Alsch91 vs jim010 alpha3 AAG40


  • Attacker loses 4 Inf
    Defense loses 5 Inf, 3 AA guns
    Retreat Epl forces to Nukr

    Non-coms

    1 Fig Nov to Rus
    1 Inf, 1 Art, 1 AA gun Nov to Arch
    3 AA guns Bel to Smo
    3 Inf Sukr to Nukr
    1 Inf Bry to Bel
    3 Arm Rus to Nukr
    3 Inf Bry to Nukr
    3 Inf Bry to Smo
    6 Inf Yen to Tim
    12 Inf, 2 AA guns Yak to Yen
    1 SS SZ 105 to SZ 103

    Place
    1 Inf Nov
    4 Inf, 4 Art, 1 Arm Rus

    Collect

    37 + 3 NO = 40 IPCs

    Oh also - for whatever reason - DOW on Italy.  :-D

    jim_vs_alsch91_3bRus.AAM

  • Customizer

    Japan

    Buys

    1 CV, 1 DD, 1 sb, 1 TT, 1 fht

    CM

    Sui to Kan
    1 inf, 1 art

    Kwe to Sze
    6 inf, 3 art

    Hop to She
    1 inf

    Kwe to Hop
    2 bmb

    Kwa to Fic
    1 inf

    Kwe to Yun
    1 inf

    Kwa to Yun
    4 fht, 1 tac

    sz36 to sz37
    1 sb, 1 fht, 1 tac

    Kwa to sz37
    1 fht, 1 tac

  • Customizer

    Battle of Sze
    6 inf, 3 art vs 1 inf

    att
    DiceInput ErrorThere was an error in your dice throw: “321” is not correct syntax.

    def
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • Customizer

    att
    DiceRolls: 3@1 6@2; Total Hits: 33@1: (4, 1, 4)6@2: (3, 3, 4, 1, 1, 4)

  • Customizer

    Battle of She
    1 inf, 2 bmb vs 1 inf

    att
    DiceRolls: 1@1 2@4; Total Hits: 21@1: (4)2@4: (1, 3)

    def
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • Customizer

    Battle of Yun
    1 inf, 4 fht, 1 tac vs 1 inf

    att
    DiceRolls: 1@1 4@3 1@4; Total Hits: 41@1: (1)4@3: (3, 4, 3, 5)1@4: (4)

    def
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • Customizer

    Battle of Kan
    1 inf, 1 art vs 1 inf

    att
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

    def
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • Customizer

    Battle of sz37
    1 sb, 2 fht, 2 tac vs 1 DD

    att
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (4)2@3: (1, 4)2@4: (5, 3)

    def
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Just in case you don’t know-
    Even if France declares war, Japan has to leave FIC alone if it wants to retain the trade NO.

  • Customizer

    NCM

    Cha to Sui
    6 inf, 1 art

    Jeh to Cha
    4 inf, 1 AA

    She to Kwa
    2 bmb

    Yun to Kwa
    4 fht, 1 tac

    sz37 to Kwa
    2 fht, 2 tac

    sz36 to sz43
    1 sb

    She to Sze
    1 mec, 1 tank

    sz6 to sz36
    1 CV, 1 DD

    Place

    sz6
    1 CV, 1 DD, 1 sb

    Jap
    1 fht

    Collect

    $47

  • Customizer

    @Alsch91:

    Just in case you don’t know-
    Even if France declares war, Japan has to leave FIC alone if it wants to retain the trade NO.

    Lovely.

    It seems vague.  Let me ask Krieghund.  If that is the case, I leave a man back.

  • Customizer

    In the meantime, map.

    jim_vs_alsch91_3cJap.AAM


  • From the original thread-

    10 IPCs if Japan is not at war with the United States, has not attacked French Indo-China, and has not made an unprovoked declaration of war against United Kingdom/ANZAC. Theme: Strategic resource trade with the United States.

    I could look further for a quote from Krieghund about it, but I know that FIC is off-limits as long as Japan wants those 10 IPCs and is at peace.


  • US 3

    54 IPCs

    2 DD (16)
    2 SS (12)
    2 TT (14)
    1 CA (12)

    save 0

    No Combat

    Non-coms

    1 DD, 1 BB, 2 CV, 1 Fig SZ 26 to SZ 54
    3 Fig Haw to SZ 54

    Place

    1 DD, 2 SS SZ 10
    1 DD, 1 CA, 2 TT SZ 101

    DOW on all Axis powers

    Collect
    52 + 25 NO = 77 IPCs


  • China 3

    12 IPCs

    4 Inf, save 0

    Combat

    3 Inf Tsi to She

    DiceRolls: 3@1; Total Hits: 13@1: (5, 1, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • She lwol

    Place
    1 Inf Yun
    1 Inf Sik
    2 Inf Tsi

    Collect
    4 IPCs


  • UK 3

    London has 28 IPCs

    2 Mech (8)
    1 Arm (6)
    2 SS (12)

    save 2

    Calcutta has 24 IPCs

    8 Inf (24)

    save 0


  • Mistake with purchases-

    London has 28,
    1 Mech (4)
    2 Arm (12)
    1 mIC (12)

    save 0

    Combat

    1 Mech, 1 Arm Egy to Irq
    3 Inf Cpr to Irq
    1 TT SZ 71 to SZ 80, take
    1 Inf, 1 Art Saf to Irq
    1 CA, 1 BB SZ 39 to SZ 80 for bombard

    1 Inf Shn to Sia (mt)

    1 Inf Hon to Ksi (mt)

    1 TT SZ 44 to SZ 20, take
    1 Inf Cel to For (mt)

    5 Inf, 2 Art Egy to Sud


  • Sia twol
    For twol
    Ksi lwol

    Irq

    Attack (4 Inf, 1 Art, 1 Mech, 1 Arm, 1 CA, 1 BB)
    DiceRolls: 4@1 2@2 2@3 1@4; Total Hits: 34@1: (5, 3, 6, 5)2@2: (5, 1)2@3: (1, 6)1@4: (3)

    Defense (3 Inf)
    DiceRolls: 3@2; Total Hits: 13@2: (2, 6, 5)

    Sud

    Attack (5 Inf, 2 Art)
    DiceRolls: 3@1 4@2; Total Hits: 23@1: (3, 3, 5)4@2: (2, 1, 6, 5)

    Defense (3 Inf, 1 Art)
    DiceRolls: 4@2; Total Hits: 04@2: (3, 3, 6, 4)


  • Irq twlo 1 Inf

    Sud R2
    DiceRolls: 3@1 4@2; Total Hits: 43@1: (2, 1, 3)4@2: (2, 1, 6, 2)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)

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