Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
map
I agree the war’s over. I might roll the battle for Moscow for the sake of curiosity. But I see no way for the Allies to stop Axis victory if Moscow falls (which is highly likely).
RUS
aa fire
Rolls: 3@1; Total Hits: 03@1: (6, 5, 6)
OK that sounds good. Thanks for the game!
AXIS WIN.
RUS cont.
A 16 inf, 6 mech, 5 art, 12 tank, 2 fig, 5 tact, 2 strat
Rolls: 17@1 10@2 14@3 7@4; Total Hits: 1717@1: (2, 6, 3, 2, 5, 3, 4, 2, 6, 4, 2, 1, 4, 5, 3, 2, 5)10@2: (4, 5, 2, 2, 5, 4, 4, 4, 3, 1)14@3: (4, 6, 1, 4, 2, 1, 1, 4, 5, 3, 1, 1, 3, 4)7@4: (2, 4, 2, 1, 6, 3, 5)
D 18 inf, 1 mech, 12 art, 1 tank, 1 aa gun
Rolls: 31@2 1@3; Total Hits: 1131@2: (3, 1, 1, 5, 6, 4, 2, 4, 1, 3, 2, 1, 3, 5, 2, 3, 5, 6, 2, 2, 6, 2, 5, 4, 4, 3, 6, 4, 2, 3, 3)1@3: (5)
RUS r2
A 5 inf, 6 mech, 5 art, 12 tank, 2 fig, 5 tact, 2 strat
Rolls: 6@1 10@2 14@3 7@4; Total Hits: 166@1: (6, 4, 6, 3, 2, 2)10@2: (2, 2, 4, 3, 1, 4, 1, 6, 4, 6)14@3: (6, 5, 5, 4, 1, 2, 4, 1, 1, 2, 5, 4, 3, 3)7@4: (1, 2, 1, 6, 5, 2, 2)
D 1 inf, 1 mech, 12 art, 1 tank, 1 aa gun
Rolls: 14@2 1@3; Total Hits: 214@2: (6, 4, 5, 3, 4, 3, 3, 3, 6, 3, 3, 5, 1, 1)1@3: (6)
I forgot the aa gun, 1 more inf roll for USSR
Rolls: 1@2; Total Hits: 01@2: (6)
Would you be interested in playing a game using the Neutral blocks, Gov’t in Exile, and alpha 3 AA guns?
Sure, but I am going to be out of town for the holiday. Maybe start sometime next week. Did you want to switch sides or give Allies another go?
How about if I try axis this time? If that’s OK with you, I can do G1 and then leave it til next week. Happy thanksgiving.
Sure you can post a G1, might not be able to issue scramble orders in a timely way though. I will try to check the forums again tomorrow at some point.
Happy Thanksgiving too :-)
Alrighty sir. This is our first try with Alpha+2 setup except with Alpha+3 AA guns (setup and AArules), as well as Neutral Blocks (Wheatbeer et al.) and Government in Exile (Vance et al.).
First off, I am stating that I think Government in Exile makes sealion even more not worth than before, so no dice on the sealion. Let’s see what happens.
Germany 1
PURCHASE & REPAIR
1 Major IC
30 total
COMBAT MOVES
Finland (4 inf)
1 inf from Norway activate friendly neutral
Bulgaria (4 inf)
1 inf from Romania activate friendly neutral
z112 (2 cruisers)
1 sub from z124
1 cruiser, 1 battleship from z113
1 fig from Norway
a
Rolls: 1@2, 2@3, 1@4; Total Hits: 41@2,: (1)2@3,: (2, 1)1@4: (3)
d
Rolls: 2@3; Total Hits: 02@3: (6, 5)
z106 (1 destroyer, 1 transport)
1 sub from z118
1 sub from z117
a
Rolls: 2@2; Total Hits: 02@2: (6, 6)
d
Rolls: 1@2; Total Hits: 01@2: (4)
z91 (1 cruiser)
1 sub from z103
first strike
Rolls: 1@2; Total Hits: 01@2: (6)
South France (1 inf, 1 art)
2 mech from West Germany
2 armor from Southern Germany
a
Rolls: 2@1, 2@3; Total Hits: 12@1,: (6, 6)2@3: (1, 4)
d
Rolls: 2@2; Total Hits: 02@2: (4, 4)
yugoslavia (5inf)
6 inf, 2 art from Southern Germany
1 armor from Hungary
1 inf, 1 armor from Romania
1 armor from Poland
a
Rolls: 7@1, 4@2, 3@3; Total Hits: 67@1,: (4, 2, 3, 1, 1, 6, 5)4@2,: (4, 5, 5, 1)3@3: (3, 1, 2)
d
Rolls: 5@2; Total Hits: 25@2: (6, 1, 4, 1, 4)
France (7inf, 2art, 2armor, 1fig)
4 inf, 2 art, 3 armor from Holland
3 inf, 1 art, 2 mech from West Germany
1 tac from Germany
1 tac from Poland
1 fig from Hungary
a
Rolls: 6@1, 6@2, 4@3, 2@4; Total Hits: 66@1,: (4, 5, 3, 4, 2, 3)6@2,: (3, 2, 4, 1, 6, 1)4@3,: (4, 2, 4, 5)2@4: (3, 3)
d
Rolls: 8@2, 2@3, 1@4; Total Hits: 58@2,: (3, 6, 2, 2, 1, 5, 2, 3)2@3,: (5, 3)1@4: (6)
z110 (1 cruiser, 1 battleship)
1 sub from z108
1 Bmb from Germany
1 fig from Holland
2 fig, 3 tac from West Germany
Oops forgot the French AA
fighter
Rolls: 1@1; Total Hits: 11@1: (1)
tacs
Rolls: 2@1; Total Hits: 02@1: (5, 5)
z106 2
a
Rolls: 2@2; Total Hits: 02@2: (3, 3)
d
Rolls: 1@2; Total Hits: 01@2: (6)
z91
d
Rolls: 1@3; Total Hits: 11@3: (1)
South France 2
a
Rolls: 2@1, 2@3; Total Hits: 12@1,: (5, 3)2@3: (2, 6)
d
Rolls: 1@2; Total Hits: 01@2: (4)
France
I lost 1 fig to AA, assume 1 of my hits at 3 was from that fighter so 5 hits.
I lose 5 inf
you lose 1 AA, 4 inf
a
Rolls: 1@1, 6@2, 3@3, 2@4; Total Hits: 31@1,: (2)6@2,: (1, 4, 1, 6, 4, 4)3@3,: (4, 6, 4)2@4: (4, 6)
d
Rolls: 4@2, 2@3, 1@4; Total Hits: 34@2,: (3, 1, 1, 3)2@3,: (6, 4)1@4: (3)
I think I owe you 2 rolls for the UK inf I neglected in france
d
Rolls: 1@2; Total Hits: 01@2: (4)
z106 3
a
Rolls: 2@2; Total Hits: 22@2: (1, 2)
d
Rolls: 1@2; Total Hits: 01@2: (4)
France 3
I lose 2 inf, 1 mech
you lose 3 inf
a
Rolls: 4@2, 3@3, 2@4; Total Hits: 64@2,: (2, 3, 6, 2)3@3,: (2, 6, 2)2@4: (4, 2)
d
Rolls: 2@2, 2@3, 1@4; Total Hits: 42@2,: (5, 1)2@3,: (1, 2)1@4: (3)
Waiting on scramble orders for z110 no rush
No scramble.
Which neutral block rules we using? (I’ll test any version)