Infrastructure vs Stalingradski


  • CRAP.  I didn’t see that american naval base in morocco, is that from last turn?  Italy sure messed up.


  • Germany can get all kinds of aircraft threr, if that’s what you mean…

    And yes, I built a NB cause I couldn’t rely on the UK to keep repairing theirs.


  • The problem is i didn’t see it and left my capital vulnerable.  I wouldn’t have moved out of southern italy except I thouhg there wer no trans in range…  You did roll an anzac die so I’m, not sure if I’m comfortable asking to move some back.  It is on the next person for not paying attention enough to their opponents map, but I think we should consider adding a point of etiquette for both of us to put a note in the last email with the map about placement of NB, AB and factories.  What do you think?


  • I think this is the first time I can remember this being an issue, so until it becomes a pattern, I personally don’t consider it to be an issue.

    In other words, I have no worries about you changing your movement at all.

    If we see it happen again and it becomes a worrisome pattern, then we can make a rule.


  • GER $; 5tran, 3DR(Mosc), 15inf, 1art, 1arm, 1sub, 1dest = 107.

    Do you intercept in GBR?

    SRG7T17gErcOm.AAM


  • No intercept.

    Amazing to me that you could win this one. Just another reason to remember that this game is based on VCs and Capitals, not total war.


  • Scot;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (3)

    SBR GBR; 3strat complex, tact NB.
    NB aa;DiceRolls: 1@1; Total Hits: 01@1: (2)
    major;DiceRolls: 3@1; Total Hits: 03@1: (4, 4, 4)

    SZ104;
    A;DiceRolls: 2@2; Total Hits: 12@2: (3, 1)
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ93; clr

    S.Fra;
    A;DiceRolls: 1@3, 3@1; Total Hits: 11@3,: (4)3@1: (4, 1, 2)
    D;DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    Sama; w-i

    Tamb;
    A; 2hit
    D;DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

    Rost;
    A; hit+DiceRolls: 1@3, 3@4; Total Hits: 11@3,: (4)3@4: (5, 6, 1)
    D;DiceRolls: 3@2; Total Hits: 13@2: (4, 1, 4)


  • Up a bomber.  Thats pretty lucky.

    SBR GBR; 3strat complex, tact NB.
    NB aa;DiceRolls: 1@6; Total Hits: 11@6: (4)
    major;DiceRolls: 3@6; Total Hits: 33@6: (6, 6, 4)+6

    S.Fra;
    A;DiceRolls: 1@3, 2@1; Total Hits: 01@3,: (4)2@1: (4, 3)
    D;DiceRolls: 1@2; Total Hits: 01@2: (3)

    Rost;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)


  • A major maxes at 20 right?

    S.Fra;3
    A;DiceRolls: 1@3, 2@1; Total Hits: 11@3,: (3)2@1: (4, 4)
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)


  • I was up 2/3 of a bomber down and 1/3 of a sub for an inf and a half…

    GER:62+20NO=82.

    SRG7T17gErEnd.AAM


  • Russia purchases nothing.

    Combat!

    Rostov
    aDiceRolls: 2@1, 2@2; Total Hits: 02@1,: (6, 4)2@2: (4, 3)
    dDiceRolls: 2@2; Total Hits: 02@2: (4, 3)

    Samara
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Blitz Timguska.

    SRG7T17RUScom.AAM


  • Rostov - this always happens with this 2 Inf/2 Art v 2 Inf combo…

    aDiceRolls: 2@1, 2@2; Total Hits: 12@1,: (1, 6)2@2: (3, 6)
    dDiceRolls: 2@2; Total Hits: 02@2: (6, 3)


  • Rostov
    aDiceRolls: 2@1, 2@2; Total Hits: 12@1,: (2, 6)2@2: (3, 2)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • Russia NCM, doesn’t place, collects nothing.

    SRG7T17RUSend.AAM


  • JPN $; repair 3dam to AB in Malaya, s1 = 4.

    SZ44;
    A; 2hit+DiceRolls: 1@2, 4@4; Total Hits: 31@2,: (6)4@4: (6, 2, 4, 3)
    D; hit +DiceRolls: 1@1; Total Hits: 01@1: (6)

    SRG7T17jpNcoM.AAM


  • CR;
    SZ37(3);DiceRolls: 2@2; Total Hits: 12@2: (2, 6)
    SZ20(3);DiceRolls: 4@2; Total Hits: 34@2: (2, 5, 2, 1)
    SZ6(11);DiceRolls: 14@2; Total Hits: 414@2: (6, 3, 1, 3, 2, 1, 4, 2, 6, 3, 3, 4, 5, 5)


  • only 1 over on raiding your losing your touch…
    JPN: 17-11+1s=7.

    SRG7T17jpNenD.AAM


  • please use this one instead.

    SRG7T17jpNenD.AAM


  • Ouch. I’m not sure how I missed that one, but it opens up an opportunity for the US?

    US purchases 5 Infantry, 2 Artillery, Armor, 3 Destroyers, 2 Transports, Sub, 2 Fighters = 93 IPCs.

    Combat

    SZ109
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    SZ104
    a Hit +DiceRolls: 1@2, 2@3; Total Hits: 01@2,: (4)2@3: (4, 5)
    dDiceRolls: 1@1, 1@2; Total Hits: 01@1,: (3)1@2: (5)

    Scotland
    a 2 Hits
    dDiceRolls: 2@2; Total Hits: 12@2: (5, 1)

    S France
    aDiceRolls: 2@2; Total Hits: 02@2: (4, 3)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    Walk into Bulgaria; Albania.

    SZ99
    aDiceRolls: 1@2; Total Hits: 01@2: (5)
    dDiceRolls: 1@1; Total Hits: 11@1: (1)

    SZ80 cleared.

    Malaya
    Bombard Hit +DiceRolls: 2@4; Total Hits: 22@4: (3, 2)
    a 2 Hits +DiceRolls: 1@1, 3@3, 2@4; Total Hits: 31@1,: (2)3@3,: (1, 6, 4)2@4: (2, 1)
    d Hit +DiceRolls: 1@2, 1@4; Total Hits: 11@2,: (4)1@4: (2)

    SRG7T17UScom.AAM


  • SZ104
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    S France
    aDiceRolls: 6@2; Total Hits: 26@2: (6, 5, 6, 1, 1, 3)
    dDiceRolls: 6@2; Total Hits: 16@2: (4, 4, 3, 1, 4, 5)

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