Wheatbeer (axis) vs vance (allies) G40 A3


  • NONCOMBAT MOVES
    Greece
    1 Bmb from battle of East Poland

    East Poland
    1 AA from Hungary

    Bessarabia
    1 AA from Romania

    Hungary
    1 armor from Southern Germany

    Poland
    5 inf from Germany
    2 inf from Hungary

    Norway
    6 inf from Finland

    France
    1 AA, 3 inf from Southern France

    Denmark
    1 AA, 3 inf from West Germany

    Transjordan
    3 inf from Turkey; 3 armor from greece via 3tt z98 to load z99 to z98
    3 fig from West Germany

    Romania
    1 armor from Greece

    Germany 3 tac from Greece

    MOBILIZE UNITS
    3 art in France
    1 art, 6 inf in Germany
    7 inf in West Germany

    COLLECT INCOME
    Germany4 = 50(territories) +5(sweden iron) +4(persia oil) +5(egypt) -3(convoy z125) = 61IPCs

    Wheatbeer(allies)_vs_vance(axis)_3_delta1_04a_Germany.AAM


  • Here we can see why in Delta Germany doesn’t get the NO for Caucasus oil if they went through Turkey.

  • 17

    It occurs to me … what would happen if Germany took the Caucasus before it took Turkey?  Would it still get the NO money since it controlled Caucasus before Turkey?

    Not that it matters for the this game.


  • I think the rule says they would get the NO as long as they took Caucasus first, but they can never get it if they take Turkey first.  If they take Causacus and they take Turkey later, Russia can’t destroy the oilfields because they are already in axis hands, so I would say they keep the NO.

  • 17

    Makes sense, but also makes a good workaround for Germany.

    USSR 4

    Buy (40/41)
    8 inf
    4 art

    CM:

    AMU
    6 inf bury

    SAK
    6 inf sak

    FIN
    11 inf, 3 art kar

    CAU
    3 inf ros
    3 art vol

  • 17

    AMU

    A 6 inf

    DiceRolls: 6@1; Total Hits: 16@1: (5, 4, 5, 1, 2, 2)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    amu twol

    SAK

    A 6 inf

    DiceRolls: 6@1; Total Hits: 16@1: (6, 1, 2, 4, 2, 6)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 17

    sak twol
    fin twol

    CAU

    A 3 inf, 3 art

    DiceRolls: 6@2; Total Hits: 46@2: (2, 1, 1, 1, 3, 4)

    D 1 mech

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 17

    cau twol

    NCM:
    1 art novo >> volo
    6 inf, 1 art tim >> novo
    2 aa gun bury >> amu
    1 inf rus >> bry
    1 aa gun kar >> fin
    1 mech, 5 tank nov >> fin
    1 inf, 1 art bal >> nov
    10 inf, 3 art, 2 aa gun ros >> cau
    1 fig rus >> cau

    Mobilize:
    2 inf, 1 art nov
    2 inf, 1 art vol
    4 inf, 2 art rus

    Collect 36 + 5 (NO) = 41 IPC (42 total)

    Wheatbeer(allies)_vs_vance(axis)_3_delta1_04b_USSR.AAM


  • JAPAN 4

    PURCHASE & REPAIR
    repair carrier in z37
    repair battleship in z35
    10 inf
    save 25
    55 total

    COMBAT MOVES

    Celebes (swim in)
    1 inf from Borneo via tt z43 to z44

    Burma (2AA, 12 inf, 4 art)
    2 battleships from z35 for bombard
    1 cruiser from z42 for bombard
    1 cruiser from z43 for bombard
    3 inf, 3 art from philippines via 3tt z35 to z38
    1 inf, 1 art from Malaya via tt z37 to z38
    1 inf, 3 art, 1 mech, 1 armor from Shan state
    5 inf from Yunnan
    3 fig, 3 tac from z37
    6 fig, 6 tac, 2 Bmb from Kwangsi
    AADiceRolls: 6@2; Total Hits: 26@2: (6, 2, 1, 6, 5, 5)


