Ok Jimmy! I’m looking through.
G1 - think about switching a Mech Infantry with a regular in Normandy. Since you should win with 1 Infantry, it could be a Mech instead and save you a mobile unit. If you know the ones in France will die - why not let regular Infantry take a beating instead?
***I think you’re right, this is a better idea and a reason to not put only inf in NormandyI don’t think any aircraft need to be used in Yugoslavia - they can both make it to naval battles and/or France. I use the Fighter from Hungary in SZ112, and the Tac from Poland in France. I openly defy the AA in France - it’s only a 1 in 6 chance, and it teams with Armor to give you an extra 4 for three rounds… which means you should keep an extra Armor and possibly an Artillery, by my math. That offer is too good for me to pass up, even with the threat of the Tac getting shot down. And with the land units you’re bringing, the Yugo battle is a two-rounder and should result in two lost German Infantry regardless.
***the aircraft in Yugo were really superfluous, they just wound up there because there were few other options for them to fly to. The one in Poland originally went to 112, I think you’re right and sending it there is wiser than Yugo in order to further safeguard the fleet. I’m not sold on a 1 in 6 chance of hitting a plane over Paris, I certainly wouldn’t count on that aircraft making it. I’d rather keep the aircraft from hitting Paris in order to guarantee their usage in G2 and G3.SZ112 just added the Fighter from Hungary, which gives you 12 pips or two hits, meaning a better chance to keep your Sub.
SZs 110 and 106 look good. It would be a bad idea for Britain to scramble.
That’s why I would consider hitting 91 with 2 subs and just air on 110. This would be in the hope that UK scrambles. If they do, the first 2 casualties will be BB hit and CA, after that it’s aircraft and someone might be unwise enough to save the BB over a ftr.Noncom - I would have used the Armor in Poland in Yugo - it can get back next round in time for Sealion.
This was my original intention, the armor went to WGerm because I knew no armor would survive on the French coast and leaving it in Wgerm means it can be shipped out G2. However you’re probably right, and Germany can still load up 3 inf 3 art for G2 naval threats.UK1 - I’d take out the Italian Destroyer/Transport combo with a Brit Destroyer/Fighter/Tac Bomber. Then you have the flexibility to park your fleet elsewhere.
that dd is needed to block for the British fleet off Gibraltar however.Even though I commented earlier on a different UK purchase, 9 Infantry is smart.
Noncoms look reasonable to me.
ITA1 - yes, I would also kill off the British as you did, but if I were the British I wouldn’t have given you the targets. And are you saving S France for G2? I’d let Italy have it, personally, and collect on it the first turn, and get closer to your NO.
Are you saying to forgo the blocker in sz94? Can the UK fleet survive without it? If so then I agree and UK should have moved that dd with the fleet. I forgot SFrance, it wasn’t crucial to my plans so I skipped it on my board.OK! It was cool to go through your moves and think about them. I also know it’s good to get some feedback.
Thx for the feedback, I;ll go back through and edit my moves so they are smoother, I’ll make sure to update the stats too, but it’ll prolly take a day.
Worst Alpha Modifications
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Ugh, thats a punch in the guts. The only way to hit bmbs used to be the aa gun….now there is no way.
Aye. That’s the idea. You can even insulate yourself against facility AA Guns by bringing Tactical Bombers in to soak hits on “their” runs against a base so you could preserve your strategic bombers.
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@Cmdr:
Aye. That’s the idea. You can even insulate yourself against facility AA Guns by bringing Tactical Bombers in to soak hits on “their” runs against a base so you could preserve your strategic bombers.
That’s only if you bring both Tacs and Strats to attack a base, right? In SBRs against ICs, you can only have Strategic bombers so any AA hits will take out a strategic bomber.
By the way, how many of you SBR air or naval bases? How often? We don’t SBR very often, and when we do it’s always against ICs. I don’t think we have EVER SBRed an air or naval base. Never really see a reason to do so. Yeah, it would be nice to eliminate the repairing ability and extra move of a naval base or to eliminate the extra move and scrambling ability of an air base. I guess since we don’t end up doing a whole lot of SBRs, when we do we want to concentrate on the enemy’s production capabilities rather than the perks given by bases.
