Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
-
Sukr max damaged
Gib (forgot to type it)
1inf Mor » tr sz92 » Gib walk inNCM
bmb Sukr » Epl
2mec, tnk Egy » Irq
inf Trj » Irq
inf Alg » tr sz92 » sz96 pick up 1art Lib » sz98 « Egy
inf Alg, art Tun » tr sz94 » sz98 » Egy
dd. 2CA sz94 » sz98
dd, BB sz92 » sz98
ss sz93 » sz98
inf NIta » tr sz95 » sz97 » GrePlace units:
1inf, 2tnk Irq
3tnk Egy
2inf NItaCollect : 37 IPC
-
ANZAC 5
Buy (22/31)
1 art
1 tank
1 stratSZ41
1 sub SZ39SZ42
1 sub SZ39JAV
1 inf, 1 art nsw load SZ62 >> SZ42 unload jav
1 fig indSUM
1 inf, 1 art que load trans SZ54 >> SZ41 unload sum
1 fig ind -
sz41 + sz42 cwol
JAV
A 1 inf, 1 art, 1 fig
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 6)1@3: (5)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
JAV r2
A 1 inf, 1 art, 1 fig
Rolls: 2@2 1@3; Total Hits: 22@2: (5, 2)1@3: (2)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
jav twlo 1 inf
SUM
A 1 inf, 1 art, 1 fig
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (4)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
I have to run, going out of town for the weekend … You can go ahead with Germany if you want … Australian and French NCM should matter for Germany.
-
sum twol
NCM:
1 fig sum >> SZ42
1 fig jav >> SZ42
1 fig ind >> kwe
1 sub SZ54 >> SZ42Mobilize:
1 art, 1 tank, 1 fig nswCollect 29 IPC (39 total)
France 5
NCM:
1 inf con >> sud -
Haven’t played in this game since a few days, just reviewing my moves and it’s incredible how badly i have played Italy these last 2 rounds….don’t know why i have done that…looking at the position, i want to puke…
Well, i guess i’ll have to live with it !
Germany 6
Buy:
2inf (6)
1art (4)
1mec (4)
9tnk (54)CM
Nukr
tnk Epl blitz and backArc
tnk Nov blitz and backsz125 (1ss)
dd, 2fgt sz112sz115 (1ss)
dd sz114
bmb Wgersz125
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (6, 3)
Rolls: 1@1; Total Hits: 01@1: (4) -
sz 125 cwol
sz115
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (3)
Rolls: 1@1; Total Hits: 01@1: (5) -
sz 115 cwol
NCM
2fgt sz125 » Wger
3fgt, 2tac Wger » Egy
fgt Irq » Egy
inf Wger » NIta
BB sz114 » sz113
CA, AC sz112 » sz113
ss sz125 » sz110
3inf Kar » Nov
inf Vyb » Nor
bmb sz115 » Wger
2inf Bal » Epl
8inf, 3art, tnk Pol » Epl
9inf, art Ger » Pol
3inf Nor, 2inf, 4art Wger » 5tr sz112 » sz114 » PolPlace units:
2inf, art Nov
1mec, 9tnk GerCollect : 69 IPC
-
USSR 6
Buy (24/26)
8 infCM:
TIM
1 inf ura
2 fig, 2 tact rusNUKR
1 inf sukr -
nukr twol
TIM
A 1 inf, 2 fig, 2 tact
Rolls: 1@1 2@3 2@4; Total Hits: 11@1: (5)2@3: (5, 6)2@4: (5, 1)D 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
TIM r2
A 1 inf, 2 fig, 2 tact
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (6)2@3: (2, 6)2@4: (2, 3)D 1 art
Rolls: 1@2; Total Hits: 01@2: (4) -
tim twol
NCM:
2 fig, 2 tact tim >> kaz
2 inf yun >> kwe
2 inf sam >> kaz
3 inf vol >> kaz
2 inf volo >> ura
3 mech npr >> kaz
13 inf, 1 art, 1 aa gun bry >> sukr
3 inf ros >> sukr
2 mech, 2 tank sukr >> rusMobilize:
8 inf rusCollect 22 IPC (24 total)
-
Japan 6
Buy:
4inf (12)
1art (4)
1mec (4)
5dd (40)
1ss (6)CM
Novo
1inf Kan walk inKwa
1inf Ksi walk inTim (1inf)
3inf, art Kan
Mec EveShe (1inf)
1art Tsi
1bmb Anhsz42 (3ss, 3dd, 2CA, 3AC, 2BB, 6fgt)
1ss, 5dd, 2CA, 2AC, 6fgt, 4tac sz35
2fgt, tac Phi
2fgt KsiTim
Rolls: 3@1 2@2; Total Hits: 03@1: (5, 6, 2)2@2: (4, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Tim rd2
Rolls: 3@1 2@2; Total Hits: 03@1: (3, 4, 2)2@2: (6, 4)
Rolls: 1@2; Total Hits: 01@2: (5) -
Tim rd3
Rolls: 3@1 2@2; Total Hits: 13@1: (4, 5, 3)2@2: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Tim twol
She
Rolls: 1@2 2@4; Total Hits: 11@2: (1)2@4: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
She twol
And now, let’s rock’n roll !!
sz42
Rolls: 6@2 12@3 5@4; Total Hits: 116@2: (3, 2, 6, 2, 6, 6)12@3: (3, 5, 6, 5, 5, 3, 2, 4, 6, 2, 6, 2)5@4: (3, 5, 4, 4, 2) -
Need you OOL





