Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsG40 League House Rule project
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For the 2012 league, Axis are 25-12, so Axis is winning more than 2 out of 3 times even with the bids that average around 9
Bold upgraded to tier 1 as his PPG passes my .5 threshhold for tier 1. Zhukov and SouL’s points edited accordingly.
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his PPG passes my .5 threshhold for tier 1.Ă‚
Darth is tier 1 at .44 because he has been winning a lot over the past year or so, whereas before that he was getting back into playing Anniversary and was early on the learning curve
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hold the phones on that result, there’s still a .01% chance the americans will take Japan this round, then it’s a whole new ballgame!! :-P
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Thanks - I can change it if you guys post a different result
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Bids have averaged 8 or 9 IPC’s in both 2012 league and 2011 tournament play.
Axis win percentage is 68.4% in the 2011 tournament (13-6)
Axis win percentage is 69.2% in the 2012 league so far (27-12)That’s 58 game results, and the Axis are consistently winning more than 2 out of 3 games. I’ll let you draw your own conclusions. Just factually summarizing the stats for ya
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Bids have averaged 8 or 9 IPC’s in both 2012 league and 2011 tournament play.
Axis win percentage is 68.4% in the 2011 tournament (13-6)
Axis win percentage is 69.2% in the 2012 league so far (27-12)That’s 58 game results, and the Axis are consistently winning more than 2 out of 3 games. I’ll let you draw your own conclusions. Just factually summarizing the stats for ya
my gut feeling is we will see this normalize closer to 55-60 percent over the rest of this year and the bid average creep up to 9-10. looking like the right bid is somewhere between 10-12 for evenly matched players.
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Yes… thanks for the feedback
I agree that it takes at least 10 or 11 for evenly matched players. I don’t go lower than 11 anymore unless I feel like taking the Allies and I think that I will still win (that is if I think I’m better than my opponent). If I am starting the bidding, I’m finding myself starting at 12 or 11 to deny my opponent that bid, and if he takes 11 or 10 I will let him have it.
It’s very interesting to keep track of Axis vs. Allies as the results come in, and it will be interesting to see what the future holds. It takes dozens of results to even think about drawing any conclusions, so I’m eager to see what the next couple dozen results show.
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You can see who is playing who (unfinished games) at a glance
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If the bomber were disallowed as a bid–I wouldn’t be shocked to see it get up to between 12-14.
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If the bomber were disallowed as a bid–I wouldn’t be shocked to see it get up to between 12-14.Â
I actually don’t mind giving up a bomber bid. I know about the bomber on Bry to Z51 gimmick, but that has a pretty good chance of failing, too. If someone has a bid under 15 and they take a bomber, that means no units to Egypt or anywhere else, too. I think multiple lower cost units in places that are critical and hard to get to are a better bang for your bucks. I don’t want to get into a big discussion about bids here, though - there are other threads for that…. Just couldn’t resist replying on the bomber bid :-)
Stats - Bomber vs. destroyer and 2 transports - 57% chance of sinking everything
28.6% chance of sinking destroyer only, and losing the bomber
14.3% chance of sinking NOTHING and losing the bomber