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Against England? I do it on Round 2 EVERYTIME. 2 Tacticals to the Airbase, 2 Strategics to the Complex. That way I have great odds of doing 12 damage to England and losing an 11 IPC tactical bomber.
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@Cmdr:
Against England? I do it on Round 2 EVERYTIME. 2 Tacticals to the Airbase, 2 Strategics to the Complex. That way I have great odds of doing 12 damage to England and losing an 11 IPC tactical bomber.
Do you do that before attacking the Royal Navy (paricularly SZ 110) so England can’t scramble? You know what? That’s a pretty good idea. I always want to sink the Royal Navy as Germany but have so much trouble because UK scrambles and I end up losing a lot of planes. Maybe better to go after the airbases first then attack the navy next round.
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@Cmdr:
Against England? I do it on Round 2 EVERYTIME. 2 Tacticals to the Airbase, 2 Strategics to the Complex. That way I have great odds of doing 12 damage to England and losing an 11 IPC tactical bomber.
Do you do that before attacking the Royal Navy (paricularly SZ 110) so England can’t scramble? You know what? That’s a pretty good idea. I always want to sink the Royal Navy as Germany but have so much trouble because UK scrambles and I end up losing a lot of planes. Maybe better to go after the airbases first then attack the navy next round.
No, the Royal navy is dead. I don’t need any fighters or bombers for France anymore, it’s a pushover and I usually get at least France and W. France without any aircraft help, sometimes if I feel high and mighty, I take S. France too.
It’s round 2 attack because I need the airforce for round 1. Smack the crud out of England on Round 2 so they can’t build as much and then pull out on round 3 so they get a nice, fat paycheck for you to take round 4. Since on Round 4 everyone can attack anyway, there’s no deterrant.
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When you SBR the industrial complex the aa gun rolls independently of the naval/air base aa gun. So when you SBR an IC you do risk your SB from being taken as a casualty
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@Cmdr:
No, the Royal navy is dead. I don’t need any fighters or bombers for France anymore, it’s a pushover and I usually get at least France and W. France without any aircraft help, sometimes if I feel high and mighty, I take S. France too.
It’s round 2 attack because I need the airforce for round 1. Smack the crud out of England on Round 2 so they can’t build as much and then pull out on round 3 so they get a nice, fat paycheck for you to take round 4. Since on Round 4 everyone can attack anyway, there’s no deterrant.
I see now. By round 4, even if the Russians do attack you have enough stuff along the border that they won’t get very far while you are finishing off England. Then on round 5, you have all those lovely British Pounds to spend and really focus your attention on the Red Menace.
So you don’t try to convoy raid them with your subs, right? Just pound their factories, let them spend money on repairs which of course means less on units, then collect a full income for you to take round 4. Good thinking! -
@Cmdr:
No, the Royal navy is dead. I don’t need any fighters or bombers for France anymore, it’s a pushover and I usually get at least France and W. France without any aircraft help, sometimes if I feel high and mighty, I take S. France too.
It’s round 2 attack because I need the airforce for round 1. Smack the crud out of England on Round 2 so they can’t build as much and then pull out on round 3 so they get a nice, fat paycheck for you to take round 4. Since on Round 4 everyone can attack anyway, there’s no deterrant.
I see now. By round 4, even if the Russians do attack you have enough stuff along the border that they won’t get very far while you are finishing off England. Then on round 5, you have all those lovely British Pounds to spend and really focus your attention on the Red Menace.
So you don’t try to convoy raid them with your subs, right? Just pound their factories, let them spend money on repairs which of course means less on units, then collect a full income for you to take round 4. Good thinking!Do neither on round 3. You want that pretty paycheck.
Then you can transport all those pretties back home.
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And in India, if you have to trade 3-5 aircraft to get it prior to USA coming into the war, it’s worth the investment! No England anywhere on the map = yummy!
