That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
epl twol
NCM:
1 strat nukr >> bes
4 tact hol >> rom
2 fig hol >> uk
2 fig hol >> sita
1 mech, 1 tank nov >> epl
34 inf, 28 art, 2 aa gun sukr >> bes
1 inf, 6 art rom >> bes
2 inf wgr >> nita
Mobilize:
3 inf uk
1 inf sukr
2 inf, 1 art nov
1 inf, 1 art fin
6 mech, 4 tank rom
2 inf, 3 fig wgr
1 sub SZ127
Collect 62 + 20 = 82 IPC
Russia 12
Buy:
7inf (21)
art (4)
CM
Kaz
inf Novo walk in
Nukr (inf)
inf Bry
fgt, Rus
Sukr (inf)
2inf Bry
fgt Rus
Ros (inf)
42inf Bry
Tam (tnk)
19inf, 12art
Bel (inf)
inf Smo
tac Rus
Nukr
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3)
Nukr twol
Sukr
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 1)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
sukr twol
Ros
Rolls: 42@1; Total Hits: 942@1: (5, 3, 4, 1, 4, 6, 2, 5, 5, 1, 3, 2, 4, 1, 5, 2, 1, 1, 3, 1, 3, 6, 1, 4, 3, 6, 4, 2, 1, 4, 6, 5, 6, 3, 6, 4, 2, 2, 2, 1, 2, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
Ros twlo inf
Tam (defense)
Rolls: 1@2; Total Hits: 01@2: (3)
Tam twlo inf (it was a tnk, so you hit)
Bel
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6)
Bel rd2
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
Japan 12
Buy (71/71)
4 trans
4 inf
4 art
1 naval base
CM:
SZ41
1 fig SZ37
SZ43
1 fig mal
SZ44
1 dest SZ35
1 fig mal
1 tact SZ37
KAZ
2 mech sik
3 strat sha
NOVO
1 mech, 4 tank sik
CEL
trans SZ37 >> SZ42 load 1 inf, 1 art jav >> SZ44 unload cel
2 fig phi
BOR
1 trans SZ20 >> SZ35 load 2 inf phi >> SZ43 unload bor
5 fig, 1 tact SZ37
sz41, sz43 cwol
SZ44
A 1 dest, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (6)1@3: (2)1@4: (1)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (2)
sz44 cwol
KAZ
A 2 mech, 3 strat
Rolls: 2@1 3@4; Total Hits: 22@1: (2, 1)3@4: (6, 5, 1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
kaz twlo 1 inf
novo twol
CEL
A 1 inf, 1 art, 2 fig
Rolls: 2@2 2@3; Total Hits: 32@2: (4, 2)2@3: (2, 1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
cel twlo 1 inf
BOR
A 2 inf, 5 fig, 1 tact
Rolls: 2@1 5@3 1@4; Total Hits: 32@1: (2, 6)5@3: (4, 2, 6, 1, 6)1@4: (1)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
bor twol
NCM:
5 tact sze >> cau
3 strat kaz >> sik
1 strat mal >> sik
1 fig jap >> SZ35
5 fig, 2 tact bor >> SZ35
2 fig cel >> SZ35
1 fig mal >> SZ35
2 fig, 1 tact SZ20 >> phi
1 fig SZ41 >> SZ35
1 fig SZ43 >> SZ35
1 fig, 1 tact SZ44 >> SZ35
7 sub, 2 cru, 3 bsh, 4 carrier SZ37 >> SZ35
2 sub, 4 dest, 3 carrier SZ20 >> SZ35
1 sub, 3 dest SZ6 >> SZ35
1 inf, 1 art ksi >> kwa
2 mech, 1 tank ksu >> hun
1 inf, 1 art mal >> shn
5 mech, 4 tank sik >> cau
5 inf, 6 art, 1 aa gun sze >> sik
1 inf, 1 art kwe >> sze
Mobilize:
1 inf, 1 art sha
1 inf, 1 art ksu
2 trans SZ19
1 naval base sha
2 inf, 2 art jap
2 trans SZ6
Collect 65 IPC
US 12
Buy:
4tr (28)
7nf (21)
5art (20)
dd (8 )
BB sz55 repaired
CM
sz43 (tr)
fgt sz55
Mal
inf, art Nte > tr sz55 > sz37 > Mal walk in
Jav
inf, art Nte > tr sz55 > sz42 > Jav walk in
Eir
5inf, 3art Que > 4tr sz106 > sz109 » Eir walk in
NCM per map
Place units:
tr, dd sz10
inf, art Wus
3tr sz101
6inf, 4art Cus
Collect : 78 IPC
UK 12
Buy (Ind)= 2tr (14)
CM
Shn (inf, art)
2inf Bur
3fgt Ind
Kaz (mec)
2mec, tac Tur
Shn
Rolls: 2@1 3@3; Total Hits: 22@1: (1, 5)3@3: (4, 3, 5)
Rolls: 2@2; Total Hits: 12@2: (4, 1)
Shn twlo inf
Kaz
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4)
Use this map
Italy 12
Buy (21/21)
7 inf
CM:
EGY
2 inf, 2 art nita load 2x trans SZ97 >> SZ98 unload egy
NUKR
7 inf, 2 tank rom