Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsG40 League House Rule project
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Oops - forgot to re-order the rankings on the last one…
Some places have shifted a little. Darth edges out Tyzoq for #2, and a few other minor changes have happened -
New sheet for 2012-2013 with first result in
Man, if nobody is going to beat Yoshi then maybe I’ll have to play him again
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just in case : this was for the playoff of last season.
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Thanks. I’ll change it.
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Updated
Another Axis victory added to 2012 league
JWW will no doubt need to feel he got fair dice before giving up on his gimmicky 2 sub bid
Save yourself the trouble and believe SouL’s excellent analysis and constructive criticism, JWW :-) -
Updated
Just realized there was a result 10 days ago… on a new results thread so I didn’t get notification… it won’t happen again now that I’ve posted there…
Axis race off to a 2-0 start for '12-'13 with bids of 11 and 14 against them…
Mamas, don’t let your babies grow up… to play the Allies with insufficient bid
Also captured 2 G40 2013 results…
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Should we consider outlawing the Russian Bomber bid?
Not sure if anyone has even played it here, but it doesn’t seem like a “fun” game. Its not a great odds attack. I think 45% to hit the DD and survive, but if Russia losses the the bom vs. dd battle or both hit (leaving the trns) its probably over for the Allies as that is essentially a no bid game. And I’d hate to see people using that bid then losing the battle and then surrendering right away. Seems sort of cheap.
But if we officially outlaw it, maybe we see some bids around 12 or more?
I know I don’t really care to play a game giving 12 if it is just for a bomber, but might under other circumstances.
Thoughts?
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My opinion is that you don’t need to outlaw a Russian bomber bid. I have been involved in many games with bid of 12 or more, and no one ever elects a Russian bomber and I’m sure everyone knows about the Z51 attack possibility. I also don’t think the Axis are dead if the Russian bomber succeeds and the Japs lose 2 transports and a destroyer. Remember, there would be nothing in Egypt or the Atlantic or Russia’s western front.
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My opinion is that you don’t need to outlaw a Russian bomber bid. I have been involved in many games with bid of 12 or more, and no one ever elects a Russian bomber and I’m sure everyone knows about the Z51 attack possibility. I also don’t think the Axis are dead if the Russian bomber succeeds and the Japs lose 2 transports and a destroyer. Remember, there would be nothing in Egypt or the Atlantic or Russia’s western front.
That’s exactly what I was thinking and I haven’t seen it here but as 12+ bids possibly become more common I was just wondering if people would try it. And I wasn’t thinking more about the success but about the failure and then having people quit before round 1 is over.
I think we have a good group of AA50 players so you’re right we are probably okay. Maybe just something I’ll keep my eye on.
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I have been involved in many games with bid of 12 or more
I’m still hesitant to do that. I know what I’d do with 12, 13, or 14, and I don’t like what I see, so my threshold is still 11 or 12.
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I have been involved in many games with bid of 12 or more
I’m still hesitant to do that. I know what I’d do with 12, 13, or 14, and I don’t like what I see, so my threshold is still 11 or 12.
gamer will you please play DM giving him 13? :-D
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I have been involved in many games with bid of 12 or more
I’m still hesitant to do that. I know what I’d do with 12, 13, or 14, and I don’t like what I see, so my threshold is still 11 or 12.
gamer will you please play DM giving him 13? :-D
Hey, no starting trouble here! :-D
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Honnestly, if I had to play with a russian bmb bid, I’d take the tp in sz62 with it, landing somewhere like in India, waiting to kill a second tranny, and then being usefull against Germany starting on R3. hat’s a way to slow down Japan early without having to buid a bmb in Caucasus (you can build 100% ground units on R1, giving something similar to the bonus you can have with a russian bid unit).
But I would no think about that with a bid less than 15 (additional inf in Egypt), and I have no clue if that would be a wise bid or not.
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So neither Yoshi or I would ever attack Z51 with a Russian bomber, nor would we probably ever take a Russian bomber with a bid 12+, for what it’s worth.
If the Allies lose the battle in Z51 without even sinking the destroyer, well then, they’re just back to a zero bid. I for one would certainly not quit even if I did take a Russian bomber bid and cheesily try to sink everything in Z51 and fail. You’re no more doomed than if you are playing straight up no bid…
I think the better question is, should we start requiring Dardanelles closed in 1941 league play!!!? That’s a good way to balance this game and possibly lower the bid close to zero. I think it’s corny that Russia has to worry so much about an Italian/German can opener using the black sea anyway!
Another option is to disallow the building of island complexes, which tends to slow down Japan by giving them less options. I used to play with that house rule (really a Larry rule) along with Dardanelles closed, and it gave AA50 a more balanced feel!
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So neither Yoshi or I would ever attack Z51 with a Russian bomber, nor would we probably ever take a Russian bomber with a bid 12+, for what it’s worth.
If the Allies lose the battle in Z51 without even sinking the destroyer, well then, they’re just back to a zero bid. I for one would certainly not quit even if I did take a Russian bomber bid and cheesily try to sink everything in Z51 and fail. You’re no more doomed than if you are playing straight up no bid…
I think the better question is, should we start requiring Dardanelles closed in 1941 league play!!!? That’s a good way to balance this game and possibly lower the bid close to zero. I think it’s corny that Russia has to worry so much about an Italian/German can opener using the black sea anyway!
Another option is to disallow the building of island complexes, which tends to slow down Japan by giving them less options. I used to play with that house rule (really a Larry rule) along with Dardanelles closed, and it gave AA50 a more balanced feel!
Interesting options, but I think we are probably good for now. I don’t mind higher bids, just wanted to make sure as we get to 12+ people don’t avoid it just b/c they don’t want to see the Russian bomber gambit. I’m not a big fan of the bomber bid, but its good to hear other players like you and Yoshi kind of say the same thing. I think it is far better to get more units on the board and deal with Ger, but always good to hear other thoughts.
Another reason I don’t mind bids or higher bids is it adds a little variety, while some bid placements are better than others there certainly enough good placement options so it at least allows for some different opens.
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Updated with G40 results
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Updated with G40 results
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Updated with 2 G40 results
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Updated with latest G40 results
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Updated





