

    AA Gamer’s League Rankings.xls

  • 2007 AAR League

    woo hoo now im ranked


  • @Gamerman01:

    I was growing concerned that the respectable JWW would drop into tier 3 (although I would probably grant some grace period)
    Not to worry - he pulled one out of his hat at just the right time.

    respected? please…this is just a training year for me. I need to wrap my head around this complex G40 thing. I could take the easy road and simply copy some of the more experienced player openings & tactics etc…but I need to sort some of this stuff out myself, try some ideas etc…before I copy them… :lol:

    I think I have the rules down now,  :roll:…I appreciate all of my opponents patience.

    2014…if my training goes well, I hope to be back strong…

  • 2007 AAR League

    im with you jww, this is a training year.


  • Well, some of us are really enjoying giving you all your education/training.

    Much to learn have you, young Padawans


  • @Gamerman01:

    Well, some of us are really enjoying giving you all your education/training.

    I hope Zhukov, Ziggurat, me1945 and Bold have….they were certainly quite patient. Especially with the rules and afterward analysis. They are all good players and good people. It was appreciated, and for those players looking for some pointers and direction, playing the above group will do nothing but strengthen your game…


  • I think all the players on this forum that I have played with so far have been very classy and great fun to play with  :-D


  • Great to hear, guys.

    That’s the way it ought to be.

  • TripleA

    JWW I will show you the path of pure aggression. :)


  • @Cow:

    JWW I will show you the path of pure aggression. :)

    I look forward to it. When can we begin? Show me the light. I actually had a question for you concerning some input you gave in a thread about blocking using ss in naval situations……

  • '12

    @Gamerman-

    I’ve been meaning to ask a question for a while… in one of your previous posts here, you say something along the lines of your PPG might change depending on if your opponents change in their own rankings.  Does that mean that generating the list after adding in a new game is an iterative process, so you keep running some algorithm until everyone’s rankings are stable?  If so, is it known mathematically that stability is reachable, or do you have to have some kind of cutoff in the case of players who keep swapping rankings each time the algorithm runs?


  • It’s not reciprocal, and it’s all manual.

    Your PPG is purely a result of how many games you won and lost against tier 1, 2, or 3 players.  For example, if you beat a tier 2 player and lost to a tier 1 player, you would have 2-1=1 point, or .5 PPG

    When a player crosses into a different tier, I basically go to each of their past opponents, and add or take away 1 point per game played, which ever the case may be.

    So in the above example, if the tier 2 player who was defeated by our sample player were to fall to tier 3, then I would take away 1 point (because it turns out he beat a tier 3 player, not a tier 2 player), so his PPG would be 1-1=0, or 0 PPG.

    This way, if you beat a player who is new to the league and I award you 2 points, but it becomes obvious a couple months later that this player is a tier 1 player, you get credit for beating a tier 1 player because that’s what he actually was - not a tier 2 or 3 player.

    Clear as mud?

  • '12

    @Gamerman01:

    This way, if you beat a player who is new to the league and I award you 2 points, but it becomes obvious a couple months later that this player is a tier 1 player, you get credit for beating a tier 1 player because that’s what he actually was - not a tier 2 or 3 player.

    So basically it isn’t iterative- if your adjustments change the tiers of a different set of players, you don’t make any additional evaluations.


  • Not sure exactly what you mean by “different set of players”, so I will try to clarify by saying:

    When a player wins or loses and it causes them to change tiers,

    I go to each of their past opponents and adjust the opponents’ point totals up or down to reflect the increased or decreased status of the player who changed tiers.


  • @Gamerman01:

    Note that your point rankings will change not only when you complete a game, but they could change up or down if you or your past opponents move up or down tiers.

    From my original explanatory post (reply #1 of this thread)


  • But I later realized after posting that original post, that I shouldn’t have said “if you or your opponent change tiers”.  It should only be “your opponent”.  When a player himself changes tiers, that event has no further effect on his own points.



  • @Gamerman01:

    Not sure exactly what you mean by “different set of players”, so I will try to clarify by saying:

    When a player wins or loses and it causes them to change tiers,

    I go to each of their past opponents and adjust the opponents’ point totals up or down to reflect the increased or decreased status of the player who changed tiers.

    I think the Eggman’s confusion is coming from the fact that he is not aware how the tier of a player is determined. It actually took me also quite a while to find that information. Gamerman, maybe you should include it somehow visibly in your sheet.

    So the tier of a player is not based on his PPG but rather on his % of game won. Eggman is right that if PPG were used to determine the tier of a player then an iterative process/algorithm would be required to update the rankings. So instead Gamerman has a system in which the tier of a player is not based on his PPG but only on his % of game won.

    The current tier system might not be as accurate… an example: a strong player playing mostly against other strong players ~ his % of games won should be around 50% ~ thus he would be Tier 2. On the other hand, a week player playing only novices… as he does know he can’t challenge the top players ~  he can easily have % of games won over 66% and thus would be considered Tier1. But I think in practice Gamersman’s system works quite OK.

    I just wish the official ladder ranking would change… right now all you need to qualify to the final of the ladder is: avoid playing strong players and  win over 5 novices. This does not feel correct.

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