Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
Germany 10
Buy (60/60)
10 trans
CM:
SZ101
1 fig SZ107
SUKR (+NUKR)
10 inf, 10 art bes
1 tank bes blitz through nukr >> sukr
SUKR
A 10 inf, 10 art, 1 tank
Rolls: 20@2 1@3; Total Hits: 620@2: (1, 5, 1, 3, 4, 5, 1, 5, 2, 3, 6, 5, 4, 3, 4, 6, 5, 2, 1, 3)1@3: (6)
D 2 inf, 1 art
Rolls: 3@2; Total Hits: 33@2: (1, 2, 1)
dang
what am I thinking, that’s no 10 transports worth of cash … lol
make it 8 transports save 4, it’ll be a squeaker
sukr twol 3 inf
NCM:
1 dest SZ127 >> SZ125
1 cru SZ125 >> SZ112
1 bsh, 1 carrier SZ115 >> SZ112
1 fig SZ110 >> SZ112
1 fig SZ110 >> wgr
1 fig SZ107 >> SZ107
1 fig SZ107 >> SZ112
4 tact, 1 strat bes >> wgr
7 inf, 4 art nita >> wgr
3 inf, 1 art nov load 2x trans SZ115 >> SZ112 unload wgr
6 tank rom >> wgr
7 inf, 7 art, 1 aa gun arch >> nov
2 aa, 3 mech, 31 inf, 15 art, 8 tank bes >> sukr
5 mech, 1 tank rom >> sukr
Mobilize:
8 trans SZ112
Collect 50 + 10 - 3 = 57 IPC (61 total)
6tnk from Rom can’t go to Wger.
Where do you want to put them ?
I also forgot my fighter on gib, one sec, let me look
I also left the aa gun on arch (it’s typed to go to nov). You can kill it if you want as a penalty for all the erroneous maps.
Sorry again, was going too fast.
no problem man:
Just redo the map one last time with the changes you want.
Also, you had to repair at least 2 damages in your Wger IC to produce these 8 tr.
So that would leave you with 59 IPC, not 61.
here you go
subtracted repair cost and damage markers on WGR
all units should be legally moved and in their final spot
russia 10
Buy: 9inf (27)
CM
Nukr
inf Bry walk in
Bel (inf)
inf Smo
1fgt, tac Rus
Arc (inf)
inf Smo
fgt Rus
Bel
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (3)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
Bel cwlo inf
Arc
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
Japan 10
Buy (84/84)
6 dest
1 carrier
2 fig
CM:
SZ44
1 fig SZ37
SZ46
1 dest SZ37
1 fig phi
YUN
1 inf kwe
TSI
1 mech she
KAN
1 mech, 1 tank she
1 tact kwe
CEL
1x trans SZ20 >> SZ35 load 1 inf, 1 art phi >> SZ44 unload cel
2 fig phi
sz44 cwol
SZ46
A 1 dest, 1 fig
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (5)
sz46 cwol
yun, tsi twol
KAN
A 1 mech, 1 tank, 1 tact
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (5)1@3: (4)1@4: (6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
KAN r2
A 1 mech, 1 tank, 1 tact
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (5)1@3: (5)1@4: (6)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
KAN r3
A 1 tank, 1 tact
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)