Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificG40 League House Rule project
-
I also see Bold(x) beat Karl once.
We need a lot more games like that, between experienced players who are very competent especially with one of their sides.How long did that game go, guys? Was it close?
-
If you know who played which side in any of the “unknowns”, please let me know.
Interesting stats:
Tier 1 players are 35-9 with Axis, 35-13 with Allies
Tier1+
Tier2 players are 42-18 with Axis, 37-20 with AlliesAll players are 46-41 with Axis (41-46 with Allies)
Again, because there is so much inexperience involved, I myself would NOT conclude that Axis have the slight edge. Also, as in previous versions of A&A, it is easier for inexperienced players to win with the Axis because they don’t have to plan as many complicated strategies and coordinate powers nearly as much.
We’ll see what it looks like after we have more results from moree experienced players going head to head
-
thank you gamerman for all the work.
i love all the stats you are putting together.to clear up the unknown beside mine and suprise attack’s names, i was allies.
i assume it is too time consuming to track all the bids, but that would be awesome.
-
Thanks for the note -
I didn’t do bids because there has been such consistency. The vast majority of bids have been between 3 and 10
I will enter the info you just gave me
-
I also see Bold(x) beat Karl once.
We need a lot more games like that, between experienced players who are very competent especially with one of their sides.How long did that game go, guys? Was it close?
We’ve played 2 games, a win for each. We are now on our 3rd playoff.
Bold has been the Axis in all of them. The first game was kind of wash because I foolishly failed to do a count on Bold’s german tank spearhead when it was preparing to push into the USSR. Once it started to move, there was nothing I could do.
The second I won as allies. Bold thinks I diced his Japanese fleet for the win. I think the Axis were doomed anyway. Regardless the game ended on a fluke when US took Gibraltar and then UK took Italy on a sneak attack.
Check out the 3rd game. It’s on round 22 I think.
-
Having played the most games second to only Jeff28, I’d say the Axis still have the advantage. But I think it’s probably less than I initially thought. I think the bid is most effective shoring up the UK’s forces in the middle east to hit Italy hard round 1. ALTHOUGH, I will say that even with a good bid the dice can go wildly against you on Taranto even with a sub.
-
Gamer, I think you’re missing my second win vs. Eggman. I was Axis then too.
I don’t know which side is favored at a 9 to 10 bid. The top notch axis player, I imagine.
If the players are new or of equal skill (below some of you math/chess savants), allies should be favored.
Too many battles axis have to avoid getting diced in.
–Jeff
-
Gamer, I think you’re missing my second win vs. Eggman. I was Axis then too.
I don’t know which side is favored at a 9 to 10 bid. The top notch axis player, I imagine.
If the players are new or of equal skill (below some of you math/chess savants), allies should be favored.
Too many battles axis have to avoid getting diced in.
–Jeff
I appreciate your analysis - thanks for adding your thoughts!
Updated - shakeup within tier 1
-
Gamer, I think you’re missing my second win vs. Eggman. I was Axis then too.
You’re right - I missed it the first time but saw it last night. I didn’t reconcile the Axis/Allies totals with my standings totals, however, or I would have caught it. I did have the game highlighted as in progress, so I WOULD have asked about it EVENTUALLY, but THANKS!
Fixed
Neither of your PPG changed much or at all, which means you were EGGSPECTED to BEAT the eggs.
Sorry, Eggman - keep improving, man. -
Speaking of which, next time you update, you can un-highlight (de-highlight?) the open matchs: wheat-Odonis (he conceded that match in September, but may not have reported it) and wheat-Zhukov (he hasn’t posted a turn, or said anything about it, since September and at this point I consider it dead).
-
Thank you Wheat, I’ll do that
So you don’t want/need to report the Odonis game, and you’re letting the Zhukov game go, is that right? -
Sorry, Eggman - keep improving, man.
I’m still trying to figure out how to crack the Air/Naval Base combo at Kangsi(?). If Japan refuses battle you’re pretty much screwed trying to help India & China. You can sit there continuing to do 100% naval buys, but by turn 3 Japan can basically match your income so you’ll never come out ahead thanks to the ungodly Air Force they start with. Not a big surprise since Japan is pretty much unbeatable in the stand alone Pacific-version… having to worry about the stack of Russian infantry really doesn’t slow them down that much.
Anyway, that’s a rant for a different thread.
-
@Eggman:
I’m still trying to figure out how to crack the Air/Naval Base combo
Man, the puns just don’t stop. Especially when you throw in the unintended ones
-
@Eggman:
I’m still trying to figure out how to crack the Air/Naval Base combo at Kangsi(?). If Japan refuses battle you’re pretty much screwed trying to help India & China. You can sit there continuing to do 100% naval buys, but by turn 3 Japan can basically match your income so you’ll never come out ahead thanks to the ungodly Air Force they start with. Not a big surprise since Japan is pretty much unbeatable in the stand alone Pacific-version… having to worry about the stack of Russian infantry really doesn’t slow them down that much.
Anyway, that’s a rant for a different thread.
You have some good thoughts.
Did you see the OOB setup? Japan had even more air. And Germany/Italy had less, I believe. It was a huge mismatch when you put them together. If you sent 5 Japanese fighters/tacs to Europe, you upset the whole balance of power in Europe :lol:Love the games, Larry, but sometimes I don’t know what is wrong with you.
Also, the UNLIMITED scramble rules (but only on islands. Japan is an island, UK is not). Oh my goodness. You’d have the Allies building an airbase on Java and stacking 10 fighters there (in other games - I never saw it in mine).Well, it took him awhile to come around, but we finally (2 years later) have a pretty good game in Global. Yes, P40 is still messed up and is pretty much a joke (No Russia, trapped UK fleet, half a USA where San Fran is the capital, nowhere for them to go since they’re on the edge of the map too).
But yeah, like you said, another thread.
I would advise that you pull up a game between 2 very successful players and see what they are doing in SE Asia, for both sides.
-
I think a lot of players are finding that Japan can fold up really quickly, maybe more often than you would think. They have an awful lot of enemies, islands to worry about, regenerating Chinese that can pop up anywhere, etc etc.
I find Japan to be the hardest power to play - no contest.
-
The Odonis game ended during the 2012 season. I’m not worried about whether or not that’s reflected in the record.
––
The Zhukov game, I don’t know how forfeits are handled here. The match is only at J2 though, so I wouldn’t say I deserve victory credit. -
OK, I’m clear on that now - thanks for the explanations.
Zhukov is back and playing again. Maybe you guys could resume the game?
-
Oh, I just saw that you asked him the same thing 11 days ago. He hasn’t responded? That’s weird. Send him a PM maybe.
You guys don’t have to finish it just because I’m asking about it. Just thought you’d want to, since Zhukov is back and playing several league G40 games now.
-
I count 55 games currently in progress (all of which have a post in the past 10 days), Bold
Yes, I’d say your Renaissance is here
Some of ya’lls bosses need to be called. 6 games at a time?
The government’s threatening to take away our GUNS, not our Axis and Allies sets.
Updated with games in progress.
Yellow means 2 games in progress.
-
The government’s threatening to take away our GUNS, not our Axis and Allies sets.
Axis and Allies may not be far behind… probably all war games will be banned by extension. :lol:





