@Ragnell804 gg, I concede
Jmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2
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Iwo:
Attacker:
Rolls: 6@1 2@2 2@3 2@4; Total Hits: 26@1: (3, 4, 6, 6, 3, 2)2@2: (6, 2)2@3: (4, 2)2@4: (6, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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alas, not even one!
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All built in E. USA/SZ 101
Collect: 79 IPC
China:
Buy(8)
- 2 Infantry
Combat Moves:
Infantry to Jeh
Infantry to SZE3 Infantry, Fighter to KWE
Attacker:
Rolls: 3@1 1@3; Total Hits: 13@1: (4, 4, 5)1@3: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (4, 4)
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Attacker:
Rolls: 3@1 1@3; Total Hits: 23@1: (4, 1, 6)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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Nope…but when I go to war, I assume the defender has 100% accuracy…at least for the little battles.
Collect 10 +2 saved
England:
Buy(31)
- 2 Destroyers
- 2 Armor
- 1 Infantry
Combat Moves:
Armor from Tang to Ken to Congo
Rest followBuild: Inf, 2 Arm in S. Africa
Build: 2 Destroyers in SZ 106Collect: 22 IPC (just going to assume 2 dmg in SZ 80.)
I did NOT do ANZAC/France yet
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Italy 5
Buy 30
1 dest (8)
6 inf (18)
1 art (4)Combat
2 inf 2 art GIB 2 inf
Walk ins on mapGIB 1
A
Rolls: 4@2; Total Hits: 14@2: (4, 5, 3, 2)
D
Rolls: 2@2; Total Hits: 12@2: (3, 2)
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GIB 2
A
Rolls: 3@2; Total Hits: 03@2: (6, 6, 3)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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GIB 3
A
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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GIB 4 – making me nervous…
A
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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GIB 5 – making me nervous…
A
Rolls: 2@2; Total Hits: 12@2: (4, 2)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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Collect 20tt + 5 ¾ + 5 med =30
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France and ANZ up
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France kills the transports in SZ 91 (undefended) lands in Morocco.
Australia reinforces the Americans, just for reference, all ground units are ON Okinawa.)
ANZAC saved 12.
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Germany 6
Buy 58
1 dest (8)
1 fgt (10)
1 arm (6)
4 art (16)
6 inf (18)Combat
2 inf 2 stbm BES 2 inf
3 inf 2 fgt 2 tach WPL 2 inf
3 inf 2 fgt 2 tach BAL 2 inf
1 sub 3 fgt 2 tach z110 1 dest (assume no scramble)z110 1
A
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (3)3@3: (4, 2, 1)2@4: (4, 1)
D
Rolls: 1@2; Total Hits: 01@2: (5)(assume no scramble)
BAL 1
A
Rolls: 3@1 2@3 2@4; Total Hits: 13@1: (3, 5, 4)2@3: (6, 6)2@4: (4, 5)
D
Rolls: 2@2; Total Hits: 22@2: (1, 2)
WPL 1
A
Rolls: 3@1 2@3 2@4; Total Hits: 33@1: (3, 4, 6)2@3: (3, 5)2@4: (1, 3)
D
Rolls: 2@2; Total Hits: 22@2: (1, 2)
BES 1
A
Rolls: 2@1 2@4; Total Hits: 22@1: (3, 2)2@4: (3, 2)
D
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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russian sharp shooters deployed!
BAL 2
A
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (3)2@3: (2, 6)2@4: (1, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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Collect 49tt + 5no + 5no = 59
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Russia:
Buy(37)
- 6 Infantry
- 3 Armor
- Save 1
Combat MOves:
2 INfantry, Fighter to Baltic
2 Infantry, Fighter, Tactical to E. PolandCombat:
Baltic:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (5)
Defendedr:
Rolls: 1@2; Total Hits: 01@2: (4)
Poland:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 1)1@3: (5)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Baltic:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (3)
Defendedr:
Rolls: 1@2; Total Hits: 01@2: (4)
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Collect 38
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Japan 6
Buy 78
6 inf (18)
1 dest (8)
3 inf (9)
1 sub (6)
1 trans (7)
3 fgt (30)Combat
Walkins on map
1 inf 1 fgt 2 stbm JEH 1 inf
1 inf 6 fgt 3 tach KWE 2 inf
1 inf 2 fgt 2 tach SZE 1 inf
3 inf 2 art 1 fgt 1 tach 1 stbm EPR 1 aa 3 infEPR 1
A
Rolls: 1@1 4@2 1@3 2@4; Total Hits: 41@1: (2)4@2: (4, 4, 1, 1)1@3: (3)2@4: (3, 5)(assume no hit, if hit take fighter, then remove last 4, as tach become a 3)
D
Rolls: 1@1 3@2; Total Hits: 11@1: (6)3@2: (6, 6, 1)
SZE 1
A
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (3)2@3: (5, 1)2@4: (2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
KWE 1
A
Rolls: 1@1 6@3 3@4; Total Hits: 51@1: (4)6@3: (5, 6, 4, 2, 1, 4)3@4: (2, 1, 1)
D
Rolls: 2@2; Total Hits: 12@2: (4, 1)
JEH 1
A
Rolls: 1@1 1@3 2@4; Total Hits: 21@1: (6)1@3: (6)2@4: (4, 4)
D
Rolls: 1@2; Total Hits: 01@2: (6)