Infrastructure vs Stalingradski


  • Yunnan Round 2
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • China collects 12.

    SRG7T2CHIend.AAM


  • You didn’t control the burma rd at the start o our turn so you can’t buy art.


  • Also, you can only place 3 units in western US.


  • Right you are - all apologies. I put in four hours at the tree farm this morning - I’m exhausted and hopped up on Tylenol. China is fixed, US is fixed. You’re like Mr Rules Guy…. “rules” and “fair competition” are for chumps. Antiquated ideas.

    UK London purchases Transport, 9 Infantry = 34 IPCs. UK Calcutta purchases 2 Infantry, Mech Infantry, Artillery, Armor = 20 IPCs.

    UK declares war on Japan. Something… something… makes me think they’re getting ready to get Imperialistic.

    Walk into Kiangsi. Swim into Sumatra. Take C Persia (NCM - don’t want to forget).

    Scotland
    a Hit+DiceRolls: 1@3; Total Hits: 11@3: (2)
    dDiceRolls: 2@2; Total Hits: 22@2: (1, 1)

    Tobruk
    a Hit+DiceRolls: 1@1, 1@3, 2@4; Total Hits: 01@1,: (2)1@3,: (4)2@4: (6, 5)
    d Hit+DiceRolls: 1@2; Total Hits: 11@2: (1)

    Kenya - plucky Brits…
    BombardDiceRolls: 1@3; Total Hits: 11@3: (3)
    aDiceRolls: 1@1; Total Hits: 01@1: (2)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    I’m sure you’ll let me know what I get wrong this time…  :)

    SRG7T2UKcom.AAM


  • Well, I’ll keep going in Tobruk to try to force a reroll. You rolled beaucoup 1’s…

    Tobruk
    a Hit+DiceRolls: 2@4; Total Hits: 22@4: (4, 1)
    dDiceRolls: 3@2; Total Hits: 03@2: (4, 4, 5)


  • You can’t make this stuff up… mutual annhilation was actually the odds, with a 1/3 chance I kept the armor. An even round, all around.

    Convoy raiding -

    London/Scotland
    aDiceRolls: 3@3, 1@4; Total Hits: 13@3,: (2, 4, 6)1@4: (5)

    Malaya/Shan State
    aDiceRolls: 3@2, 2@3, 2@4; Total Hits: 43@2,: (6, 2, 5)2@3,: (3, 1)2@4: (3, 6)


  • Ok - London collects 31 + 5 NO -2 CO = 34 IPCs.

    Calcutta collects 24 + 5 NO - 4 CO = 25 IPCs.

    NCM, place. Well, that was a new one in our experience. I wanted a shot at holding the Burma road for a turn, and not losing Chinamen without a fight. Japan was set for a J3 pounce anyhow, so I got proactive. The interesting thing is - you can still get the 10 IPCs for French Indo… but I was ok with that.

    SRG7T2UKend.AAM


  • A raid for 2 on UK when the average should be 8?  Stop being a jerk.
    Nice move with UK.  WIth me being down 3-4 inf in China it was perfect timing.
    Wont be able to take italy until later.


  • British forces cannot enter US terr. until the US is at war.


  • I told you you’d tell me. What do you do, sit around reading rules all day?

    Let me look at the board and make decisions.


  • Here it is - sea zones can’t possible count.

    SRG7T2UKend.AAM


  • Italy $; 1sub, 1dest, 1tran, save1 = 22

    Gib; w-i

    Algeria;
    A; Hit+DiceRolls: 1@2, 1@4; Total Hits: 21@2,: (2)1@4: (3)
    D;DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    SRG7T2ITAcom.AAM


  • Italy collects 16 + 10NO + 1save = 27.

    SRG7T2ITAend.AAM


  • Anzac purchases Fighter, Infantry, Save 1 = 14 IPCs.

    Take Dutch New Guinea.

    NCM, place, collect 14 + 10 NO + saved 1 = 25 IPCs.

    France NCM.

    Hard to tell if the Burma Road push is worth it… 10 extra in NO for Calcutta/Anzac (-4 for Convoy raiding), save some Chinese and collect 6 extra next turn… Japan gets 10 extra from F Indo, and has a free hand in the Pacific. It seems pretty even.

    Germany Turn 3!

    SRG7T2FRAend.AAM


  • I hate tpo bring this up, but you also placed illegally on US1.  I hate to bring it up, but it has allowed you to bring more than you should have at this point.  How should we handle this?


  • I suggest that you start with the US on a start map and take the first two turns over with minors in mind.  Then transfer it over.  Their are some logistics with inf as well as ships…


  • You’re right, I’m sorry for being pathetic on details right now, and it should be easy to fix… we look at what I bought on US1, and amend. I’ve already fixed US2… right?

    Pretty sure I bought 2 Carriers, Fighters, Transport, Infantry on US1, which means that the Fighter and Infantry start in Central US at the end of US1, and are exactly the same right now. I think we’re all set.


  • OK.
    Germany $; 9inf, 1art, 1ftr, 2subs = 53.

    Alg; w-i

    Sco;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)

    SRG7T3GERcom.AAM


  • Ooops forgot bombing.

    DO you intercept?

    SRG7T3GERcom.AAM

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