Scramble sz110?
11L Playoffs Rd 1 - Gamerman (Axis) vs. Lucky Lindy (Allies+8)
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Soviet turn 6
Purchase
20 IPC
3 infantry
2 tanks
save 1 IPCCombat Moves
ARC (infantry) v infantry, tank (RUS)
dice
ARC
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
ARC taken with infantry, tank
Noncombat Moves
8 infantry, AA gun from EUK to RUS
infantry from CAU to RUS
AA gun from RUS to NOV
4 tanks from RUS to CAU
submarine from Z27 to Z25Mobilize
3 infantry, tank in CAU
tank in RUSIncome
19 + 5 NO + 1 saved = 25
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J6 with 56, buy SS, 5 FTR
Combat moves -
Eve - INF, ART, ARM (Yak)
Bur - 6 INF, 2 ARM (Yun) INF, ART (Mad)
Ala - INF (Jpn)
Z60 - SS, 6 FTR (Z62) FTR (Man)Bur
Rolls: 6@1 2@2 2@3; Total Hits: 36@1: (4, 6, 1, 5, 3, 2)2@2: (2, 1)2@3: (6, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Z60
Rolls: 1@2 7@3; Total Hits: 41@2: (4)7@3: (4, 4, 5, 3, 3, 1, 3)
Rolls: 1@2; Total Hits: 11@2: (1) -
Sub lost
Eve
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 6)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Z28 - TP, DD, CA (Z32)
FIC - AA (Fuk) FTR (Z60)
Z59 - All (Z62) 6 FTR (Z60) INF, ARM (Jpn) on one transport
Iwo - INF (Jpn)
Yun - 5 INF (Hup)
Man - 2 INF, ARM (Jpn)Place 4 FTR (Sum)
Place FTR (Jpn)
Place SS (Z62)
Collect 52, 52 on hand -
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Britain turn 6
Purchase
36 IPC
5 infantry
2 fighters
save 1 IPCCombat Moves
BOR (empty) v infantry, tank (AUS)
TRJ (artillery) v infantry, fighter (PER), fighter (IND)
EGY (infantry) v infantry, bomber (LIB)dice
TRJ
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (5, 2)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (4) -
TRJ taken with infantry
EGY
A - infantry, bomber
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (3)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
EGY held
Noncombat Moves
2 tanks from LIB to ALG
bomber from EGY to CAU
fighter from TRJ to CAU
fighter from TRJ to RUS
2 fighters from ALG to CAU
3 infantry, 2 artillery, tank from PER to CAU
3 infantry from IND to PER
2 infantry from ALG to Z13
2 transports, destroyer, ac, battleship from Z12 to Z13
2 transports, fighter, 2 ac, battleship from Z7 to Z13
2 infantry, 2 tanks from GBR to Z13Mobilize
5 infantry, 2 fighters in GBR
Income
31 + 5 NO + 1 saved = 37
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I need you to declare what units are on what transports in Z13 (You have 2 that must have infantry and tank from GBr, but the other two could have one infantry each, or 2 on one)
This could affect whether you could pick up one tank or two from Algeria, and what you could pick up elsewhere……
Need you to declare before I do anything with Italy, because you are threatening various Italian holdings and it makes a difference how much you can pick up. -
Two transports have one infantry each.
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I6 with 20, buy 5 INF, ARM
Combat moves -
EUk - 2 INF, ART (EPl)NCM -
EPl - 5 INF (Bul)
Z28 - TP, 2 CA, BB (Z34)
Cze - 4 INF, ART (Blk) 3 ARM (Ita)
Ita - 2 FTR (Bul)
Fra - AA (Ita)
Ita - AA (Blk)Collect 15, 15 on hand
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America turn 6
Purchase
America
48 IPC
6 infantry
3 fightersChina
gets 1 infantry
Combat Moves
SUD (6 infantry, 4 fighters) v 4 fighters (Z38), 2 infantry, 4 fighters (Z46), 3 bombers (AUS), *support shot with battleship
EGY (empty) v tank (LIB) blitz to TRJ
Z37 (transport) v submarine (Z38)dice
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SUM AA gun
fighters
Rolls: 8@1; Total Hits: 38@1: (6, 1, 1, 4, 5, 3, 5, 1)
bombers
Rolls: 3@1; Total Hits: 13@1: (5, 1, 2) -
snakebit again by AAÂ :|
SUM round 1
A - 2 infantry, 5 fighters, 2 bombers, battleship
Rolls: 2@1 5@3 3@4; Total Hits: 62@1: (1, 5)5@3: (6, 2, 5, 4, 3)3@4: (4, 4, 3)
D - 6 infantry, 4 fighters
Rolls: 6@2 4@4; Total Hits: 46@2: (2, 3, 1, 5, 5, 6)4@4: (6, 2, 5, 2) -
America loses infantry, 3 fighters
SUM round 2
A - infantry, 2 fighters, 2 bombers
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (2)2@3: (1, 2)2@4: (5, 4)
D - 4 fighters
Rolls: 4@4; Total Hits: 24@4: (6, 5, 4, 2) -
SUM round 3
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (1, 4)
D - fighter
Rolls: 1@4; Total Hits: 11@4: (1) -
By my estimation I lost a few too many aircraft… :-(
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Sumatra taken, but at maximum cost!  UK income is up by 4, but she can ill afford to build much down there….
Jap fleet can now start to be assertive again with all that American air gone…4/11 AA is really terrible, but you did get decent offense after that, and the Jap fighters under-performed…
But, of course, you needed a much better result than you got to stay in the game…





