Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsG40 League House Rule project
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Fortress is still undefeated. And apparently, the dice are REALLY on his side right now. Dude got 5 1’s for AA fire on UK defense on G2, shooting down 3 tacs and a strat. Play him at your own risk. :wink:
And Jeff is 7-1. Methinks you 2 dudes ought to play each other!!
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Dude got 5 1’s for AA fire on UK defense on G2, shooting down 3 tacs and a strat.
TWO strat bombers, rather!
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Updated with another Jeff28 win
Another 5 or 10 results, and I’ll probably start ranking and doing PPG like with AA50… just for fun and informational purposes…
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here it is
Are Jeff and Fortress really that good, or are they just preying on inexperienced players and/or getting lucky? I don’t know. Time will tell. :-)
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here it is
Are Jeff and Fortress really that good, or are they just preying on inexperienced players and/or getting lucky? I don’t know. Time will tell. :-)
I said it over on the results page – anybody can look like a good player when all of the bombers are lined up in smoldering heaps on the ground… Sometimes a solid move isn’t rewarded with dice, and sometimes it is. Like you said, Gamer, sometimes the dice are going to determine the winner and there’s not a whole lot you can do about it.
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I should be playing craps, not Global with dice this hot. What a waste.
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Yep, could be making big bucks fast, the easy way
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Jeez, was AA50 ever this popular on this site?
Another result to update
G40 on tripleA is red hot - come where the action is men!
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29 results already in the 2013 league??
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29 results already in the 2013 league??
29 results in G40 games that is. contrasted with 5 AA50 results. hmm.
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Only thing that proves is we have a lot of bandwagon jumpers.
A lot of players overlooked the 1942 scenario of AA50, which happens to be the better one
Novelty!! People want novelty. That’s what the contrast of 29 to 5 means. New toy.
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Only thing that proves is we have a lot of bandwagon jumpers.
A lot of players overlooked the 1942 scenario of AA50, which happens to be the better one
Not to go off topic, but why is the '42 scenerio better? I haven’t played it much and probably not since it came out, but it seems Russia starts out in a hole. Or does it just play more like Classic or Revised, where you withstand the early G push and the lines stabilize? More global strats? Kinda wish they were able to make it work with the same turn order (for '41 and '42).
You can PM me your response if you don’t want to tie up this thread. Thanks.
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1 more result for AA50 and 1 for G40
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Updated with 2 more results, and
PPG implemented for G40!For those not familiar with my system used the past couple years with AA50 league…
These rankings are only for fun and informational purposes. They have no bearing on who is actually crowned league champion. The moderators don’t post league standings very often at all, so this is the place to check to see where you stack up at any given point in time. It is also a great way to check out your opponent before you agree to play - see how strong of a player they are and where they rank in the league currently.
I assign players to tiers 1, 2, 3. I normally assign players with current PPG of .5 or above to tier 1. Tier 2 is for -.5 to +.5, and Tier 3 is below -.5 PPG. This is an approximation of the quality of your opponent, based on his other game results. Basically tier 1 is a strong opponent, tier 2 is an average opponent, and tier 3 is weak/inexperienced.
Here is how I get PPG (points per game played):
I count up your points. You earn:
3 for defeating a tier 1 player
2 for defeating a tier 2 player
1 for defeating a tier 1 player
-1 for losing to a tier 1 player
-2 for losing to a tier 2 player
-3 for losing to a tier 3 playerThen divide points by number of games played.
If you beat someone considered tier 1 in December but then they go and lose a few games and drop a tier, then your PPG will decline as well, because new information showed that your tier 1 opponent was perhaps over-rated, probably due to insufficient data.Speaking of insufficient data, I am jumping the gun a bit…. I am unfamiliar with a lot of these players and so only have a couple of game results to go on. I even put ?? in for tier for a few players with few results. I calculated them as tier 2 by default, for now. So don’t be miffed if you are a danged good Axis and Allies player and you are currently ranked tier 3 because you played and lost a couple of games. Keep playing, and with a few wins this wrong will quickly be corrected! I’m just going by the results that come in. Did I mention this is just for fun?
Check out my standings and watch them during the year. Give them a chance, and wait for a bunch more results to come in and for the rankings to take firmer shape. I have found that this system I devised a couple years ago designed to take into account STRENGTH OF SCHEDULE, AND level the playing field for NUMBER OF GAMES PLAYED, helps a lot to see more clearly where players stand.
If nothing else, you can see the current results along with a W/L matrix that shows who beat who and how many times, and you can re-sort my spreadsheet by WIN % if you want to ignore my somewhat subjective rankings.
Enjoy :-)
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Website is not letting me upload right now.
Will upload the spreadsheet as soon as I can -





