Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsG40 League House Rule project
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Updated with G40 result
3 game minimum for # ranking
Karl is undisputed #1 at 8-4However, if they don’t change the rules on getting into the playoffs, it looks like it’s going to be Karl vs. MisterGreen for all the marbles. No one else has more than 5 games complete, and you need 8?! by 11/1.
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Test
#1 Yoshi 7-0 100% 13 1.86
#2 Tyzoq 7-0 100% 11 1.57
#3 Darth Maximus 10-2 83% 14 1.17
#4 Gamerman01 5-1 83% 6 1.00
#5 Dizz 3-1 75% 4 1.00
#6 CdnRanger 2-1 67% 2 0.67
#7 SouL 6-2 75% 5 0.63
#8 JWW 8-4 67% 6 0.50
#9 Blood & Guts 15-9 63% 4 0.17
#10 U-505 3-3 50% -1 -0.17
#11 BoldFresh 4-7 36% -3 -0.27
#12 LuckyLindy 4-9 31% -6 -0.46
#13 dJensen 5-9 36% -7 -0.50
#14 Billy 3-11 21% -14 -1.00
Gargantua 0-1 0% -1 -1.00
Battling Maxo 0-1 0% -1 -1.00
#15 Mojo 1-2 33% -3 -1.00
#16 Amon Sul 1-4 20% -6 -1.20
#17 Nix 1-3 25% -6 -1.50
#18 cts17 0-3 0% -6 -2.00
Zhukov44 0-1 0% -2 -2.00
Cmdr Jennifer 0-1 0% -2 -2.00
#19 Botider 0-3 0% -7 -2.33
#20 Desert Journalist 0-6 0% -15 -2.50
Karl7 0-1 0% -3 -3.00 -
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The Axis have been extremely successful in the 2012 league. With an average bid of 8-9, the Axis are 56-27, a .675 win pct.
Major League Baseball finishes the regular season tomorrow. Here are the records of the division leaders:
New York Yankees - .584
Baltimore Orioles - .578
Detroit Tigers - .540
Texas Rangers - .581
Oakland Athletics - .575
Washington Nationals - .602
Cincinnati Reds - .602
San Francisco Giants - .581This is how big the Axis advantage in 1941 is. Even giving away an 8-9 bid of the Allies’ choice, you have a better chance of winning with the Axis than the New York Yankees have against the Toronto Blue Jays (.447).
It’s riskier to bet on the Atlanta Braves (.578) beating the Chicago Cubs (.373) (lost 9 out of last 10) than to count on the Axis (.675) beating the Allies (.325) with an 8-9 bid in the 1941 scenario.
That’s right. The Axis are better than the Yankees, better than the WS loser Rangers, better than the Braves, better than the World Series champion Cardinals. The Allies are worse than the Cubs. Let me say that again.The Allies are WORSE THAN CUBBIE BLUE! Just like the Cubs should be spotted a couple of runs each game and play all of their games at home to have a fighting chance, the Allies need more than 8 or 9 for a fair fight, folks! A lot more! :-)
Cheers
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Or it takes a bit more skill & a strong plan to properly play & win as the allies? I am sure, well not that sure :-D, that Yoshi, Tyzoq & Darth have played the allies this year? Their combined records is 24-2. Their allied win record must also be quite good, no?
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@JWW:
Or it takes a bit more skill & a strong plan to properly play & win as the allies? I am sure, well not that sure :-D, that Yoshi, Tyzoq & Darth have played the allies this year? Their combined records is 24-2. Their allied win record must also be quite good, no?
Which means everyone else’s is horrible, because they no doubt have an inordinate number of the allied wins, yes.
In other words, when the allies DO win, it’s probably often because the Allied player has more skill and/or experience than the Axis player!
Shall I count the number of times the Allies have won, when the Allied player is ranked lower in my rankings than the Axis player? Now that would be interesting!
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@JWW:
Or it takes a bit more skill & a strong plan to properly play & win as the allies?
That’s my point. You have to be better than your opponent (or luckier, of course) to win with the allies with 8 or 9. Hence, you are handicapped with a bid of 8 or 9.
What I’m saying is quite simple, JWW. If you take the Allies with 8 or 9, you’re betting the Cubs can beat the Yankees this time. (Or that you’re a lot better than your opponent)But what I suspect is people are still ignorant or in denial that a fair fight requires a higher Allied bid. Much higher.
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Analysis complete. This is amazing. Thanks JWW for inspiring the research.
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You can study the data yourself. I have added it to the far right of the results matrix. Included is a comment in each cell you can hover over to see which players were involved in the Allied/Axis wins/losses.
Here are my observations, generally moving down the standings from top to bottom:
Several allied wins were due to OBG quitting in the middle of several games. He was Axis in all of them.Tyzoq has an impressive 7-0 record, but…… 6 of the wins are with the Axis. Not as impressive now. :-) (I don’t know Tyzoq and have never played him. But just an observation)
Darth does have wins with the Allies. Two. One against me where he got very good luck :-)
Darth is 8-2 with the Axis. He lost to OBG and… Yoshi.I beat LL with a bid of 19 (but it was close - although I had poor luck in the early going) and Maxo with a bid of 21. Both of my wins with Allies were against the #14 player, although I did have small bids.
SouL is 6-1 with Axis. 1-1 with Allies. One of those allied wins against #14 player.
And you, JWW. You are 7-0 with the Axis and 2-4 with your precious +9 bid with the Allies. Dude, if you had never taken the Allies, you would probably be #1 in the league right now :lol:
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I would argue a big reason DM is in the top 4 is because he’s riding the Axis. Just like I did in 2011. I only had the Allies once. Probably has a lot to do with my success (although I did win with them in the championship game)
OBG had a dominant record with the Axis before his meltdown. Also, OBG owns an impressive 6-2 record with the Allies. Let’s see, who did he beat…
#14, #13, #17, #3, #14, #19. Yeah, not so impressive there either now. #3 was Darth - see first sentence above :-)Boldfresh and Lucky! Boys, we all know you’re better than your record shows. Well guess what. Your biggest sin, even bigger than having bad dice, was choosing the disadvantaged side.
Bold is a perfect 2-0 with the Axis. He is a miserable 2-7 with the Allies, partly because he bravely picked matches with Yoshi and then got diced to boot. Looking over Bold’s losses with the Allies - most of the names are good players.
And Lucky is a respectable 3-3 with the Axis, but… bravely or foolishly took the Allies too many times. A 1-7 record with the Allies, but ALL against top players! We certainly can’t accuse Bold or Lucky of padding stats. These boys took the Allies a lot and they played stiff competition and… well, the record shows it. :-) -
Here’s another interesting stat!
dJensen is 4-1 with the Axis, and 0-9 with the Allies!EB is 3-7 with the Axis, 0-4 with Allies
And TDJ…. don’t know him either but maybe you should throw your nets on the other side of the boat.
Never played as Axis, 0-6 with Allies. You’d probably have better luck with the other team, man. -