Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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Italy 3
Buy (24/24)
4 destCM:
YUGO
4 inf, 1 art nita
1 inf, 1 art bul
1 tank bul (via rom)
2 fig sita
1 strat holALX
3 inf, 1 art, 1 mech, 1 tank tob -
YUGO
A 5 inf, 2 art, 1 tank, 2 fig, 1 strat
Rolls: 3@1 4@2 3@3 1@4; Total Hits: 63@1: (1, 1, 1)4@2: (5, 6, 4, 2)3@3: (2, 6, 1)1@4: (6)D 5 inf
Rolls: 5@2; Total Hits: 15@2: (2, 5, 6, 5, 3) -
yugo twlo 1 inf
ALX
A 3 inf, 1 mech, 1 art, 1 tank
Rolls: 3@1 2@2 1@3; Total Hits: 23@1: (5, 3, 1)2@2: (4, 5)1@3: (3)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
alx twlo 1 inf
NCM:
per mapMobilize:
4 dest sz97Collect 20 + 5 = 25 IPC
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no French units should alter Germany’s turn
Germany 4
Buy (88/88)
1 sub
1 dest
2 trans
2 inf
2 art
1 mech
7 tankCM:
FIN
2 inf nor
2 strat wgrSCO
1 tank uk -
FIN
A 2 inf, 2 strat
Rolls: 2@1 2@4; Total Hits: 42@1: (1, 1)2@4: (3, 2)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
fin twlo 1 inf
sco twolNCM:
per mapMobilize:
1 sub, 1 dest, 2 trans sz113
2 inf, 2 art wgr
1 mech, 7 tankCollect 47 + 5 = 52 IPC
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I am less sure now if Sea Lion was the right reaction to your UK1. It looks like Germany and the Soviet Union will be at a stalemate for a long long time.
The US/ANZAC about balances Japan/Italy too. Going to be weird.
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I am less sure now if Sea Lion was the right reaction to your UK1. It looks like Germany and the Soviet Union will be at a stalemate for a long long time.
That’s the case after every Sealion…
Personally, i think there is nothing wrong with the Sealion in itself in our game. The probleme is : the loss of the transport fleet at no cost for allies. I was prepared to attack with all my US bombers, and land the surviving units (if any) in UK, where your tnks and planes would have finished them.
Now, i got that fleet sunk at no cost, and those 84 IPC in bombers are still alive to harass Italy…But the game is just begining…At least, as oposed to the last 2 games vs you where i was allies, i don’t have that feeling that i’m going nowhere almost right from the start with the allies :-)
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Anzac 3
Buy:
1 AB (15)
save 1CM
sz41 (1tr)
fgt IndNCM per map
Place units : AB Nte
Collect : 19 + 1 saved = 20 IPC
France move on map
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Russia 4
Buy:
6inf (18)
2art (8 )
tnk (6)
fgt (10)CM
Sak
1inf Bury walk inIrq (inf)
inf Npr
2inf tnk CprRom (2inf, AAgun)
2inf, art, fgt EplPol (2inf, AAgun)
2inf, art, fgt EplFin (inf)
2inf Kar
fgt NovIrq
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 4, 2)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1) -
Irq twlo inf
Rom
AAgun
Rolls: 1@1; Total Hits: 01@1: (6) -
Rom rd1
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (1, 4)1@3: (5)
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
That’s some defense baby ! Glad i sent 3 units there lol…
Rom twlo 2inf
Pol AAgun
Rolls: 1@1; Total Hits: 01@1: (2) -
Pol rd1
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (3, 4)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
Sorry, will continue the Pol battle after. I just realised that Rom battle was not over : i forgot to take the AAgun as casualty.
Rom rd2
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4) -
phewww…finally, rom twlo 2inf
Pol rd2
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
one dice @2 was missing for Pol, sorry….tired here lol
Rolls: 1@2; Total Hits: 01@2: (3) -
Ok, Pol rd3 (AAGun and inf removed)
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 5)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)





