@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
11L Playoffs Rd 1 - Gamerman (Axis) vs. Lucky Lindy (Allies+8)
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Well, it’s always an option to play it over again afterwards, like “what if” you had realized you needed to block Bel with 3 infantry. I had been thinking about a re-play from that point, too, but then there’s “what if” you didn’t get an insane defense in Manchuria, and insane offense in Hupeh, and an insane defense in TrJ. Not that you were the only lucky one (off the top of my head I recall killing 2/3 infantry in 2 battles where you took 3 infantry against 1, which was somewhat fortunate for me - not on the insane level though :wink:)
No, probably the best thing for us is just to continue to play new games against each other after the two we’re playing…
I predict that you don’t make the Italian can-opener mistake for at least another year, though. -
If you have the American fighter on the UK carrier in Z7 at the end of US5, you should declare which carrier it is on (with UK fighter or not). It’s a good habit to get into, and you never know when it will become relevant. (Or you could place it on the map in such a way that it is clear)
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I thought that only would matter if I had two non-British fighters in a zone with more than one carrier. If it’s a British fighter on a carrier, it doesn’t matter what carrier its on if there is only one non-British fighter right?
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You’re right. The British fighter would be in the air on the UK’s next turn, so with only 1 guest fighter it wouldn’t matter.
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I5 with 15, buy 3 ARM
TrJ - ART (SAf) BB (Z32)
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (4)Let’s see how Rambo does against 20" guns and heavy Italian artillery… -
It sure has been a tough round for the allies!! :lol:
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Not so good. Apparently last round did deplete him.
NCM -
Ita - AA (Fra)
EPl - 2 INF, ART (Pol)
Bul - 5 INF (Blk) 2 FTR (Pol)
Fra - 2 INF (Ita)
Blk - 4 INF, ART (Ita)
Z34 - 2 CA (Z28)Collect 20, 20 on hand
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America turn 5
Purchase
America
56 IPC
fighter
ac
4 destroyersChina
gets 1 infantry
Combat Moves
Z50 (transport) v fighter (Z51)
Z60 (destroyer) v destroyer (Z53), 5 fighters (Z51)dice
Z60
A - destroyer, 5 fighters
Rolls: 1@2 5@3; Total Hits: 31@2: (3)5@3: (4, 4, 1, 3, 1)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (6) -
Z60 taken with destroyer, 5 fighters
Noncombat Moves
America
2 submarines, 2 destroyers, 2 ac, battleship from Z51 to Z38
fighter from Z50 to Z38
3 fighters from Z60 to Z38
2 fighters, ac, submarine, transport from Z56 to Z46
ac, 2 destroyers from Z51 to Z46
2 fighters from Z60 to Z46
fighter from CAR to Z56
fighter from Z7 to LIB
2 infantry from HAW to Z46
transport from Z12 to Z19
2 infantry, artillery, tank from ALG to LIB
AA gun from ECA to WCAChina
8 infantry from SIK to CHI
Mobilize
America
4 destroyers, ac, fighter in Z56
China
infantry in NIN
Income
38 + 10 NO = 48
Had to do that one fast, if somethings wrong just use the map unless its illegal.
Cheers
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ac, 2 destroyers from Z51 to Z46
1 from 51, 1 from 53, actually
Had to do that one fast, if somethings wrong just use the map unless its illegal.
Cheers
np
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3 bombers to Australia
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Yes bombers to AUS.
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G6 with 92, buy 9 INF, 6 ARM, 3 FTR (save 5)
Combat moves -
Ukr - 2 INF (Bul) ARM (BSt)
NWE - 2 INF, BMB (Fra)
Rus - SBR (Yak)
Bel - INF (EPl) INF, FTR (BSt) ARM (Arc)Rus AA
Rolls: 1@1; Total Hits: 01@1: (3) -
Rus SBR
Rolling 1:
(5)
NWE
Rolls: 2@1 1@4; Total Hits: 22@1: (1, 2)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2) -
Ukr
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Better to get 1 damage on SBR and get missed in the field!
Bel
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 4)2@3: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Soviet bomber gets shot down on a 1/9 and German bomber does 5 damage after not getting shot down on the 1/6. Nothing going right for the Allies. :|
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Yeah, like that!
Yak - BMB (Rus)
Kar - AA (Arc)
Ger - FTR (Bel)
Arc - INF (Kar)
EPl - 2 ARM (Arc) 2 INF, 4 ARM (BSt) 5 INF, ART (Pol) 5 ARM (Ger)
Pol - AA (EPl)
Fra - BMB (NWE) INF (Ger)
Sud - 3 INF, ART, ARM (Egy) ARM (Rho)
Z28 - TP (Z33)
EAf - ART (Rho)
Ita - 4 INF (Fra) INF (Blk)Place 5 INF, FTR (Fra)
Place 2 INF (Kar)
Place 2 INF, 6 ARM, 2 FTR (Ger)
Collect 55, 60 on hand -
How big does the loss of the Russian bomber loom now. Ugg.
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Soviet turn 6
Purchase
20 IPC
3 infantry
2 tanks
save 1 IPCCombat Moves
ARC (infantry) v infantry, tank (RUS)
dice
ARC
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)





