Infrastructure vs Stalingradski


  • Japan $; 1tran, 11inf, 1art = 44.

    Jeho;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (6)

    Chah;
    A;DiceRolls: 2@1, 1@4; Total Hits: 12@1,: (5, 3)1@4: (1)
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)

    Hope;
    A;DiceRolls: 1@1, 1@4; Total Hits: 11@1,: (5)1@4: (1)
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)

    Cele;
    A; bbdDiceRolls: 1@4; Total Hits: 11@4: (3)+Hit+DiceRolls: 1@1, 1@3, 3@4; Total Hits: 31@1,: (4)1@3,: (1)3@4: (1, 6, 4)
    D; Hit+DiceRolls: 1@2, 1@4; Total Hits: 01@2,: (5)1@4: (6)

    Shan;
    A; Hit+DiceRolls: 1@3, 1@4; Total Hits: 11@3,: (3)1@4: (5)
    D;DiceRolls: 2@2; Total Hits: 02@2: (5, 3)

    Burm;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (3)

    SRG7T8JPNcom.AAM


  • WOW the perfect turn…
    Up a ftr and 2inf that’s a 16ipc shift back.  It helps.

    Convoy;
    DiceRolls: 7@2, 12@3, 4@4; Total Hits: 147@2,: (1, 6, 2, 3, 5, 4, 2)12@3,: (1, 1, 3, 3, 4, 6, 5, 1, 4, 2, 6, 3)4@4: (3, 2, 3, 2)


  • Japan collects 58 +5NO -11CR = 52.

    Please ask for OOL in any questionable battle and remember to ask for kamikazes.

    SRG7T8JPNend.AAM


  • No need for kamikazes.

    US purchases 4 Destroyers, Fighter, 2 Transports, 5 Infantry, Artillery = 75 IPCs.

    Combat

    SZ104
    a Hit +DiceRolls: 1@2, 1@4; Total Hits: 01@2,: (4)1@4: (6)
    dDiceRolls: 1@1, 1@2; Total Hits: 01@1,: (4)1@2: (3)

    Gibraltar
    aDiceRolls: 2@1, 1@3; Total Hits: 22@1,: (6, 1)1@3: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Walk into Algeria

    Swim into Marianas

    Strategic bombing Japan
    AA ICDiceRolls: 1@1; Total Hits: 11@1: (1)

    AA NBDiceRolls: 1@1; Total Hits: 11@1: (1)

    If I make it

    DiceRolls: 1@6; Total Hits: 11@6: (5)+2

    andDiceRolls: 1@6; Total Hits: 11@6: (5)

    SRG7T8UScom.AAM


  • Wow. Not something you see every day… you get in and hack the program?  :)

    Not sure about the reroll rule… if I can do one, I’ll keep the strategic bomber.

    SZ104
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Japan
    AADiceRolls: 1@1; Total Hits: 11@1: (1)

    If I hit (a big if)
    DiceRolls: 1@6; Total Hits: 11@6: (2)+2


  • Ok, so that was a total disaster? You were 3 for 3 on 1s, and I lost a reroll for nothing. Does that make up for anything?  :?

    The downside of strategic bombing maybe?

    US collects 73 IPCs.

    China to follow.

    SRG7T8USend.AAM


  • China purchases 3 Infantry, save 2 = 11 IPCs.

    Combat

    Hopei
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Walk into Kweichow

    Please trust me and I’ll post the map at the end.


  • China collects 8, saved 2 = 10 IPCs.

    SRG7T8CHIend.AAM


  • UK London repairs 3 damage AB, repairs 4 damage IC, purchases 4 Infantry, Mech Infantry = 23 IPCs.

    UK Calcutta purchases Mech Infantry, Artillery = 8 IPCs.

    Combat

    Industrial bomb France
    AADiceRolls: 1@1; Total Hits: 01@1: (2)

    If hitDiceRolls: 1@6; Total Hits: 11@6: (4)+2

    Sudan
    a Hit +DiceRolls: 1@1; Total Hits: 01@1: (2)
    dDiceRolls: 2@2; Total Hits: 02@2: (3, 5)

    SRG7T8UKcom.AAM


  • Sudan Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • Convoy raiding London
    aDiceRolls: 8@2, 2@3, 2@4; Total Hits: 78@2,: (6, 5, 2, 2, 5, 1, 2, 6)2@3,: (3, 1)2@4: (1, 6)


  • UK London collects 30 - 8 CO = 22 IPCs.

    UK Calcutta collects 5 IPCs, damn it. I should have saved 1 last turn to buy 2 Infantry for my final hurrah.

    SRG7T8UKend.AAM


  • Italy $; 7inf, 1ftr, 1sub = 37.

    SZ104;
    A;DiceRolls: 1@2, 1@4; Total Hits: 11@2,: (4)1@4: (1)
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)

    SZ91; clr

    Gibr;
    A; bbdDiceRolls: 1@3; Total Hits: 11@3: (1)+Hit+DiceRolls: 1@2, 1@4; Total Hits: 11@2,: (4)1@4: (4)
    D;DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    Moro; w-i

    S. Ukr;
    A; Hit+DiceRolls: 1@2, 1@3; Total Hits: 11@2,: (3)1@3: (1)
    D;DiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    Iraq;
    A; Hit+DiceRolls: 1@1, 2@3; Total Hits: 11@1,: (3)2@3: (2, 5)
    D;DiceRolls: 2@2; Total Hits: 12@2: (1, 4)

    A LOT OF DOUBLE 2S 8{

    SRG7T8ITAcom.AAM


  • You were 4 for 7 on 2’s you punk.

    Italy collects 27 + 12NO = 39.

    SRG7T8ITAend.AAM


  • Please use this map instead.

    SRG7T8ITAend.AAM


  • Anzac purchases Transport, Infantry, Artillery, Save 1 = 15 IPCs.

    NCM only.

    Collect 15 + save 1 = 16 IPCs.

    France takes it easy and waits for others to liberate. If I had been really smart, I would have taken the opportunity to have France garrison Scotland. Then, once they died, we wouldn’t have to worry about the infernal creatures.

    Turn 9 = new rerolls. I didn’t mark them.

    SRG7T8FRAend.AAM


  • Wow. Nice garbage time touchdown for Roddy White… can I use my new reroll on that?


  • As I can attest.  Your team was too good.  And it ain’t over.  I have some suspects that are suspects…


  • Luck tokens added.  As turn 9 begins.

    Germany $; 1ftr, 1dest, 1sub, 7inf, 1art, 2mech = 57.

    Scot;
    A; bbd Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (6)

    Alge;
    A;DiceRolls: 1@3, 2@1; Total Hits: 21@3,: (1)2@1: (1, 2)
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)

    Balt;
    A; Hit+DiceRolls: 2@3, 1@4; Total Hits: 12@3,: (2, 6)1@4: (6)
    D; Hit+DiceRolls: 1@2; Total Hits: 11@2: (2)

    Kare;
    A; Hit+DiceRolls: 1@2, 1@4; Total Hits: 21@2,: (2)1@4: (2)
    D; Hit+DiceRolls: 1@2; Total Hits: 11@2: (1)

    Brya;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)

    SZ91;
    A; Hit
    D;DiceRolls: 1@1; Total Hits: 01@1: (3)


  • You were 3 for 5 on 2’s, you punk.

    Balt-2;
    A; Hit+DiceRolls: 1@1, 1@3, 1@4; Total Hits: 21@1,: (1)1@3,: (6)1@4: (3)
    D;DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

    Kare-2;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (6)

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