@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
11L Playoffs Rd 1 - Gamerman (Axis) vs. Lucky Lindy (Allies+8)
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Could have been worse, too, though. 28% chance that you fail to take the islands at all.
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That’s what I meant, needed it to turn out much better than that. Yes, working on the noncombat moves.
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Yeah, it did succeed so you have a build option in the Pacific with the UK, income is up by 4, and Jap income is down by 9. Allies still making some noise. Looking forward to seeing what you do with all that American fleet.
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China Combat Moves
none
Noncombat Moves
America
AA gun from WCA to WUS
AA gun from WCA to CUS
fighter from SUM to Z49
2 destroyers, ac from Z46 to Z49
ac from Z46 to Z56
fighter from Z64 to Z56
submarine from Z38 to Z46
fighter from LIB to RUS
fighter from Z56 to Z49
destroyer from Z56 to Z57
transport from Z19 to Z55
fighter from Z56 flies over Z59 and lands back in Z56. the Americans have discovered the bad news, the entire menacing Japanese Navy lies just off California… :-oChina
10 infantry from CHI to NIN
Mobilize
America
3 fighters in Z56
6 infantry in WUSChina
infantry in CHI
Income
36 + 10 NO = 46
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Pretty late - I’d better get to bed. Probably moving tomorrow night.
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You did not list a combat move on Z64.
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Was looking once more over the whole move and realized I didn’t list the Z64 attack - I did this before in our league game! I move the fighter there but when typing the move I don’t see it… I guess I’m just blind to some areas of this map still, such as Z64 and the POL-BST-BEL tank route… :|
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According to your map, you have stuff going to 49 that I didn’t see listed….
Both carriers from 38, and 2 DD and CV from 46…
infantry to Egypt… -
Yes, that is correct - I think I had that listed once and made a misskey which erased part of the noncombat move… the map is right on both counts.
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OK, changed my mind. I need to move before you see that I can attack Z57
I don’t want to give you 18 hours to realize that. :wink:G7 with 60, buy 10 INF, 6 ARM
Combat moves -
Z57 - BMB (Yak)
Arc - 2 INF, ART (Kar) FTR (Ger)
Fin - 2 INF (Kar) FTR (Fra)
Egy - BMB (Fra) INF (Sud)Z57
Rolls: 1@4; Total Hits: 11@4: (2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Now I’m afraid you’re really done for, Luck. Too many oversights this game. The American fleet in Z56 is dead, with no chance of retaliation. I’ll finish the move tomorrow. It’s late.
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That is, I’ll finish it tomorrow if you haven’t resigned in the meantime.
Fin
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 1)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Egy
Rolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
Gerry putting an exclamation point on it?
Arc
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (1, 4)1@3: (6)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6) -
Arc2
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (4, 3)1@3: (2)
Rolls: 1@3; Total Hits: 11@3: (3) -
Changed my mind again - I already know what I’m doing for this noncom, so I’ll finish the move off here….
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Kar - FTR (Arc) FTR (Fin)
EUk - 2 INF, ARM (Bel) 7 INF, ART, 11 ARM (EPl) ARM (Ukr) 2 FTR (Ger)
Bel - INF (Kar)
Fin - AA (Kar)
Iwo - One wicked bomber (Z57)
Sud - BMB (Egy) ART (EAf)
FEq - INF (Sud)
Z33 - TP
Ita - 3 INF (Fra)
Fra - INF (NWE)
Pol - 4 INF (Ger)
Cze - INF (Blk)
EPl - 6 ARM (Ger) AA (Pol)Place INF, ARM (Kar)
Place 6 INF (Fra)
Place 3 INF, 5 ARM (Ger)
Collect 59, 59 on hand -
Yes I resign. Two giant oversights, the two can-opener possibilities. Both of them worked for you, the first one a coin flip, but the second one was 80+%
The game was probably over with the first can-opener, which was a coin flip. Was even more likely over with the below average attack of SUM - however I do think the allies still had a small fighting chance. And now is most definitely over with the second disastrous can-opener.
On the positive note, I have eliminated two of my blind spots on the map. :lol:
And hopefully I can finish you off in the league game, now that you have showed me some of your secrets :wink:
Good luck in the championship game!
Cheers
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The first can-opener led to the possibility of the second of course because it entirely changed the US strategy, which had to switch into high desperation mode. I would never have made the attempt on SUM if I hadn’t lost RUS and therefor would not have had the fleet in the vulnerable position, not to mention you probably wouldn’t have had a bomber in YAK, so it was all a snowball effect. Also you flew a bombing run over RUS last turn that had the AA hit, you couldn’t have made the move you just did… coulda woulda shoulda
Will have to try to remember the lessons learned here, they will all be valuable in the future!!
Cheers
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The first can-opener led to the possibility of the second of course because it entirely changed the US strategy, which had to switch into high desperation mode. I would never have made the attempt on SUM if I hadn’t lost RUS and therefor would not have had the fleet in the vulnerable position, not to mention you probably wouldn’t have had a bomber in YAK, so it was all a snowball effect. Also you flew a bombing run over RUS last turn that had the AA hit, you couldn’t have made the move you just did… coulda woulda shoulda
Totally agree with all of this.
Will have to try to remember the lessons learned here, they will all be valuable in the future!!
It is refreshing to play someone with considerable skills who is also a really good sport and a humble player. You are the kind of person I would be happy to play again and again, win or lose. Thank you for your well-wishes, and I will see you from across the game-board again in the future (besides the league game going).
I would be happy to be a partner with you in a team game if the opportunity arises, as well. Haven’t played a team game in awhile.





