Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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I find France is often unlucky .
Germany 4
PURCHASE & REPAIR
4 art
13 inf
55 total
COMBAT mOVES
Bessarabia (walk in)
10 inf, 5 art from Romania
Caucasus (walk in)
1 mech from Greece thru Turkey
Northern Persia (walk in)
1 mech from Greece thru turkey
Central Persia (walk in)
1 armor from Syria thru Iraq
Egypt (walk in)
6 inf from Alexandria
East Poland (1 mech)
7 inf from Romania
1 Bmb from Greece
a
Rolls: 7@1, 1@4; Total Hits: 27@1,: (2, 3, 5, 4, 5, 1, 3)1@4: (1)
d
Rolls: 1@2; Total Hits: 11@2: (2)
NONCOMBAT MOVES
Greece
1 Bmb from battle of East Poland
East Poland
1 AA from Hungary
Bessarabia
1 AA from Romania
Hungary
1 armor from Southern Germany
Poland
5 inf from Germany
2 inf from Hungary
Norway
6 inf from Finland
France
1 AA, 3 inf from Southern France
Denmark
1 AA, 3 inf from West Germany
Transjordan
3 inf from Turkey; 3 armor from greece via 3tt z98 to load z99 to z98
3 fig from West Germany
Romania
1 armor from Greece
Germany 3 tac from Greece
MOBILIZE UNITS
3 art in France
1 art, 6 inf in Germany
7 inf in West Germany
COLLECT INCOME
Germany4 = 50(territories) +5(sweden iron) +4(persia oil) +5(egypt) -3(convoy z125) = 61IPCs
Here we can see why in Delta Germany doesn’t get the NO for Caucasus oil if they went through Turkey.
It occurs to me … what would happen if Germany took the Caucasus before it took Turkey? Would it still get the NO money since it controlled Caucasus before Turkey?
Not that it matters for the this game.
I think the rule says they would get the NO as long as they took Caucasus first, but they can never get it if they take Turkey first. If they take Causacus and they take Turkey later, Russia can’t destroy the oilfields because they are already in axis hands, so I would say they keep the NO.
Makes sense, but also makes a good workaround for Germany.
USSR 4
Buy (40/41)
8 inf
4 art
CM:
AMU
6 inf bury
SAK
6 inf sak
FIN
11 inf, 3 art kar
CAU
3 inf ros
3 art vol
AMU
A 6 inf
Rolls: 6@1; Total Hits: 16@1: (5, 4, 5, 1, 2, 2)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
amu twol
SAK
A 6 inf
Rolls: 6@1; Total Hits: 16@1: (6, 1, 2, 4, 2, 6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
sak twol
fin twol
CAU
A 3 inf, 3 art
Rolls: 6@2; Total Hits: 46@2: (2, 1, 1, 1, 3, 4)
D 1 mech
Rolls: 1@2; Total Hits: 01@2: (6)
cau twol
NCM:
1 art novo >> volo
6 inf, 1 art tim >> novo
2 aa gun bury >> amu
1 inf rus >> bry
1 aa gun kar >> fin
1 mech, 5 tank nov >> fin
1 inf, 1 art bal >> nov
10 inf, 3 art, 2 aa gun ros >> cau
1 fig rus >> cau
Mobilize:
2 inf, 1 art nov
2 inf, 1 art vol
4 inf, 2 art rus
Collect 36 + 5 (NO) = 41 IPC (42 total)
JAPAN 4
PURCHASE & REPAIR
repair carrier in z37
repair battleship in z35
10 inf
save 25
55 total
COMBAT MOVES
Celebes (swim in)
1 inf from Borneo via tt z43 to z44
Burma (2AA, 12 inf, 4 art)
2 battleships from z35 for bombard
1 cruiser from z42 for bombard
1 cruiser from z43 for bombard
3 inf, 3 art from philippines via 3tt z35 to z38
1 inf, 1 art from Malaya via tt z37 to z38
