11L Playoffs Rd 1 - Gamerman (Axis) vs. Lucky Lindy (Allies+8)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    Man - 2 INF, ARM (Jpn)

    Should have deleted this


  • Britain turn 6

    Purchase

    36 IPC

    5 infantry
    2 fighters
    save 1 IPC

    Combat Moves

    BOR (empty) v infantry, tank (AUS)
    TRJ (artillery) v infantry, fighter (PER), fighter (IND)
    EGY (infantry) v infantry, bomber (LIB)

    dice

    TRJ
    A - infantry, 2 fighters
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (5, 2)
    D - artillery
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • TRJ taken with infantry

    EGY
    A - infantry, bomber
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • EGY held

    Noncombat Moves

    2 tanks from LIB to ALG
    bomber from EGY to CAU
    fighter from TRJ to CAU
    fighter from TRJ to RUS
    2 fighters from ALG to CAU
    3 infantry, 2 artillery, tank from PER to CAU
    3 infantry from IND to PER
    2 infantry from ALG to Z13
    2 transports, destroyer, ac, battleship from Z12 to Z13
    2 transports, fighter, 2 ac, battleship from Z7 to Z13
    2 infantry, 2 tanks from GBR to Z13

    Mobilize

    5 infantry, 2 fighters in GBR

    Income

    31 + 5 NO + 1 saved = 37

    11L_Pl1_LL(8)_v_Gamerman01_1941_06d.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I need you to declare what units are on what transports in Z13 (You have 2 that must have infantry and tank from GBr, but the other two could have one infantry each, or 2 on one)

    This could affect whether you could pick up one tank or two from Algeria, and what you could pick up elsewhere……
    Need you to declare before I do anything with Italy, because you are threatening various Italian holdings and it makes a difference how much you can pick up.


  • Two transports have one infantry each.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I6 with 20, buy 5 INF, ARM

    Combat moves -
    EUk - 2 INF, ART (EPl)

    NCM -
    EPl - 5 INF (Bul)
    Z28 - TP, 2 CA, BB (Z34)
    Cze - 4 INF, ART (Blk) 3 ARM (Ita)
    Ita - 2 FTR (Bul)
    Fra - AA (Ita)
    Ita - AA (Blk)

    Collect 15, 15 on hand

    11L_Pl1_LL(8)_v_Gamerman01_1941_06e.AAM


  • America turn 6

    Purchase

    America

    48 IPC

    6 infantry
    3 fighters

    China

    gets 1 infantry

    Combat Moves

    SUD (6 infantry, 4 fighters) v 4 fighters (Z38), 2 infantry, 4 fighters (Z46), 3 bombers (AUS), *support shot with battleship
    EGY (empty) v tank (LIB) blitz to TRJ
    Z37 (transport) v submarine (Z38)

    dice


  • SUM AA gun
    fighters
    DiceRolls: 8@1; Total Hits: 38@1: (6, 1, 1, 4, 5, 3, 5, 1)
    bombers
    DiceRolls: 3@1; Total Hits: 13@1: (5, 1, 2)


  • snakebit again by AA  :|

    SUM round 1
    A - 2 infantry, 5 fighters, 2 bombers, battleship
    DiceRolls: 2@1 5@3 3@4; Total Hits: 62@1: (1, 5)5@3: (6, 2, 5, 4, 3)3@4: (4, 4, 3)
    D - 6 infantry, 4 fighters
    DiceRolls: 6@2 4@4; Total Hits: 46@2: (2, 3, 1, 5, 5, 6)4@4: (6, 2, 5, 2)


  • America loses infantry, 3 fighters

    SUM round 2
    A - infantry, 2 fighters, 2 bombers
    DiceRolls: 1@1 2@3 2@4; Total Hits: 31@1: (2)2@3: (1, 2)2@4: (5, 4)
    D - 4 fighters
    DiceRolls: 4@4; Total Hits: 24@4: (6, 5, 4, 2)


  • SUM round 3
    A - infantry, 2 fighters
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (1, 4)
    D - fighter
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • By my estimation I lost a few too many aircraft…  :-(

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Sumatra taken, but at maximum cost!  UK income is up by 4, but she can ill afford to build much down there….
    Jap fleet can now start to be assertive again with all that American air gone…

    4/11 AA is really terrible, but you did get decent offense after that, and the Jap fighters under-performed…
    But, of course, you needed a much better result than you got to stay in the game…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @LuckyLindy:

    By my estimation I lost a few too many aircraft…   :-(

    Actually, you still ended up in the 60th percentile, a little below average.  Your good offense and my mediocre defense helped make up for the AA disaster.

    But I think you needed an above average result there to stay in the game.  Are you going to continue?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Could have been worse, too, though.  28% chance that you fail to take the islands at all.


  • That’s what I meant, needed it to turn out much better than that.  Yes, working on the noncombat moves.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, it did succeed so you have a build option in the Pacific with the UK, income is up by 4, and Jap income is down by 9.  Allies still making some noise.  Looking forward to seeing what you do with all that American fleet.


  • China Combat Moves

    none

    Noncombat Moves

    America

    AA gun from WCA to WUS
    AA gun from WCA to CUS
    fighter from SUM to Z49
    2 destroyers, ac from Z46 to Z49
    ac from Z46 to Z56
    fighter from Z64 to Z56
    submarine from Z38 to Z46
    fighter from LIB to RUS
    fighter from Z56 to Z49
    destroyer from Z56 to Z57
    transport from Z19 to Z55
    fighter from Z56 flies over Z59 and lands back in Z56.  the Americans have discovered the bad news, the entire menacing Japanese Navy lies just off California…  :-o

    China

    10 infantry from CHI to NIN

    Mobilize

    America

    3 fighters in Z56
    6 infantry in WUS

    China

    infantry in CHI

    Income

    36 + 10 NO = 46

    11L_Pl1_LL(8)_v_Gamerman01_1941_06f.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Pretty late - I’d better get to bed.  Probably moving tomorrow night.

Suggested Topics

  • 15
  • 34
  • 22
  • 27
  • 86
  • 84
  • 116
  • 55
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.9k

Users

40.7k

Topics

1.8m

Posts