Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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Anzac 10
Buy:
inf (3)
2fgt (20)
save 2No CM
NCM per map
Place 2fgt, inf Nsw
collect : 14 + 2 saved = 16 IPC
No move for france
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Russia 11
Buy:
10inf (30)
2tnk (12)CM
Tob
inf Alx walk inSak
inf Bury walk inSukr (mec)
2inf, 2fgt, tac BryNukr (mec)
inf, 3fgt Brysz92 (tr, dd)
ss sz91Sukr
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 5)2@3: (5, 3)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sukr twol
Nukr
Rolls: 1@1 3@3; Total Hits: 21@1: (5)3@3: (3, 5, 3)
Rolls: 1@2; Total Hits: 11@2: (2) -
Nukr cwol
sz92
Rolls: 10@2; Total Hits: 210@2: (4, 2, 6, 5, 3, 1, 3, 4, 4, 6)
Rolls: 10@2; Total Hits: 110@2: (4, 5, 3, 5, 5, 4, 6, 3, 2, 6) -
weee !! sz92 cwol
NCM per map
Place units:
10inf Rus
2tnk VolCollect : 44 IPC
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I did not see that coming, somehow.
Since Rome will fall, the Axis surrender. They were not in good position anyways.
Fun to see a Soviet sub save the day :-D
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That was a really fun game though (except for Italy :lol:)
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i must admit ! Finally, a win against you with allies !!
What i didn’t understand at all though : during a lot of round, you could have done that simple trick: purchase 3 more tr, then unload troupes in Syria AND in Cyp so my bombers in India had nowhere to land and couldn’t attack your fleet in sz99…then, you could easily remove at least russian territories in Irq and Cpr, and attack via Caucasus. That would have been a total nightmare for me…
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That was a really fun game though (except for Italy :lol:)
Yup…and last turn, you were horribly diced by that dude in Alx… :lol:
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When Italy was first bottled up, that would have been the right thing to do.
I was toying with the idea of a neutral crush to take Cairo, but Germany was too far out of position. Someday though, I’ll live the dream and sweep through Turkey.
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another one ?
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I could squeeze in another tripleA match if you want. Leaving for a week vacation in a June 1st though, to give you a heads up.
I figure you’d rather play Axis since we have a match open where you’re Allies?
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Or do you want to settle it by a normal bid auction even if it means you might get stuck with Allies again?
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Actually, i was thinking of another battlemap game on this thread…
Maybe we can start it (if you wish) after you come back from holidays or we can start it now and interrupt it when you’re on vacation.
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I’ll still play you abattlemap if that’s what you prefer.
Who should bid first (if we’re doing auction)?
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okay let’s bid.
So it’s your turn to bid 1st !
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Negative 9
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Okay, i’ll play allies with 9 IPC to place.
Give me a few minutes to think of what should i do with 9 IPC…
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No problem :-)
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toyed with the idea of 2 art in Amur to try to kill the 4inf, fgt in Korea, but i don’t like it…
So, nothing original : i’ll take a sub in sz98, 2 IPC for UK, and 1 IPC for India.





