Axisplaya (Axis) vs Wheatbear(Allies) G40-A3

  • 10

    Russia 9

    Buy:
    8inf (24)
    art (4)

    CM

    Kaz (mec)
    inf Novo
    mec, fgt

    Ura (inf)
    inf Volo
    mec, tac Rus

    Sukr (2inf)
    2inf, art Bry
    fgt Rus

    Smo (inf)
    20inf Bry
    4tnk Rus
    6tnk Bry

    Kaz

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 2)1@3: (2)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 10

    Kaz twol

    Ura

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (2)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 10

    Ura twol

    Sukr

    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (3, 1)1@3: (6)

    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

  • 10

    Sukr twol

    Smo (defense)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 10

    Smo twlo inf

    NCM per map

    Place 8inf, art Rus

    Collect: 27 IPC

    wheatbeer vs axisplaya A3 9bR.AAM

  • 17

    I didn’t notice until now, but Japan can sack India unless you move some units over from Burma.

  • 10

    I know ! You can sack it !

  • 17

    Japan 9

    Buy (71/71)
    4 inf
    2 art
    1 trans
    1 dest
    1 carrier
    2 fig

    CM:

    IND
    1 art jav load 1 trans SZ42 >> SZ39 unload ind
    1 fig, 1 tact SZ42
    1 strat kwa
    1 cru SZ42 >> SZ39 bombard ind

    YUN
    1 inf kwa
    1 fig, 1 tact kwe
    1 tact kwa

    KAN
    7 mech, 4 tank kwe
    1 mech sui
    1 mech she

    TSI
    1 inf FIC
    3 tact kwa

  • 17

    IND

    A 1 art, 1 fig, 1 tact, 1 strat, 1 cru

    DiceRolls: 1@2 1@3 2@4 1@3; Total Hits: 41@2: (2)1@3: (3)2@4: (4, 2)1@3: (5)

    D 1 inf, 1 mech

    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

  • 17

    ind twlo 1 fig

    YUN

    A 1 inf, 1 fig, 2 tact

    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (5)2@3: (2, 4)1@4: (4)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 17

    yun cwlo 1 inf

    SHN

    A 1 inf, 3 tact

    DiceRolls: 1@1 3@3; Total Hits: 11@1: (2)3@3: (1, 5, 4)

    D 1 art

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 17

    for some reason I listed that as TSI in my first post … SHN is the only territory I can attack from FIC, so you probably figured that out

  • 17

    excluding YUN which I already rolled

    KAN

    A 9 mech, 4 tank

    DiceRolls: 9@1 4@3; Total Hits: 49@1: (1, 4, 2, 5, 3, 1, 5, 3, 1)4@3: (5, 2, 6, 4)

    D 1 aa gun, 4 inf

    DiceRolls: 4@2; Total Hits: 24@2: (1, 6, 2, 6)

  • 17

    I need your OOL before deciding what to do with KAN

  • 10

    well, kill the aagun and 3inf (keep russian inf)

  • 17

    7 mech, 4 tank kan retreat to she

    NCM:
    2 tact yun >> kwe
    1 strat ind >> FIC
    1 carrier SZ42 >> SZ39
    1 tact ind >> SZ39
    1 fig yun >> SZ39
    1 fig phi >> jap
    3 tact shn >> fic
    1 trans, 2 dest, 1 carrier SZ6 >> SZ20
    1 dest SZ20 >> SZ55
    1 dest SZ20 >> SZ46
    3 sub, 1 dest, 1 cru, 3 bsh, 2 carrier, 3 fig, 1 tact SZ42 >> SZ37
    2 inf, 1 art anh >> kwe
    3 mech sha >> kwe
    2 inf, 1 art ksu >> anh
    1 inf sib >> sak

    Mobilize:
    2 inf, 1 art ksu
    2 inf, 1 art ksu
    1 trans, 1 dest, 1 carrier, 2 fig SZ6

    Collect 67 + 10 + 7 = 84 IPC

    wheatbeer vs axisplaya A3 9cJ.AAM

  • 10

    i asked it in the FAQ, but maybe you know the answer:

    Since you attacked some russian units in a territory adjacent to Mongolia, does it trigger the 6 russian inf in Mogolia ?

  • 17

    The wording on the Larry Harris site reads “If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory”

    I think it has to be under Soviet control, so it could never happen in China.  If I’m wrong, I might want to change a few things though.

  • 10

    @wheatbeer:

    The wording on the Larry Harris site reads “If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory”

    I think it has to be under Soviet control, so it could never happen in China.  If I’m wrong, I might want to change a few things though.

    Yeah, the more i read it the more i think you’re right.

  • 10

    US 9

    Buy:
    AC (16)
    2fgt (20)
    dd (8 )
    2tr (14)
    2inf (6)
    2art (8 )
    save 1

    CM

    sz94 (dd)
    fleet sz98 exepted 3ss

    sz46 (dd)
    ss, 5fgt, tac sz54

    Lib
    inf Tun walk in

    Car (2inf, AAgun)
    2inf, art, mec Que > 2tr sz54 > sz33 > Car
    inf, art Haw > tr sz26 > sz33 > Car
    BB, 2CA sz54 > sz33 bombard

    sz94 (partial roll)

    DiceRolls: 6@3; Total Hits: 26@3: (3, 4, 6, 6, 4, 1)

    DiceRolls: 1@2; Total Hits: 01@2: (4)

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