Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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No worries, I wouldn’t have scrambled.
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Italy 2
Buy (21/21) *20 on the chart was wrong
1 inf
1 dest
1 figCM:
SBR on UK
1 strat sitaYUGO
3 inf nita
1 tank alb
1 fig sitaALG
1 art tunSUD
1 inf ethKEN
1 inf ethneed intercept orders UK
Ordinarily launching interceptors would be obvious, but there’s a small chance you could lose a fighter in the dogfight, so I will wait.
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YUGO
3 inf nita
1 tank gre (not alb) by way of BUL
1 fig sitaA 3 inf, 1 tank, 1 fig
Rolls: 3@1 2@3; Total Hits: 03@1: (2, 3, 2)2@3: (6, 6)D 5 inf
Rolls: 5@2; Total Hits: 35@2: (5, 3, 1, 2, 1) -
:lol: maybe the bomber will do better
retreat to BUL
alg, sud, ken twol
waiting on intercept orders
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Yes, 3 interceptors will try to shot down that pesky bmb of yours.
(i almost bought a 4th fgt just for that lol)
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right o
Btw, the YUGO attack was always meant to strafe and get some men to other side to help against Soviet turn 4 aggression, but that’s a bust.
UK dogfight
A 1 strat
Rolls: 1@1; Total Hits: 01@1: (3)D 3 fig
Rolls: 3@1; Total Hits: 03@1: (4, 3, 4) -
strat is targeting airbase
airbase aa
Rolls: 1@1; Total Hits: 01@1: (3) -
aaargg….damn…how many dices @1 your planes are going to survive in this game ?
Hope i will toast several of your german planes with AA guns
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woooo, still not gonna be great odds for Germany, and those transports are probably doomed, but go Italy!
bomber roll
Rolling 1d6:
(6)+2
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That’s a record for me in terms of AA luck so far.
airbase maxed at 6 damage
NCM:
per mapMobilize:
1 dest sz95
1 fig sita
1 inf nitaCollect 19 + 5 = 24 IPC
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France and Anzac are not going to change anything to it, so, if you want, you can proceed with G3
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Okay, will need a min or two and I’ll get it rolling.
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Germany 3
Buy (52/52)
8 inf
2 art
2 figUK
2x trans sz112 >> sz110 load 2 inf, 1 art, 1 tank unload uk
1x trans sz112 >> sz113 load 1 inf, 1 tank ger >> sz110 unload uk
4 inf, 2 art, 7 tank ger + 5 inf nor load 9x trans sz113 >> sz110 unload uk
2 tact sz112
4 fig, 2 strat wgr
1 cru sz113 >> sz110 bombard uk -
UK aa fire
Rolls: 8@1; Total Hits: 18@1: (2, 5, 3, 3, 2, 1, 4, 5) -
German fighter downed
UK r1
A 12 inf, 3 art, 9 tank, 3 fig, 2 tact, 2 strat
Rolls: 9@1 6@2 12@3 4@4; Total Hits: 119@1: (3, 6, 1, 4, 4, 3, 6, 2, 1)6@2: (2, 1, 5, 4, 6, 2)12@3: (6, 1, 4, 2, 5, 2, 4, 1, 2, 5, 5, 4)4@4: (5, 6, 6, 4)D 5 aa, 20 inf, 1 mech, 3 tank, 3 fig
Rolls: 21@2 3@3 3@4; Total Hits: 621@2: (3, 6, 4, 6, 3, 6, 5, 5, 1, 6, 6, 5, 4, 6, 6, 3, 6, 3, 5, 4, 5)3@3: (3, 5, 1)3@4: (1, 3, 4) -
- cru bombard
Rolls: 1@3; Total Hits: 11@3: (1) -
UK loses 5 aa, 7 inf
Germany loses 6 infUK r2
A 6 inf, 3 art, 9 tank, 3 fig, 2 tact, 2 strat
Rolls: 3@1 6@2 12@3 4@4; Total Hits: 143@1: (3, 2, 1)6@2: (4, 6, 5, 3, 2, 1)12@3: (3, 3, 1, 4, 2, 4, 1, 5, 6, 2, 3, 2)4@4: (2, 4, 5, 3)D 13 inf, 1 mech, 3 tank, 3 fig
Rolls: 14@2 3@3 3@4; Total Hits: 614@2: (6, 2, 5, 1, 5, 5, 3, 1, 6, 6, 1, 4, 3, 2)3@3: (4, 6, 5)3@4: (5, 3, 6) -
UK loses 13 inf, 1 mech
Germany loses 6 infUK r3
A 3 art, 9 tank, 3 fig, 2 tact, 2 strat
Rolls: 3@2 12@3 4@4; Total Hits: 133@2: (3, 1, 1)12@3: (2, 1, 3, 3, 5, 4, 4, 4, 3, 2, 1, 1)4@4: (1, 2, 3, 6)D 3 tank, 3 fig
Rolls: 3@3 3@4; Total Hits: 53@3: (1, 1, 6)3@4: (2, 2, 2) -
UK twlo 12 inf, 3 art, 2 tank, 1 fig
(let me know if you want a reroll for the battle … this was something within the best 10% of German end scenarios, not an unreasonable chance, but still, significantly better than expected)
I can’t do the NCM right now anyways since I am prepping for a course, I apologize that you might need to wait until tonight.
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More accurately, Germany had about a 5% chance of losing fewer units/IPCs and a 95% chance of losing more units/IPCs.





