Wheatbeer (axis) vs vance (allies) G40 A3

  • 17

    RUS

    aa fire

    DiceRolls: 3@1; Total Hits: 03@1: (6, 5, 6)


  • OK that sounds good.  Thanks for the game!

    AXIS WIN.

  • 17

    RUS cont.

    A 16 inf, 6 mech, 5 art, 12 tank, 2 fig, 5 tact, 2 strat

    DiceRolls: 17@1 10@2 14@3 7@4; Total Hits: 1717@1: (2, 6, 3, 2, 5, 3, 4, 2, 6, 4, 2, 1, 4, 5, 3, 2, 5)10@2: (4, 5, 2, 2, 5, 4, 4, 4, 3, 1)14@3: (4, 6, 1, 4, 2, 1, 1, 4, 5, 3, 1, 1, 3, 4)7@4: (2, 4, 2, 1, 6, 3, 5)

    D 18 inf, 1 mech, 12 art, 1 tank, 1 aa gun

    DiceRolls: 31@2 1@3; Total Hits: 1131@2: (3, 1, 1, 5, 6, 4, 2, 4, 1, 3, 2, 1, 3, 5, 2, 3, 5, 6, 2, 2, 6, 2, 5, 4, 4, 3, 6, 4, 2, 3, 3)1@3: (5)

  • 17

    RUS r2

    A 5 inf, 6 mech, 5 art, 12 tank, 2 fig, 5 tact, 2 strat

    DiceRolls: 6@1 10@2 14@3 7@4; Total Hits: 166@1: (6, 4, 6, 3, 2, 2)10@2: (2, 2, 4, 3, 1, 4, 1, 6, 4, 6)14@3: (6, 5, 5, 4, 1, 2, 4, 1, 1, 2, 5, 4, 3, 3)7@4: (1, 2, 1, 6, 5, 2, 2)

    D 1 inf, 1 mech, 12 art, 1 tank, 1 aa gun

    DiceRolls: 14@2 1@3; Total Hits: 214@2: (6, 4, 5, 3, 4, 3, 3, 3, 6, 3, 3, 5, 1, 1)1@3: (6)

  • 17

    I forgot the aa gun, 1 more inf roll for USSR

    DiceRolls: 1@2; Total Hits: 01@2: (6)



  • Would you be interested in playing a game using the Neutral blocks, Gov’t in Exile, and alpha 3 AA guns?

  • 17

    Sure, but I am going to be out of town for the holiday.  Maybe start sometime next week.  Did you want to switch sides or give Allies another go?


  • How about if I try axis this time?  If that’s OK with you, I can do G1 and then leave it til next week.  Happy thanksgiving.

  • 17

    Sure you can post a G1, might not be able to issue scramble orders in a timely way though.  I will try to check the forums again tomorrow at some point.

    Happy Thanksgiving too  :-)


  • Alrighty sir.  This is our first try with Alpha+2 setup except with Alpha+3 AA guns (setup and AArules), as well as Neutral Blocks (Wheatbeer et al.) and Government in Exile (Vance et al.).

    First off, I am stating that I think Government in Exile makes sealion even more not worth than before, so no dice on the sealion.  Let’s see what happens.

    Germany 1

    PURCHASE & REPAIR
    1 Major IC
    30 total

    COMBAT MOVES
    Finland (4 inf)
    1 inf from Norway activate friendly neutral

    Bulgaria (4 inf)
    1 inf from Romania activate friendly neutral

    z112 (2 cruisers)
    1 sub from z124
    1 cruiser, 1 battleship from z113
    1 fig from Norway
    aDiceRolls: 1@2, 2@3, 1@4; Total Hits: 41@2,: (1)2@3,: (2, 1)1@4: (3)
    dDiceRolls: 2@3; Total Hits: 02@3: (6, 5)

    z106 (1 destroyer, 1 transport)
    1 sub from z118
    1 sub from z117
    aDiceRolls: 2@2; Total Hits: 02@2: (6, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    z91 (1 cruiser)
    1 sub from z103
    first strikeDiceRolls: 1@2; Total Hits: 01@2: (6)

    South France (1 inf, 1 art)
    2 mech from West Germany
    2 armor from Southern Germany
    aDiceRolls: 2@1, 2@3; Total Hits: 12@1,: (6, 6)2@3: (1, 4)
    dDiceRolls: 2@2; Total Hits: 02@2: (4, 4)

    yugoslavia (5inf)
    6 inf, 2 art from Southern Germany
    1 armor from Hungary
    1 inf, 1 armor from Romania
    1 armor from Poland
    aDiceRolls: 7@1, 4@2, 3@3; Total Hits: 67@1,: (4, 2, 3, 1, 1, 6, 5)4@2,: (4, 5, 5, 1)3@3: (3, 1, 2)
    dDiceRolls: 5@2; Total Hits: 25@2: (6, 1, 4, 1, 4)

    France (7inf, 2art, 2armor, 1fig)
    4 inf, 2 art, 3 armor from Holland
    3 inf, 1 art, 2 mech from West Germany
    1 tac from Germany
    1 tac from Poland
    1 fig from Hungary
    aDiceRolls: 6@1, 6@2, 4@3, 2@4; Total Hits: 66@1,: (4, 5, 3, 4, 2, 3)6@2,: (3, 2, 4, 1, 6, 1)4@3,: (4, 2, 4, 5)2@4: (3, 3)
    dDiceRolls: 8@2, 2@3, 1@4; Total Hits: 58@2,: (3, 6, 2, 2, 1, 5, 2, 3)2@3,: (5, 3)1@4: (6)

    z110 (1 cruiser, 1 battleship)
    1 sub from z108
    1 Bmb from Germany
    1 fig from Holland
    2 fig, 3 tac from West Germany

