Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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Kar twol
NCM per map
Place units:
3inf Sukr
2inf, art, 3tnk RusCollect : 36 IPC
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Japan 3
Buy (48/48)
1 minor IC
2 dest
2 figSBR on IND major IC
2 fig escort, 2 strat yunSZ38
1 sub, 1 fig sz37
1 tact yunSZ43
1 sub, 1 fig, 1 tact sz37SZ41
1 dest, 2 cru, 2 bsh sz35SZ55
1 dest, 1 fig, 1 tact sz37SUM
1 inf, 1 art mal load trans sz37 >> sz41 unload sum
1 inf, 1 art phi load trans sz35 >> sz41 unload sum
2 inf hon load trans sz20 >> sz41 unload sum
1 trans sz35 >> sz36 load 1 inf fic >> sz37 load 1 inf shn >> sz41 unload sum
1 fig sz37BUR
1 inf, 1 fig, 1 tact yunSZE
1 inf kweneed intercept orders IND
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sz38
A 1 sub, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (4)1@4: (1)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (6) -
sz38 cwol
SZ43
A 1 sub, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (1)1@4: (3)D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1) -
sz43 cwlo 1 sub
SZ41
A 1 dest, 2 cru, 2 bsh
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (3)2@3: (5, 6)2@4: (5, 2)D 1 dest
Rolls: 1@2; Total Hits: 11@2: (2) -
sz41 cleared w damage to bsh
SZ55
A 1 dest, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (6)1@4: (6)D 1 dest
Rolls: 1@2; Total Hits: 11@2: (2) -
gah!
SZ55 r2
A 1 fig, 1 tact
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (5) -
SZ55 r3
A 1 fig, 1 tact
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (2)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (4) -
sz55 cwlo dest
SUM
A 6 inf, 2 art, 1 fig
Rolls: 4@1 4@2 1@3; Total Hits: 44@1: (6, 4, 1, 3)4@2: (2, 3, 5, 2)1@3: (3)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
sum twol
BUR
A 1 inf, 1 fig, 1 tact
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (2)1@4: (5)D 1 inf
Rolls: 1@1; Total Hits: 01@1: (6) -
bur, sze twol
Since if you intercept the worst case scenario for Japan is taking both fighters as casualties, I will go ahead and roll the aa and bomber rolls that the UK can’t stop.
IND major IC aa
Rolls: 2@1; Total Hits: 02@1: (2, 2) -
bomber rolls
Rolling 2d6:
(1, 1) -
6 damage to IND major IC
NCM:
2 fig, 2 strat ind >> yun
2 tact ksu >> phi
2 tact ksu >> sz20
2 fig sz6 >> sz20
1 tact sz43 >> phi
1 tact bur >> yun
1 tact sz38 >> yun
2 fig sz6 >> phi
1 fig sum >> sz41
1 fig, 1 tact sz55 >> sz41
1 fig sz38 >> sz41
1 fig sz43 >> sz41
1 fig bur >> sz41
3 carrier sz37 >> sz41
1 dest sz37 >> sz42
2 sub, 1 dest, 2 carrier sz6 >> ss20
1 dest sz6 >> sz35
1 inf hon >> kwa
6 inf, 3 art hun >> yun
1 tank jeh >> hun
3 inf, 1 aa anh >> hun
4 inf jeh >> anh
1 inf hop >> kweMobilize:
1 minor IC fic
2 fig jap
2 dest sz6Collect 53 IPC
If you want a roll a dogfight, remove a fighter per hit off YUN.
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Just posting to remind in case you forgot this match. I’m not in any special rush :-)
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i apologize for the delay.
It’s getting crazy at work…
Okay, let’s try to salvage this mess after just 2 rounds played…
US 3
Buy:
AC (16)
2fgt (20)
2dd (16)
3ss (18)CM
Car (2inf, AAgun)
2inf, art, tnk Joh > 2tr sz30 > sz33
3inf, art Que > 2tr sz54 > sz33
2CA, BB sz54 > sz33 bombard
CA sz30 > sz33 bombardCar
Rolls: 3@1 4@2 4@3 1@4; Total Hits: 53@1: (1, 6, 2)4@2: (1, 6, 6, 6)4@3: (2, 3, 3, 6)1@4: (6)
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
Car twol
NCM per map
Place units:
all boats in sz10
2fgt WusCollect : 72 IPC
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China 3
Buy: 2inf (6), save 2
CM
Cha
inf Sui walk inHop
inf Sui walk inNCM per map
place 2inf She
Collect : 7 + 2 saved = 9 IPC
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UK 3
Buy:
UK=Mic (12), ss (6), dd (8 ), mec (4), save 2
Ind= repair (3), inf (3), art (4)CM
Egy (art)
inf, art SudBur (inf)
inf, 2fgt, tac Indsz125 (ss)
dd sz109
bmb UKEgy
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Egy rd2
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (3)