1 inf, 3 art, 1 mech, 1 armor from Shan state
5 inf from Yunnan
3 fig, 3 tac from z37
6 fig, 6 tac, 2 Bmb from Kwangsi
AA
Rolls: 6@2; Total Hits: 26@2: (6, 2, 1, 6, 5, 5)
That AA should have been 1 hit; lose 1 fig
Bombard
Rolls: 2@3, 2@4; Total Hits: 32@3,: (3, 3)2@4: (3, 5)
a
Rolls: 2@1, 16@2, 8@3, 10@4; Total Hits: 202@1,: (4, 5)16@2,: (5, 5, 3, 1, 6, 1, 4, 1, 1, 1, 4, 6, 5, 4, 5, 2)8@3,: (2, 3, 6, 2, 3, 2, 3, 3)10@4: (2, 5, 6, 4, 4, 3, 2, 3, 2, 5)
d
Rolls: 16@2; Total Hits: 216@2: (3, 2, 6, 6, 2, 6, 6, 6, 6, 5, 3, 4, 6, 4, 6, 6)
NONCOMBAT MOVES
z37
2 carriers from z37
3 fig, 3 tac from Battle of Burma
1 destroyer from z35
Yunnan
4 fig, 5 tac from Battle of Burma
Siam
2 Bmb from Battle of Burma
z6
1 destroyer from z16
z41
1 sub from z39
MOBILIZE UNITS
10 inf in Japan
COLLECT INCOME
JAPAN4 = 47(territories) +25(saved) = 72IPCs
Accidentally taking Burma was extremely costly here. Not even a fighting chance now.
Yeah taking Burma was crappy, but Japan taking India on J5 was inevitable either way. Those UK forces would either die in Burma or in India.
I think we are seeing that with Neutral Blocks the game is very slanted toward an axis win. Being able to crush the middle east with impunity, together with a Japanese move on India to either take it outright or even just keep UK busy and out of the middle east is a combo that would be hard to beat for the allies. I don’t know how I would counter that. Maybe US goes 100% Atlantic? In this case, you beat me in two alpha 3 games hands down, but in this game with Neutral Blocks the axis seem to hold all the cards.
What do you think? Want to continue or call it? I would not consider this a loss on your part because the rules were on my side. Really unfair I would say.
I dunno what will happen. I can prevent Japan from taking Hawaii or NSW for awhile yet. But with all 3 Axis powers bearing down on the Middle East (assuming you take your Japanese forces there after Calcutta falls), you can probably evict me no matter what I do. Joining SZ98-SZ100 lets you threaten quite a lot of territories.
On the other hand, Russia is doing ok despite splitting my forces. I can probably take both Norway and Sweden. However, I don’t know if I can fight both of my southern fronts (incoming to the east into Ukraine and incoming north to the Caucasus).
OK let’s keep it going for a bit and see where it leads.
US4
Buy (77/79)
1 art
1 trans
2 strat
2 fig
2 tact
CM:
SZ6
1 sub, 5 fig SZ7 >> SZ6
1 strat mid
1 tact SZ33
PHI
1 art car load trans SZ33 >> SZ35 unload phi
KOR
1 inf car load trans SZ33 >> SZ6 unload kor
CEL
1 inf, 1 art car load trans SZ33 >> SZ44 unload cel
need scrambling orders SZ6
I forgot SAUD when planning my Buy, care if I alter this?
My CM won’t change.
US4
Buy (77/79)
2 inf
1 art
1 trans
1 sub
2 strat
1 fig
2 tact
CM:
SZ6
1 sub, 4 fig SZ7 >> SZ6
1 strat mid
2 tact wus
PHI
1 art car load trans SZ33 >> SZ35 unload phi
KOR
1 inf car load trans SZ33 >> SZ6 unload kor
CEL
1 inf, 1 art car load trans SZ33 >> SZ44 unload cel
(changed planes hitting SZ6 slightly too)
need scrambling orders SZ6