Oh my punishment for not bidding in z91 might be trouble with Italy? Interesting.
in 106, sub submerges. Don’t think I’ve ever seen 3 subs to 106.
No scramble 111.
BEL round 3
A - 2 infantry, bomber
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 5)1@4: (3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
BEL taken with 2 infantry, bomber
POL
A - infantry, 7 tanks
Rolls: 1@1 7@3; Total Hits: 41@1: (6)7@3: (6, 2, 5, 1, 1, 5, 1)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
POL taken with 7 tanks
Noncombat Moves
infantry from UKR to EPL
6 infantry, 7 artillery from GER to POL
2 fighters from NWE to GER
10 infantry from FRA to GER
bomber from BST to FRA
bomber from BEL to GER
Mobilize
5 infantry, tank in FRA
5 infantry in GER
Income
30 + 10 NO + 1 saved = 41
Hang on EB, I am going to play it more conservative.
4 less infantry from FRA to GER
4 less artillery from GER to POL
No sense getting in a rush. :wink:
Cheers
No sense getting in a rush. :wink:
Cheers
I don’t blame you the Axis is in a commanding position. I think I should have done things a little differently. :|
Rus7
21 buys 3arm 2inf
combat
Ukr - 2inf Cau, 1ftr Mos
EUk - 2inf 1art Cau
Bel - 4inf 1ftr Mos
Ukr
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (1)
Ukr rd2
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
Ukr twlo 1inf
EUk
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (4)
EUk twol
Bel
Rolls: 4@1 1@3; Total Hits: 04@1: (4, 3, 6, 6)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
sorry 1 more defensive inf in Bel
Rolls: 1@2; Total Hits: 01@2: (3)
Bel rd2
Rolls: 4@1 1@3; Total Hits: 04@1: (2, 4, 2, 6)1@3: (4)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Bel rd3
Rolls: 4@1 1@3; Total Hits: 24@1: (3, 1, 1, 4)1@3: (6)
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Bel twol
noncombat
1ftr Ukr - Mos
1ftr Bel - Mos
1inf Mos - Ura
8inf 1art Nov - Mos
4inf 1arm 1aa Cau - Mos
4inf 1art 1aa Arc - Kar
build
2inf 1arm Mos
2arm Kar
collect
24
Japan turn 7
Purchase
67 IPC
3 infantry
6 tanks
2 transports
fighter
save 1 IPC
Combat Moves
AUS (3 infantry, artillery, AA gun) v 2 infantry, 2 tanks (SUM), 2 fighters (Z38)
KAZ (infantry) v infantry (CHI), fighter (SIK)
NOV (infantry) v infantry, fighter (EVE)
URA (infantry) v infantry, fighter (EVE)
CAU (3 infantry, artillery, AA gun) v infantry (PER), tank (TRJ) using Z34 transport, 2 fighters, bomber (SIK), *support shots with cruiser, battleship
dice
AUS AA fire
Rolls: 2@1; Total Hits: 12@1: (1, 6)
fighter down
AUS
A - 2 infantry, 2 tanks, fighter
Rolls: 2@1 3@3; Total Hits: 32@1: (2, 1)3@3: (2, 4, 1)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 24@2: (1, 2, 3, 5)
AUS round 2
A - 2 tanks, fighter
Rolls: 3@3; Total Hits: 23@3: (2, 3, 6)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (4)
AUS taken with 2 tanks, fighter
CAU AA fire
fighters
Rolls: 2@1; Total Hits: 02@1: (6, 3)
bomber
Rolls: 1@1; Total Hits: 01@1: (2)
CAU
A - infantry, tank, 2 fighters, cruiser, bomber, battleship
Rolls: 1@1 4@3 2@4; Total Hits: 21@1: (3)4@3: (5, 2, 6, 5)2@4: (5, 4)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 14@2: (2, 5, 3, 4)
CAU round 2
A - tank, 2 fighters, bomber
Rolls: 3@3 1@4; Total Hits: 23@3: (5, 5, 2)1@4: (3)
D - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (4, 6)