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@Cmdr:
Ugh, thats a punch in the guts. The only way to hit bmbs used to be the aa gun….now there is no way.
Aye. That’s the idea. You can even insulate yourself against facility AA Guns by bringing Tactical Bombers in to soak hits on “their” runs against a base so you could preserve your strategic bombers.
Awesome, the best unit in the game…has the most movement, can hit sea and air, and rolls a 4…cannot be taken down! I think Larry needs to add more bmb’s then! Lets do 4 per country and see how many get shot down over the course of a game.
I am feeling totally lost because what I assume was a great game is turning into this pile of muck that smells awful and isnt pretty to look at.
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Actually, I like the bombers and AA Gun changes…I dont like all the units they took away from England it’s almost as if Larry WANTs England totally removed from the game before anyone can do anything to help them.
I’d, personally, take Alpha 2 but with the AA Gun changes.
@Cmdr:
Ugh, thats a punch in the guts. The only way to hit bmbs used to be the aa gun….now there is no way.
Aye. That’s the idea. You can even insulate yourself against facility AA Guns by bringing Tactical Bombers in to soak hits on “their” runs against a base so you could preserve your strategic bombers.
Awesome, the best unit in the game…has the most movement, can hit sea and air, and rolls a 4…cannot be taken down! I think Larry needs to add more bmb’s then! Lets do 4 per country and see how many get shot down over the course of a game.
I am feeling totally lost because what I assume was a great game is turning into this pile of muck that smells awful and isnt pretty to look at.
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@Cmdr:
Actually, I like the bombers and AA Gun changes…I dont like all the units they took away from England it’s almost as if Larry WANTs England totally removed from the game before anyone can do anything to help them.
I’d, personally, take Alpha 2 but with the AA Gun changes.
You know what, I tend to agree with you for the most part. Alpha +2 was a really good setup. I don’t like that they weakend France so much. There should be some British units in France and Normandy. Also, I still don’t like the wording of the new Soviet NO, but we won’t get into that again.
However, I do like the new AA Gun rules of Alpha+3. I also like the new Italian setup, mainly spreading out the fleet a little and putting both Italian fighters on the air base. I do like that Germany gets an extra bomber and tank, but I also agree that perhaps Sealion is somewhat too easy now. Just not sure how would be the best way to change that.
One other thing I DON"T like about Alpha+3 setup is losing 2 airbases for UK. Don’t really care about the one on Malta, but Gibraltar should definitely have an airbase. -
I totally agree with you,knp7765
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I’m good with keeping the extra bombers for Germany, Italy and England; Alpha +2; AA Gun Rules and Placements from Alpha +3; Technology Changes in Alpha +3
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@Axistiger13:
One other thing I DON"T like about Alpha+3 setup is losing 2 airbases for UK. Don’t really care about the one on Malta, but Gibraltar should definitely have an airbase.
I totally agree with you,knp7765
i also agree.
As for the Malta AB: not necessary but made the game more more interesting.
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The discussions leading up to when the Air Bases were removed was revolving around saving the Italian navy. I think that is why Larry took the two airbases off the Med.
Edit: I think it would have been better to add an Airbase to N. Italy in addition to the one in S. Italy and that would have accomplished saving the Italian fleets in SZ 95/97 as well without gimping England’s defense.
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@special:
@Axistiger13:
One other thing I DON"T like about Alpha+3 setup is losing 2 airbases for UK. Don’t really care about the one on Malta, but Gibraltar should definitely have an airbase.
I totally agree with you,knp7765
i also agree.
As for the Malta AB: not necessary but made the game more more interesting.
I agree too.
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@special:
@Axistiger13:
One other thing I DON"T like about Alpha+3 setup is losing 2 airbases for UK. Don’t really care about the one on Malta, but Gibraltar should definitely have an airbase.
I totally agree with you,knp7765
i also agree.
As for the Malta AB: not necessary but made the game more more interesting.
I believe historically, the Malta air base was more important and used more frequently than the air base in Gibraltar.