33f305f4-b31d-426d-ab36-7921b9b667b3-dawg-64-v-mike-g40-start-round-5-Russia-9.tsvg
Infrastructure vs Stalingradski
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Well, I’ll keep going in Tobruk to try to force a reroll. You rolled beaucoup 1’s…
Tobruk
a Hit+
Rolls: 2@4; Total Hits: 22@4: (4, 1)
d
Rolls: 3@2; Total Hits: 03@2: (4, 4, 5) -
You can’t make this stuff up… mutual annhilation was actually the odds, with a 1/3 chance I kept the armor. An even round, all around.
Convoy raiding -
London/Scotland
a
Rolls: 3@3, 1@4; Total Hits: 13@3,: (2, 4, 6)1@4: (5)Malaya/Shan State
a
Rolls: 3@2, 2@3, 2@4; Total Hits: 43@2,: (6, 2, 5)2@3,: (3, 1)2@4: (3, 6) -
Ok - London collects 31 + 5 NO -2 CO = 34 IPCs.
Calcutta collects 24 + 5 NO - 4 CO = 25 IPCs.
NCM, place. Well, that was a new one in our experience. I wanted a shot at holding the Burma road for a turn, and not losing Chinamen without a fight. Japan was set for a J3 pounce anyhow, so I got proactive. The interesting thing is - you can still get the 10 IPCs for French Indo… but I was ok with that.
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A raid for 2 on UK when the average should be 8? Stop being a jerk.
Nice move with UK. WIth me being down 3-4 inf in China it was perfect timing.
Wont be able to take italy until later. -
British forces cannot enter US terr. until the US is at war.
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I told you you’d tell me. What do you do, sit around reading rules all day?
Let me look at the board and make decisions.
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Here it is - sea zones can’t possible count.
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Italy $; 1sub, 1dest, 1tran, save1 = 22
Gib; w-i
Algeria;
A; Hit+
Rolls: 1@2, 1@4; Total Hits: 21@2,: (2)1@4: (3)
D;
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Italy collects 16 + 10NO + 1save = 27.
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Anzac purchases Fighter, Infantry, Save 1 = 14 IPCs.
Take Dutch New Guinea.
NCM, place, collect 14 + 10 NO + saved 1 = 25 IPCs.
France NCM.
Hard to tell if the Burma Road push is worth it… 10 extra in NO for Calcutta/Anzac (-4 for Convoy raiding), save some Chinese and collect 6 extra next turn… Japan gets 10 extra from F Indo, and has a free hand in the Pacific. It seems pretty even.
Germany Turn 3!
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I hate tpo bring this up, but you also placed illegally on US1. I hate to bring it up, but it has allowed you to bring more than you should have at this point. How should we handle this?
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I suggest that you start with the US on a start map and take the first two turns over with minors in mind. Then transfer it over. Their are some logistics with inf as well as ships…
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You’re right, I’m sorry for being pathetic on details right now, and it should be easy to fix… we look at what I bought on US1, and amend. I’ve already fixed US2… right?
Pretty sure I bought 2 Carriers, Fighters, Transport, Infantry on US1, which means that the Fighter and Infantry start in Central US at the end of US1, and are exactly the same right now. I think we’re all set.
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OK.
Germany $; 9inf, 1art, 1ftr, 2subs = 53.Alg; w-i
Sco;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
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Nope. Although I want to. But I won’t.
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2 tacts airbase
aa;
Rolls: 2@1; Total Hits: 02@1: (4, 4)1 tact naval
aa;
Rolls: 1@1; Total Hits: 01@1: (2)2 strat complex
aa;
Rolls: 2@1; Total Hits: 02@1: (5, 5) -
airbase;
Rolls: 2@6; Total Hits: 22@6: (2, 6)Complex;
Rolls: 2@6; Total Hits: 22@6: (4, 6)naval;
Rolls: 1@6; Total Hits: 11@6: (3) -
ONLY 2 Reroll left for you.
2 tacts airbase
aa;
Rolls: 2@1; Total Hits: 02@1: (3, 3)1 tact naval
aa;
Rolls: 1@1; Total Hits: 01@1: (6)2 strat complex
aa;
Rolls: 2@1; Total Hits: 02@1: (6, 4) -
Wow. No hits again. I realizes that we forgot the +1 for only 5 aircraft, so the damage should be 18. so 22 would trigger reroll again for you if you need.
2 tacts airbase
Rolls: 2@6; Total Hits: 22@6: (2, 2)1 tact naval
Rolls: 1@6; Total Hits: 11@6: (4)2 strat complex
Rolls: 2@6; Total Hits: 22@6: (1, 6)+4





