Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific12L - LL v mojo (allies +0), -tech, +NO
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wow. well, I guess in the end i’m ok with that round given that result.
Z5 taken with 5 fighters
Noncombat Moves
4 fighters from Z5 to FRA
3 fighters from Z5 to GER
fighter from PER to Z35
fighter from PER to EVE
2 fighters from NOV to EVE
4 infantry from YAK to EVE
4 tanks from FAR to EVE
4 infantry from FAR to YAK
4 infantry, 4 tanks from JPN to FAR
2 infantry from BUR to IND
4 tanks from BUR to YUN
2 infantry, 2 tanks from SUM to IND
2 infantry, 2 tanks, AA gun from BOR to BUR
infantry from SIK to NIN
artillery, tank from SIK to HUP
5 infantry from YUN to HUP
4 tanks from IND to YUN
ac from Z35 to Z38
ac, cruiser from Z63 to Z61Mobilize
2 infantry, 2 tanks in BOR
fighter in Z38
4 infantry, 4 tanks in JPN
2 infantry, tank in SUMIncome
49 + 15 NO = 64
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yea i would rather sink 2 fig than win novo or per
UK RD 8
26 buck, 7 inf + 1 armCOMBAT
2 in uk> nwe, 1 tran 6>5
2 fig 6>nwe1 inf uk> pol MT, 1 tran 6>5
1 inf (uk) + 1 inf (fin)> kar, 1 tran 5>6
2 fig + 1 cr 6> karDICEY
kar
2 inf + 2 fig + 1 cr
Rolls: 2@1 2@3 1@3 ; Total Hits: 32@1: (2, 1)2@3: (3, 1)1@3: (4)1 arm
Rolls: 1@3 ; Total Hits: 11@3: (3) -
kar taken 1 inf lost
nwe
2 inf + 2 fig
Rolls: 2@1 2@3 ; Total Hits: 22@1: (4, 6)2@3: (2, 2)1 arm
Rolls: 1@3 ; Total Hits: 01@3: (5) -
nwe taken 0 loss
NCM
4 fig> 5
2 ac + 3 dd+ 1 tran 6>5
3 arm nor>fin
1 bom congo>russMOBILIZE
5 inf uk
2 inf + 1 arm norCOLLECT 32
map
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you may enjoy this. in my world cup game my brits attacked the italian fleet on rd 1 and lost all units, and did not sink a ship. :-(
the dice gods always come around -
you may enjoy this. in my world cup game my brits attacked the italian fleet on rd 1 and lost all units, and did not sink a ship. :-(
the dice gods always come aroundThat’s really really wicked.
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Italy turn 8
Purchase
14 IPC
3 infantry
tankCombat Moves
UKR (2 infantry, tank) v 2 infantry (EPL), tank (BST), fighter (GER)
dice
UKR
A - 2 infantry, tank, fighter
Rolls: 2@1 2@3; Total Hits: 32@1: (3, 1)2@3: (2, 3)
D - 2 infantry, tank
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 5)1@3: (5) -
sweet. maybe my evil dice have left.
UKR taken with 2 infantry, tank, fighter
Noncombat Moves
infantry, artillery, 2 tanks from FRA to GER
13 infantry, artillery from ITA to FRA
tank from ITA to GER
fighter from UKR to EPLMobilize
3 infantry, tank in ITA
Income
13
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wrong map use this one.
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USA RD 8
44 buck, 9 inf 2 dd save 1COMBAT
noneNCM
8 inf + 2 rtl + 1 arm trj> per
2 bom lyb>russ
2 inf eusa>alger, 1 tran 10>12
6 inf + 2 arm uk>fin
2 tran + 2 dd 6>5
7 inf + 1 arm e can> uk
4 tran + 1 dd + 1 cr 8>1>2
2 ac + 4 fig + 1 dd 8>12
8 inf w can> e can
2 arm w usa. e can
7 inf w usa> w canMOBILIZE
9 inf w usa
2 dd sz 10COLLECT 44 + 1 saved = 45
map
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Germany turn 9
Purchase
46 IPC
14 infantry
artilleryCombat Moves
NWE (2 infantry) v 2 infantry, fighter (FRA), artillery (GER)
KAR (infantry) v 2 infantry (BST), bomber (FRA)
POL (infantry) v 5 infantry, artillery (BST), 6 tanks (GER)dice
POL
A - 5 infantry, artillery, 6 tanks
Rolls: 4@1 2@2 6@3; Total Hits: 74@1: (6, 6, 6, 4)2@2: (2, 2)6@3: (3, 3, 2, 4, 1, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
POL taken with 5 infantry, artillery, 6 tanks
KAR
A - 2 infantry, bomber
Rolls: 2@1 1@4; Total Hits: 12@1: (2, 3)1@4: (4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
KAR taken with infantry, bomber
NWE
A - 2 infantry, artillery, fighter
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (3, 3)1@3: (1)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
NWE round 2
A - 2 infantry, artillery, fighter
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (3, 6)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
it wouldn’t be a NWE battle without some drama!
NWE round 3
A - 2 infantry, artillery, fighter
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (3, 4)1@3: (1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
NWE taken with 2 infantry, artillery, fighter
Noncombat Moves
fighter from NWE to FRA
bomber from KAR to FRA
AA gun from BST to POL
10 infantry from GER to POL
12 infantry from EPL to UKR
13 infantry, 3 artillery from BST to EPL
5 tanks from FRA to POLMobilize
6 infantry in FRA
8 infantry, artillery in GERIncome
28 + 15 NO = 43
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RUSSIA RD 9
23 buck, 6 inf + 1 armCOMBAT
1 inf belo> bst MT6 inf + 1 rtl arch>kar
DICEY
kar
6 inf + 1 rtl
Rolls: 5@1 2@2 ; Total Hits: 25@1: (3, 5, 2, 1, 3)2@2: (1, 6)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (5) -
kar taken 0 loss
NCM
1inf arch> belo
19 inf + 8 arm + 1 aa ural>novo
4 inf + 3 arm china> novo
1 inf e ukr> cauc
1 arm e ukr>per
2 arm russ>per
3 inf + 1 arm trj>per
1 arm saf>cngMOBILIZE
4 inf cauc
2 inf + 1 arm russCOLLECT 24
map
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Japan turn 9
Purchase
64 IPC
8 infantry
8 tanksCombat Moves
EGY (empty) v 4 infantry, 2 tanks (IND), 2 tanks (BUR) using 3 transports from Z35 and 1 transport from Z37
TRJ (empty) v infantry (BUR)
URA (infantry) v infantry, fighter (EVE)
CHI (infantry) v infantry (SIK), 2 fighters (EVE)URA
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
D - infantry
:aaa 1@2; -
URA defense
Rolls: 1@2; Total Hits: 01@2: (3)CHI
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (3, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)





