Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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Italy 1
Buy (10/10)
1 inf
1 transCM:
GRE
2 inf, 1 tank alb
2 inf sita load trans sz95 >> sz97 unload gre
2 fig sita
1 strat nitaTRJ
1 inf sita load trans sz97 >> sz98 unload trjALX
1 tobSUD
1 inf ethKEN
1 inf iso -
GRE
A 4 inf, 1 tank, 2 fig, 1 strat
Rolls: 4@1 3@3 1@4; Total Hits: 24@1: (5, 2, 3, 2)3@3: (4, 2, 2)1@4: (6)D 4 inf
Rolls: 4@2; Total Hits: 04@2: (4, 6, 6, 5) -
GRE r2
A 4 inf, 1 tank, 2 fig, 1 strat
Rolls: 4@1 3@3 1@4; Total Hits: 54@1: (6, 1, 3, 6)3@3: (3, 3, 3)1@4: (2)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
convoy roll sz72
Rolls: 1@3; Total Hits: 11@3: (2) -
gre, trj, alx, sud, ken twol
NCM:
2 fig, 1 strat gre >> sita
1 sub, 1 dest, 1 cru sz95 >> sz98
1 cru, 1 bsh sz97 >> sz98
2 inf, 2 art, 1 tank nita >> yugo
1 art lib >> tob
3 inf sita >> nita
1 inf, 1 art eth >> kenMobilize:
1 inf nita
1 trans sz97Collect 15 + 5 - 1 = 19 IPC
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I am not entirely sure how they worked in older games, but I gather it’s something along the lines of:
You would get to reroll the 3 dice you bought for US1 on US2.
If you get something, no more free rolls
If you don’t get something, you get 3 free rolls again for US3And like normal, you can’t ever get more than 1 tech for a power in one turn.
If you would have bought more or loss tech rolls on US1 with that kind of system, we could adjust your Buy. Or we could just stick with normal tech rules if you don’t want to mess with some kind of token system.
That is very kind of you to propose this, but i don’t think it would be fair for you. Techs are pretty powerful now, and they are because of the risk of getting nothing (if rolls miss). If i am to reroll until i get a tech, that could be difficult for Axis in the long run (anzac, UK are going to get some tech too, with a dice bought here, another one there…).
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1 adjust before anzac: i forgot to load tr in sz101 with inf, art Cus before i move to sz11
Anzac 1
Buy:
1dd (8 ), save 2NCM per map
Place dd sz62
collect : 14 + 2 saved = 16 IPC
France 1
CM
Trj (inf)
inf SyrTrj
Rolls: 10@1; Total Hits: 310@1: (1, 5, 6, 5, 4, 2, 4, 1, 1, 6)
Rolls: 10@2; Total Hits: 310@2: (3, 1, 2, 6, 5, 3, 5, 2, 6, 3) -
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Heheheh, I did not see that coming. Gotta love it when you get an assist from France :-)
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Heheheh, I did not see that coming. Gotta love it when you get an assist from France :-)
Yeah, and right now, i’m regretting i didn’t bring indian boats in rang of sz98…
:-D -
G2
Buy (71/71)
1 minor IC
5 inf
6 art
2 figCM:
WFR
2 art fra
2 tact wgr
2 strat sita -
WFR
A 2 art, 2 tact, 2 strat
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (2, 5)2@3: (4, 2)2@4: (5, 1)D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
wfr twlo 1 art
NCM:
2 strat wfr >> wgr
2 tact wfr >> sita
1 fig nita >> sita
2 sub sz91 >> sz93
1 sub sz113 >> sz112
1 cru sz113 >> sz114
5 inf bul >> rom
6 inf, 2 art yugo >> rom
9 inf, 9 art, 3 aa gun ger >> pol
3 tank yugo >> hun
6 tank fra >> ger
4 mech sfr >> yugo
1 inf, 1 aa gun wgr load trans sz113 >> sz115 unload fin
3 inf wgr >> ger
1 art fra >> wgrMobilize:
1 minor IC fin
4 inf, 6 art ger
1 inf, 2 fig wgrCollect 44 + 10 = 54 IPC
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Russia 2
Buy:
9inf (27)
art (4)
tnk (6)NCM per map
Place units:
2inf, art Sukr
3inf Nov
4inf, tnk RusCollect : 37 IPC
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Japan 2
Buy (40/40)
1 dest
2 carrierDOW on all Allied Powers
CM:
SBR on IND major IC
2 strat kwaSZ41
1 fig kwaSZ42
1 fig kwaPHI
3 inf, 1 art load trans sz6 >> sz35 unload phi
2 cru, 2 bsh sz36 >> sz35 bombardHON
1 inf jap, 1 inf kor load trans sz6 >> sz20 unload hon
1 inf, 4 fig, 4 tact kwaMAL
1 inf, 1 art kwa load 1x trans sz36 >>sz37 unload mal
2 fig, 2 tact kwaSHN
2 inf sia
2 fig, 2 tact kwaBUR
1 art yunFIC
1 inf kwaBOR
1 inf kwa load trans sz36 >> sz43 unload borHOP
1 inf chaKWE
1 inf anhneed intercept orders IND
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sz41, sz42 cwol
bur, fic, bor, hop, kwe twolPHI
A 3 inf, 1 art, 2 cru, 2 bsh
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (2, 6)2@2: (6, 2)2@3: (6, 1)2@4: (6, 4)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
phi twlo 1 inf
HON
A 3 inf, 4 fig, 4 tact
Rolls: 3@1 4@3 4@4; Total Hits: 33@1: (3, 3, 3)4@3: (6, 6, 5, 1)4@4: (5, 4, 3, 5)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
hon twol
MAL
A 1 inf, 1 art, 2 fig, 2 tact
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (3, 1)2@3: (5, 6)2@4: (4, 2)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
mal twol
SHN
A 2 inf, 2 fig, 2 tact
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (6, 4)2@3: (3, 4)2@4: (3, 2)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
send 2 indian fgt interceptor





