G40-02 Ksmckay (Axis -18) vs Karl7 (Allies)

  • 22 20 19 18 17 16 15 14 12

  • 22 20 19 18 17 16 15 14 12

    correction on USA income, saved 2 so income is 75

    UK

    UKW
    buy airbase
    2trn
    save 1

    UKE
    man, art

    cm
    cv, w 2ftr, 3dd, 1ss, cc, 3dd, 2trn w/2inf from 109 to 110
    Hol -land 1 inf, walk in
    wfr - land 1inf, walk in

    cpr(art)
    2inf from epr
    tacb from ind

    fleet in 81 to 80, trn picks up inf from sud, iso, land in irq, walkin

    bur(inf)
    2inf, 3ftr, tacb from ind

    CC

    cpr
    A
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 22 20 19 18 17 16 15 14 12

    cpr twol

    bur(inf)
    A
    DiceRolls: 2@1 3@3 1@4; Total Hits: 22@1: (3, 6)3@3: (3, 2, 5)1@4: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 22 20 19 18 17 16 15 14 12

    bur twlo inf

    ncm
    tab in cpr to epr
    2inf, art from wind to epr
    2inf from ind to wind
    cv, ftr, ss, from 109 to 91
    ftr from uk to cv in 91
    ss from 109 to 92

    place
    2trn in 110
    inf art in ind

    Ok, I must be losing my mind, because I bought the airbase thinking I could put in gil… boy that is dumb. 
    so airbase goes in Quebec… sigh, the allies need to get it together

    collect
    UKW
    35-2=33
    UKE
    6

  • 22 20 19 18 17 16 15 14 12

    correction,
    I am going to put the ignominous airbase in epr… may do some good there
    also
    ukw income +1 it saved so 34

    map

    G02_ksmckay_karl7_05Fuk.AAM

  • 22 20 19 18 17 16 15 14 12

    Anzac

    Buy
    art, 2inf

    cm
    sz46(dd, trn)
    ss from 62, ftr from que

    CC
    A
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 19

    did you want to do something different with the airbase?  is that even allowed?  UK Pac diddnt have enough for an airbase, you cant share the income…

  • 19

    by something else i mean you could buy something else instead of an airbase if you screwed up.  did you retreat to Gil thinking you could buy an airbase?

  • 22 20 19 18 17 16 15 14 12

    yes, the retreat to Gil was in the belief the airbase could be there.  Talk about screwing it up.  It’s ok though.  I usually play by the rule that once dice are thrown, you are locked in.  Also the airbase in epr will provide some protection for the British fleet.

    You can probably kill the us fleet off Gil.  But hopefully it will be costly, dice willing. Further, I would probably have attacked your fleet anyway.  The only difference would have been maybe going another round of combat to chew up some of your planes.  But as it is, the US fleet is stronger now in the defense in its current configuration with the fighters now at 4.  I also have the planes in Gil to counter attack if your remaining force is weak.

    anzac:
    sz45 cwlo ss

    ncm
    ftr in 46 back to Que
    inf, art, ftr from nsw to que
    ftr from ind to epr (use the wonderful airbase!)

    collect 10

  • 19

    ok…  Just want to make sure the game is fair, after all it is just for fun.

    Italy coming up soon.

  • 22 20 19 18 17 16 15 14 12

  • 19

    Italy 5

    Purchases 43!
    9 inf 2 art
    1 dd

    Combat
    z80 (1 dd 2 CA 1 bb, 1 ftr 1 tac can scramble)
    2 dd 1 ca 1 bb z98
    2 ftrs 1 tac Egy
    1 bom Syr

    Irq (2 inf)
    2 inf TrJ
    1 ftr SIt
    1 mec Npr

    Cpr (2 inf)
    1 inf 1 art 1 arm Npr
    2 inf Egy v z98 trn

    EPl (1 inf)
    1 inf 1 art Hun
    1 arm Nov

    Sud (2 inf)
    2 inf NIta v z97 trn
    2 inf Gre v z z98 trn
    1 inf 1 art Mal v z96 trn

    Scramble in z80?

  • 19

    oh and ca bombard in Sud

  • 22 20 19 18 17 16 15 14 12

    yes (better use that airbase~!)

  • 19

    z80
    1 dd 2 ca 2 ftrs 1 tac 1 bom 1 bb
    DiceRolls: 1@2 4@3 3@4; Total Hits: 61@2: (5)4@3: (3, 1, 4, 3)3@4: (3, 3, 2)

    1 dd 2 ca 1 bb 1 tac 1 ftr
    DiceRolls: 1@2 3@3 2@4; Total Hits: 41@2: (6)3@3: (2, 3, 6)2@4: (4, 2)

  • 19

    hrmm, got confused.
    rolled a dd as a ca for the italians.
    will subtract a hit for the italians and I think that is fair.

    Allies lose 1 dd 2 ca 1 tac 1 bb hit
    italians lose 2 dd 1 ca 1 ftr 1 bb hit

    Italy
    1 ftr 1 tac 1 bb (hit) 1 bom
    DiceRolls: 1@3 3@4; Total Hits: 21@3: (3)3@4: (3, 6, 6)

    1 ftr 1 bb (hit)
    DiceRolls: 2@4; Total Hits: 22@4: (1, 3)

  • 19

    z80 cwlo 2 dd 1 ca 1 bb 1 ftr 1 tac

    Irq
    2 inf 1 mec 1 ftr
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (5, 1, 5)1@3: (6)

    2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

  • 19

    Irq rnd 2
    1 inf 1 mec 1 ftr
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (2)

    1 inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 19

    Irq twlo 2 inf

    Cpr
    3 inf 1 art 1 arm
    DiceRolls: 2@1 2@2 1@3; Total Hits: 42@1: (1, 1)2@2: (4, 1)1@3: (2)

    2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

  • 19

    Cpr twlo inf

    EPl
    1 inf 1 art 1 arm
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (4)

    1 inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)

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