@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Alsch91 vs jim010 alpha3 AAG40
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Combat
1 Fig Rus to SZ 127 (TT destroyed)
3 Inf Smo to Bel
1 Inf Bry to Bel
2 Mech, 5 Arm Nukr to Bel
1 Arm, 1 Fig, 1 Tac Rus to Bel2 Inf, 1 Art Kar to Fin
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SZ 127 cwol
Fin
Attack (2 Inf, 1 Art)
Rolls: 1@1 2@2; Total Hits: 21@1: (4)2@2: (2, 1)Defense (3 Inf)
Rolls: 3@2; Total Hits: 13@2: (3, 2, 5)Bel
Attack (4 Inf, 2 Mech, 6 Arm, 1 Fig, 1 Tac)
Rolls: 6@1 7@3 1@4; Total Hits: 76@1: (3, 4, 3, 5, 1, 5)7@3: (2, 6, 3, 1, 1, 4, 1)1@4: (4)Defense (7 Inf, 2 Art)
Rolls: 9@2; Total Hits: 59@2: (1, 1, 2, 6, 1, 4, 6, 1, 3) -
Retreat from Bel;
Attacker loses 4 Inf, 1 Mech
Defense loses 7 InfFin R2
Rolls: 2@2; Total Hits: 12@2: (4, 1)
Rolls: 1@2; Total Hits: 01@2: (4) -
Retreated from Bel to Bry, by the way.
Fin twlo 1 Inf
Non-coms
1 Fig, 1 Tac Bel to Bry
3 AA guns Smo to Bry
22 Inf, 3 Art Nukr to Bry
2 Inf, 4 Art Rus to Bry
1 Inf Rus to Smo
1 Inf Rus to Volo
6 Inf Tim to Novo
12 Inf, 2 AA guns Yen to Tim
1 Fig SZ 127 to Novo
1 SS SZ 103 to SZ 101Place
1 Inf Sukr
1 Inf, 7 Art, 1 Arm RusCollect
33 + 3 NO = 36 IPCs -
Your fht from sz127 doesn’t have enough range to get to Novo.
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Oops, you’re absolutely right.
Small changes then-
1 Fig SZ 127 to Ura
6 Inf Tim to UraBy the way, I found a quote from Krieghund that clarifies the FIC NO issue, check your thread.
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Japan
Buys
1 CV, 1 DD, 1 sb, 1 TT, 1 fht
I should also have a TT in sz6.
Looks like I didn’t place it. Does this make a difference in yuor UK moves?
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Not UK, but I would have a change for US if you don’t mind.
I’d have blocked you from walking into Hawaii. 1 of Destroyers that came from SZ 26 will go to SZ 25 instead of Australia. That’s the only change, I think.
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I’ll try to get Japan in later today - probably tomorrow. Don’t think I can keep up the furious pace we had.
Besides, I need some time to figure out how Japan’s Pacific strategy will fit in with my plan.
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No problem.
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Japan
Buys
2 TT, 1 inf, 2 art, 1 fht, 1 tac
CM
Kan to Tsi
1 inf, 1 artSui to She
6 inf, 1 artSze to Sik
6 inf, 3 artKwa to Fic
1 infKwa to Hon
1 inf, 1 artKwa to Ksi
1 infsz36 to sz41
1 TT (load from Kwa 1inf to Sum)sz36 to sz42
1 TT (load from Kwa 1 inf to Jav)sz36 to sz43
1 TT (load from Kwa 1 art to Bor)sz36 to sz44
1 TT (load from Kwa 1 inf to Cel)sz6 to sz35
1 TT (load from Jap 2 inf to Phi)sz36 to sz35
2 BBsz6 to sz25
1 sbKwa to Phi
2 fht, 2 tacsz6 to sz20
1 DDKwa to sz37
1 fht, 1 tacKwa to Ksi
1 fht, 1 tacKwa to Hon
1 tacJap to Hon
1 fhtKwa to Shm
2 fhtKwa to Yun
1 fht, 1 bmbKwa to Sia
1 fht, 1 bmb -
Battle of Yun
1 fht, 1 bmb vs 1 infatt
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)def
Rolls: 1@2; Total Hits: 01@2: (4) -
Battle of Shm
2 fht vs 1 infatt
Rolls: 2@3; Total Hits: 02@3: (4, 4)def
Rolls: 1@2; Total Hits: 01@2: (3) -
Shn 2
att
Rolls: 2@3; Total Hits: 02@3: (4, 4)def
Rolls: 1@2; Total Hits: 11@2: (1) -
retreat.
Battle of Sia
1 fht, 1 bmb vs 1 infatt
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3)def
Rolls: 1@2; Total Hits: 01@2: (5) -
Battle of sz37
1 sb, 1 fht, 1 tac vs 1 DDatt
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (5)1@3: (6)1@4: (5)def
Rolls: 1@2; Total Hits: 01@2: (4) -
sz37 2
att
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (3)1@4: (1)def
Rolls: 1@2; Total Hits: 11@2: (2) -
Battle of Ksi
1 inf, 1 fht, 1 tac vs 1 infatt
Rolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (2)1@4: (4)def
Rolls: 1@2; Total Hits: 01@2: (5) -
Battle of Hon
1 inf, 1 art, 1 fht, 1 tac vs 1 infatt
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (6, 3)1@3: (4)1@4: (6)def
Rolls: 1@2; Total Hits: 01@2: (4) -
Hon 2
att
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 2)1@3: (4)1@4: (5)def
Rolls: 1@2; Total Hits: 11@2: (2)





