Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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Sorry for the delay, I’ll take a hit on the battleship, sink the cruiser, and lose the German tact
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For any/all remaining rounds after this, I’ll lose fighters before the battleship.
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sz97 defense
Rolls: 2@3 3@4; Total Hits: 32@3: (5, 1)3@4: (6, 2, 3) -
attacker loose AC, dd
sz97 rd2
Rolls: 3@3 2@4; Total Hits: 23@3: (6, 6, 3)2@4: (1, 6)
Rolls: 3@4; Total Hits: 23@4: (4, 5, 2) -
attacker lose CA, fgt
sz97 rd3
Rolls: 1@3 2@4; Total Hits: 11@3: (3)2@4: (5, 6)
Rolls: 1@4; Total Hits: 11@4: (4) -
sz97 cwlo dd, AC, CA, 2fgt
sz96
Rolls: 2@3; Total Hits: 12@3: (4, 1)
Rolls: 1@2; Total Hits: 01@2: (6) -
sz96 cwol
sz110
Rolls: 2@3; Total Hits: 12@3: (6, 3)
Rolls: 1@4; Total Hits: 01@4: (5) -
sz110 BB cleared without loss
NCM per map
Place units:
9inf UK
3inf, 2mec IndCollect :
UK= 33 + 1 saved = 34 IPC
Ind= 21 IPC -
Italy 1
Buy (10/10)
1 figCM:
SZ93
1 sub, 1 dest, 1 cru sz95SZ96
1 strat nitaSFR
2 inf, 1 art nitaTUN
1 inf, 1 art libGRE
1 art nita, 1 inf sita load trans sz95 >> sz97 unload gre
2 inf, 1 tank alb -
SZ93
A 1 sub, 1 dest, 1 cru
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (3)D 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2) -
I need OOL for sz93 since I may keep the Italian sub alive (sorry, hate to delay for sub scenarios).
SZ96
A 1 strat
Rolls: 1@4; Total Hits: 11@4: (4)D 1 cru
Rolls: 1@3; Total Hits: 01@3: (5) -
sz96 cwol
SFR
A 2 inf, 1 art
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (6, 1)D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
SFR r2
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (1, 5)D 1 art
Rolls: 1@2; Total Hits: 01@2: (6) -
sfr twlo 1 inf
GRE
A 3 inf, 1 art, 1 tank
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (6, 1)2@2: (6, 5)1@3: (3)D 4 inf
Rolls: 4@2; Total Hits: 14@2: (5, 1, 6, 5) -
GRE r2
A 2 inf, 1 art, 1 tank
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (5)2@2: (6, 6)1@3: (4)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
whiff
GRE r3
A 2 inf, 1 art, 1 tank
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (2, 5)1@3: (5)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
GRE r4
A 2 inf, 1 art, 1 tank
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (3, 3)1@3: (4)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
GRE r5
A 2 inf, 1 art, 1 tank
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (5, 4)1@3: (3)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
gre twlo 2 inf
TUN
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (4, 6)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
TUN r2+ (first to hit)
A 1 art
Rolls: 10@2; Total Hits: 310@2: (6, 1, 5, 5, 4, 2, 2, 4, 6, 4)D 1 inf
Rolls: 10@2; Total Hits: 110@2: (4, 4, 5, 5, 5, 6, 3, 5, 1, 3)





