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Spain taken with 1 inf + 1 bom
SWAf taken by walk-in
NonCom
10 inf C US > W US
ftr E US > W US
2 art CUS, 8 inf E US > Panama, end z64
inf, art Morocco > Panama, end z64
tnp z110 > z91, moves inf, mech to Portigal from Morocco
3 AC, 5dd z91 > z64
bom Port > Morocco
4 bombers Egypt > Tehran, C Per
inf, art Borneo > Java
1 sub z37 > z20
1 sub z37 > z35
dd z10 > z25
dd z30 > z12
dd z30 > z27
tnp z101 > z91
Mobilization
8 inf W US
4 inf, 4 art C US
1 dd z10
NB S Mex
Collect $77
Has $77
Kingdom 10
London $34
6 inf
1 AC
Save $0
Calcutta $16
5 inf
Save $1
2 BB heal, z 110, z71
Combat Moves
Egypt
1 art S Af
Sudan
1 inf Congo
1 arm FEq
Jordan
2 art, 1 arm, 1 mech S Arabia
inf Syria
inf Iraq
3 mech, ftr C Per
ftr, tech z77
2 ftrs, arm Turkey
Combat
Jordan
A:
Rolls: 4@1 4@2 6@3 1@4; Total Hits: 84@1: (1, 6, 4, 5)4@2: (2, 4, 3, 6)6@3: (2, 3, 1, 3, 1, 6)1@4: (2)
D:
Rolls: 8@2; Total Hits: 18@2: (2, 4, 5, 3, 3, 5, 4, 5)
Jordan taken with 1 inf, 4 mech, 2 art, 2 arm + 4 ftrs, 1 tach
Sudan
A:
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Sudan taken with 1 arm
Egypt taken by walk-in
NonCom
BB, cru z71 > z81
AC z77 > z81
dd z78 > z39
ftr, tach Jordan > Iraq
3 ftrs Jordan > C Per
3 mech, 1 arm E Per > Calcutta
fleet, 2 ftrs z110 > z91
4 ftrs z64 > Morocco
inf, art England > Portugal
art Turkey > Iraq
Mobilization
5 inf Calcutta
3 inf Johannesburg
3 inf Tehran
AC Quebec
Collect
London $35
Calcutta $9 + 1 saved. Has $10
Anzac 10
Has $32
Purchases
1 NB
1 ftr
1 inf
1 mech
Combat Moves
none
NonCom
mech Borneo, inf Celebes > Java
dd z42 > z61
3 dd, AC, ftr z43 > z42
3 ftrs Borneo > z42
2 ftrs NSW > Queensland
Mobilization
NB Java
ftr, mech, inf NSW
Collect $26
Has $26
Oops, forgot to move that UK ftr down to Morocco from England. Hope its OK since Anzac rolled nothing.
**Italy turn 10:
Production: 27**
1 fighter=10
3 infantry=9
2 artillery=8
10+9=19+8=27
Combat Moves:
To Bul: inf-Yugo uncontested
To Egy: 2inf-Nita; ca,bb, 2ftr-z95 vs art
Rolls: 2@1 3@3 1@4; Total Hits: 22@1: (4, 5)3@3: (4, 5, 1)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (6)
To Spa: inf, 2ftr,tac-Gib vs inf
Spa
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (5)2@3: (6, 1)1@4: (5)
Rolls: 1@2; Total Hits: 11@2: (1)
Egy: UK lost artillery; Italy no loss
Spa: USA lost inf; Italy lost inf
Noncombat Moves:
To z98: 2cv,dd,trn-z95 loaded with 2inf; 2ftr-Spa; 2ftr-Egy
To Sita: 4inf,aagun-Nita
To Nita: 2art,2inf,aagun-Wgr
To Gib: tac-Spa
To z99: cv-z95
Placement:
Sita: 2inf,ftr
Nita: inf,2art
Collection: 19
Well, I was figuring Jordan would cost you some land units, so I was not able to counter-attack this turn, oh well. If I don’t take the 6 cities in two turns, I’ll likely concede. I’ll probably let you finish the tournament even if I do win as I’m not really interested in advancing at this point. I would like to see if my plan works, so I’d like to conclude this game for fun at the very least.
Yea, the roll in Morocco was very favorable. The dice have definitely been favorable the latter portion of this match.
French dd to z42
ftr to Morocco.
