G40-02 Ksmckay (Axis -18) vs Karl7 (Allies)

  • 22 20 19 18 17 16 15 14 12

    bur twlo 1 inf

    ncm
    2inf, art from con to rho
    2inf from wind to ind
    2 inf art from epr to wind
    2ftrs from 91 to cv in 110
    2ftrs from cv 110 to cv in 91
    ftr from uk back to uk

    place
    2inf, arm in Saf
    art, 6inf in uk

    2inf in ind

    collect
    ukw=27
    uke=6

  • 22 20 19 18 17 16 15 14 12

  • 22 20 19 18 17 16 15 14 12

    Anzac
    buy, ss, inf
    save 1

    ncm
    2inf, art from nsw to que

    place ss in 62
    inf in nsw

    collect 10+1 save=11

  • 22 20 19 18 17 16 15 14 12

  • 19

    Italy 6

    Purchases 40
    13 inf 1 art

    Combat
    Epr ()
    1 inf 1 arm Cpr
    1 mec Irq

    WInd (2 inf 1 art)
    1 inf 1 art Cpr v z80 trn
    3 inf 1 art Sud v z81 trn
    1 inf 1 art Egy v z81 trn
    1 bom Syr
    1 ca z81

    WFr (1 inf)
    2 inf 1 art SFr

    Hol (2 inf)
    2 inf 1 art Fra

    NUkr (1 inf)
    1 art 1 arm EPl

    Combat
    WInd
    5 inf 3 art 1 ca 1 bom
    DiceRolls: 2@1 6@2 1@3 1@4; Total Hits: 62@1: (5, 1)6@2: (5, 1, 1, 1, 2, 5)1@3: (6)1@4: (4)

    2 inf 1 art
    DiceRolls: 3@2; Total Hits: 03@2: (4, 3, 3)

  • 19

    WInd twol

    WFr
    2 inf 1 art
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (4, 3)

    1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 19

    Hol
    2 inf 1 art
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (4, 5)

    2 inf
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)

  • 19

    Hol rnd 2
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (6, 2)

    1 inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 19

    Hol twlo inf

    NUkr
    1 art 1 arm
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)

    1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 19

    NUkr rnd 2
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2)

    1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 19

    Combat results
    Epr twol (mt)
    WInd twol
    WFr twol
    Hol lwlo inf
    NUkr twol

    NCM
    1 bom WInd to Cpr
    3 ftrs Syr to cpr
    1 dd z81 to z79
    6 inf NIta to WGr

    Placement
    3 inf Egy
    8 inf NIta
    2 inf 1 art SFr

    Collect 44

    G02_ksmckay_karl7_06Hit.AAM

  • 19

    Pretty sure, there is zero chance for the allies.  India will fall in 2 turns and that is game.  but we can keep at it.

    France?

  • 22 20 19 18 17 16 15 14 12

    I think you are right.  I ran the simulator and if you do a full Japanese press with available units the odds were a little in their favor but not overwhelming.  But, with the Italians as backup, it looks pretty certain, not to mention India would never recover.

    Think this one was in the Axis favor from the start. Good luck in turns one/two had them up but then I made I think the (2) critical errors of not following through with building a us fleet in the Atlantic that could force the German’s back immediately on turn 4 and then (really bad idea) of engaging the Japanese fleet in the pacific when all they had to do was harass and guard Hawaii which sealed it (not to mention your adroit handling of the axis!).

    Well played.

    Good luck with the rest of the tournament.

    I will move France (ftr to Rus), post the map and message Jen.

    Let me know if you want to rematch anytime (no bid - just straight up).

  • 22 20 19 18 17 16 15 14 12

    Final Map

    Karl7 surrenders on round 6, France

    G02_ksmckay_karl7_06iFr.AAM

  • 19

    Yeah, the attack in the pacific sealed it.  Even if you had stayed and finished the fight and gotten decent odds it wouldnt have mattered.  I would have countered and destroyed whatever was left.  The problem with that turn was giving me Hawaii with no way of taking it back.  With no fleet in the pacific and with Japan in great shape it was only a matter of time.  Didnt really matter what happened in europe as they are too far away to do much.

    I think the sealion strat helps the axis enough to even things up.  If you don’t respond correctly on UK1 then it is pretty much game over.  If you do then you basically have to give up the med to Italy which helps out the axis a bunch.

    And to top all of that off the dice werent very friendly.  Occasionally you had some luck but it was never where you needed it.  And especially in the pacific taking out a few planes when you should have would really add up.

    Thanks for the game.  Will definitely have to wait to play again.  I spend too much time with this game and have a hard time focusing on anything else when I am playing.

  • 22 20 19 18 17 16 15 14 12

    I agree with everything you said.  I really fumbled on the middle east.  The push pull between sealion and the middle east is a conundrum for the allies.

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