  • That AA should have been 1 hit; lose 1 fig

    BombardDiceRolls: 2@3, 2@4; Total Hits: 32@3,: (3, 3)2@4: (3, 5)
    aDiceRolls: 2@1, 16@2, 8@3, 10@4; Total Hits: 202@1,: (4, 5)16@2,: (5, 5, 3, 1, 6, 1, 4, 1, 1, 1, 4, 6, 5, 4, 5, 2)8@3,: (2, 3, 6, 2, 3, 2, 3, 3)10@4: (2, 5, 6, 4, 4, 3, 2, 3, 2, 5)
    dDiceRolls: 16@2; Total Hits: 216@2: (3, 2, 6, 6, 2, 6, 6, 6, 6, 5, 3, 4, 6, 4, 6, 6)


  • NONCOMBAT MOVES
    z37
    2 carriers from z37
    3 fig, 3 tac from Battle of Burma
    1 destroyer from z35

    Yunnan
    4 fig, 5 tac from Battle of Burma

    Siam
    2 Bmb from Battle of Burma

    z6
    1 destroyer from z16

    z41
    1 sub from z39

    MOBILIZE UNITS
    10 inf in Japan

    COLLECT INCOME
    JAPAN4 = 47(territories) +25(saved) = 72IPCs

    Wheatbeer(allies)_vs_vance(axis)_3_delta1_04c_Japan.AAM

  • 17

    Accidentally taking Burma was extremely costly here.  Not even a fighting chance now.


  • Yeah taking Burma was crappy, but Japan taking India on J5 was inevitable either way.  Those UK forces would either die in Burma or in India.

    I think we are seeing that with Neutral Blocks the game is very slanted toward an axis win.  Being able to crush the middle east with impunity, together with a Japanese move on India to either take it outright or even just keep UK busy and out of the middle east is a combo that would be hard to beat for the allies.  I don’t know how I would counter that.  Maybe US goes 100% Atlantic?  In this case, you beat me in two alpha 3 games hands down, but in this game with Neutral Blocks the axis seem to hold all the cards.

    What do you think?  Want to continue or call it?  I would not consider this a loss on your part because the rules were on my side.  Really unfair I would say.

  • 17

    I dunno what will happen.  I can prevent Japan from taking Hawaii or NSW for awhile yet.  But with all 3 Axis powers bearing down on the Middle East (assuming you take your Japanese forces there after Calcutta falls), you can probably evict me no matter what I do.  Joining SZ98-SZ100 lets you threaten quite a lot of territories.

    On the other hand, Russia is doing ok despite splitting my forces.  I can probably take both Norway and Sweden.  However, I don’t know if I can fight both of my southern fronts (incoming to the east into Ukraine and incoming north to the Caucasus).


  • OK let’s keep it going for a bit and see where it leads.

  • 17

    US4

    Buy (77/79)
    1 art
    1 trans
    2 strat
    2 fig
    2 tact

    CM:

    SZ6
    1 sub, 5 fig SZ7 >> SZ6
    1 strat mid
    1 tact SZ33

    PHI
    1 art car load trans SZ33 >> SZ35 unload phi

    KOR
    1 inf car load trans SZ33 >> SZ6 unload kor

    CEL
    1 inf, 1 art car load trans SZ33 >> SZ44 unload cel

    need scrambling orders SZ6

  • 17

    I forgot SAUD when planning my Buy, care if I alter this?

    My CM won’t change.

  • 17

    US4

    Buy (77/79)
    2 inf
    1 art
    1 trans
    1 sub
    2 strat
    1 fig
    2 tact

    CM:

    SZ6
    1 sub, 4 fig SZ7 >> SZ6
    1 strat mid
    2 tact wus

    PHI
    1 art car load trans SZ33 >> SZ35 unload phi

    KOR
    1 inf car load trans SZ33 >> SZ6 unload kor

    CEL
    1 inf, 1 art car load trans SZ33 >> SZ44 unload cel

    (changed planes hitting SZ6 slightly too)

    need scrambling orders SZ6

  • 17

    the new Buy is (79/79) also, sorry for the tweaking

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