**Germany turn 11:
Production: 49**
2 fighters=20
1 transport=7
6 infantry=18
1 Mechanized=4
20+7=27+18=45+4=49
Combat Moves:
To Gre: mech-Rom uncontested
To Wfr: inf-Hol uncontested
To Sfr: mech-Wgr; inf,art-Nita; bmbr-Nukr vs inf
Rolls: 1@1 2@2 1@4; Total Hits: 21@1: (4)2@2: (3, 1)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
To Spa: inf-Gib uncontested
To Turk: inf,art-Nita; ca,trn-z95; ftr,tac-Nukr; 2ftr,2tac-Wgr vs arm
Rolls: 2@2 4@3 3@4; Total Hits: 52@2: (2, 2)4@3: (4, 3, 4, 4)3@4: (6, 3, 4)
Rolls: 1@3; Total Hits: 11@3: (2)
To Syr: 2inf-Nita uncontested
To Ros: mech-Nukr uncontested
Sfr: USA lost inf; Germany lost inf: Italy regains NO if not dealt with
Turk: USSR lost arm; Germany lost inf
Noncombat Moves:
To z95: 2inf-Nita
To z98: trn-z95
To Egy: inf-Egy (1 remains on trn): Germany regains NO from Egy
To z93: sub-z95
To z97: 3subs-z95
To z99: 2 cv-z95; 3ftr,3tac-Turk
To Nita: bmbr-Sfr; 3art,3inf-Wgr
To Rom: mech-Ger
To Pol: inf-Bal; 2art,3inf-Ger
To Hun: 2art,8inf-Ger
To Bes: 2inf-Nukr; art-Sukr
To Hol: inf-Wgr
To Wgr: art-Hol; ftr-Gib
To Ger: art-Wgr
Placement:
z113: trn (will scramble 3 ftr to protect trn if no landing on Wgr same round)
Wgr: Mech,2ftr
Ger: 6inf
Collection: 58
Soviet 11
Has $52
Purchases
1 bomber
10 mech
Save $0
DOW on the Empire of Japan
Combat Moves
Turkey
1 inf Iraq
1 bom Caucasus
Epl
1 inf Belo
Bst
1 inf Lenningrad
S Ukr
1 inf Bryansk
N Ukr
1 inf Bryansk
Rostov
1 inf, 2 art Bryansk
Korea
1 inf Amur
Manch
1 inf Buyant-Uhaa
Jehol
1 inf Buyant-Uhaa
Cahar
1 inf Buyant-Uhaa
Sui
1 inf C Mongolia
Kan
1 inf Tsagaan-Olom
Sik-Tsi
1 arm Kaz, and Tsi
Combat
Rostov
A:
Rolls: 3@2; Total Hits: 03@2: (5, 4, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Round 2
A:
Rolls: 3@2; Total Hits: 03@2: (5, 4, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Round 3
A:
Rolls: 3@2; Total Hits: 03@2: (6, 4, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Round 4
A:
Rolls: 3@2; Total Hits: 23@2: (1, 2, 3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Rostov taken with 2 art
Turkey
A:
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (1)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Turkey cleared, but not taken. bom remains
NonCom
2 inf Novo > Tsi
bom Turkey > Calcutta
4 ftrs Stalingrad > Calcutta
ftr, tach Iraq > Calcutta
inf C Mong > Chahar
aa gun, 7 inf Buyant-Uhaa > Chahar
aa gun Caucasus > N Persia
4 arm, 1 mech Arch > Novo
2 mech Arch > Kar
mech Lenningrad > Kar
3 inf, 4 art Bryansk > Belo
20 art Bryansk > N Ukr
Mobilization
3 mech Kar
3 mech Stalingrad
6 mech, 1 bom Moscow
Collect$56
Has $56
I’m going to surrender. You have enough to defend Australia, all I could do was return to Japan rebuild land, and reinforce Hawaii and fight in Asia…to stall for Europe which could rebound if I am lucky (which we know I am not), but that would add an extra 10 rounds or so to the game. To advance the tournament, it is easier to end it now.
Good game. Well played, my early experiment in Europe did not work and since you were able to defend Australia there is no point in drawing this out. (My focus was not India, just the 6 cities, that’s why I didn’t fight for the IPCs early in the Pacific.)
It would be nice to play you again.
It was tough to plan for so many possibilities with the Japs having such a large consort of tnps and ACs/aircraft together. The previous round I could not be sure if they would all go to Caro, FIC or Hawaii, or split up. Preparing for them all at once was an incredible challenge. When you took them all to Hawaii I realized Australia was the real vulnerable one of the bunch, although I still had to defend W US and India very heavily. I wasn’t sure what to do until I discovered the awesome dynamic of zone 42 and how I could use it to create just about the largest stack of unprotected defending fighters A&A has probably ever seen. I thought the game was over when the British had such a disasterous start, but I think this match shows the beauty behind the overall gameplay of G40. And, I think it shows that Alpha 2 is an adaquately balanced version that did not need any major renovations.
Thank you for a great match. This was one of my favorite. I would love to fly into St. Louis one weekend and join in on some quality F2F with your gaming group. Thanks JA.