        • SCRAMBLE ORDERS? - - -

  • Oops forgot the French AA
    fighterDiceRolls: 1@1; Total Hits: 11@1: (1)
    tacsDiceRolls: 2@1; Total Hits: 02@1: (5, 5)


  • z106 2
    aDiceRolls: 2@2; Total Hits: 02@2: (3, 3)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    z91
    dDiceRolls: 1@3; Total Hits: 11@3: (1)

    South France 2
    aDiceRolls: 2@1, 2@3; Total Hits: 12@1,: (5, 3)2@3: (2, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    France
    I lost 1 fig to AA, assume 1 of my hits at 3 was from that fighter so 5 hits.
    I lose 5 inf
    you lose 1 AA, 4 inf
    aDiceRolls: 1@1, 6@2, 3@3, 2@4; Total Hits: 31@1,: (2)6@2,: (1, 4, 1, 6, 4, 4)3@3,: (4, 6, 4)2@4: (4, 6)
    dDiceRolls: 4@2, 2@3, 1@4; Total Hits: 34@2,: (3, 1, 1, 3)2@3,: (6, 4)1@4: (3)


  • I think I owe you 2 rolls for the UK inf I neglected in france
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • z106 3
    aDiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    France 3
    I lose 2 inf, 1 mech
    you lose 3 inf
    aDiceRolls: 4@2, 3@3, 2@4; Total Hits: 64@2,: (2, 3, 6, 2)3@3,: (2, 6, 2)2@4: (4, 2)
    dDiceRolls: 2@2, 2@3, 1@4; Total Hits: 42@2,: (5, 1)2@3,: (1, 2)1@4: (3)


  • Waiting on scramble orders for z110 no rush

  • 17

    No scramble.

    Which neutral block rules we using?  (I’ll test any version)


  • Personally I am partial to this one:

    Simplified Collaborative Neutral Rules

    A. An attack by any Axis power upon any territory within a Neutral Block will result in all territories and armies within that Block immediately joining whichever Allied power the Allied player chooses.  An attack by any Allied power upon any territory within a Neutral Block will result in all territories and armies within that Block immediately joining whichever Axis power the Axis player chooses.  The six Neutral Blocks are:

    1. South America (VEN, COL, ECU, PER, BOL, PAR, CHI, ARG, URG)
    2. Iberia & Africa (SPA, POR, ANG, MOZ, RDO, PRG, SIE, LIB)
    3. Islamic (TURK, SAUD, AFG)
    4. Mongolia (OLG, DZA, TSA, CMO, ULA, BUY)
    5. Sweden (SWE)
    6. Switzerland (SWI)

    B. The United States Continental NO is now called the World Trade NO.  If the United States attacks any strict neutral, it may never again collect this NO.

    C. An attack by an Axis power on any strict neutral territory while the USA and/or USSR are not yet at war will result in USA and USSR immediately joining the Allies.

    I would like to also add this to it if you don’t mind:
    D. If an axis power attacks Turkey when it is a strict neutral, the Soviet Union preemptively destroys oil production facilities in Azerbaijan, and Germany may never again collect the 5IPC NO for Caucasus oil.

    z110
    aDiceRolls: 1@2, 3@3, 4@4; Total Hits: 31@2,: (3)3@3,: (1, 4, 4)4@4: (5, 4, 6, 4)
    dDiceRolls: 1@3, 1@4; Total Hits: 11@3,: (2)1@4: (6)


  • NONCOMBAT MOVES
    France
    3 AA from West Germany

    Southern Italy
    1 fig from battle in z112
    1 tac from abttle of France

    West Germany
    1 tac from battle of France
    6 inf from Germany
    3 fig, 3 tac, 1 Bmb from battle in z110

    Norway
    2 inf from Germany via tt z113

    Romania
    2 inf from Hungary

    Hungary
    3 inf from Poland
    3 AA, 3 inf, 3 art from Germany

    MOBILIZE UNITS
    1 Major IC in Romania

    COLLECT INCOME
    Germany1 = 42(territories) + 5(USSR nonagg) +5(Sweden iron) -2(convoy raid z93) + 19(France plunder) = 69IPCs

    Wheatbeer(allies)_vs_vance(axis)_3_delta1_01a_Germany.AAM

  • 17

    USSR1

    Buy (37/37)
    7 inf
    4 art

    NCM:
    1 sub SZ127 >> SZ125
    6 inf bury >> yak
    6 inf, 2 aa gun sak >> bury
    6 inf amu >> bury
    2 inf epl >> nukr
    2 inf bes >> nukr
    3 inf sukr >> nukr
    3 inf bal >> bel
    6 inf, 1 art, 2 aa gun nov >> bel
    3 inf vyb >> nov
    2 inf kar >> nov
    1 inf arch >> bel
    1 inf, 1 mech, 1 tank, 2 aa gun rus >> bry
    1 art rus >> volo
    1 mech, 1 tank vol >> bry
    2 inf cau >> ros
    1 fig, 1 tact rus >> nov

    Mobilize:
    2 inf, 1 art nov
    2 inf, 1 art sukr
    2 art rus
    3 inf vol

    Collect 37 IPC

    Wheatbeer(allies)_vs_vance(axis)_3_delta1_01b_USSR.AAM

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