Jerc (Axis) vs. BBB (Allies), A3


  • NON COMBAT MOVES
    SCO > LON : Inf, Ftr
    z109> z106: Tr
    z111> z109: BB*
    z98 > z92 : AC, Cr, DD
    ALX > GIB : Inf, Art via Tr z98
    ALX > SUD : Arm
    EGY > SUD : Inf, Art, MInf
    SAF > RHO : 2Inf
    z71 > z81 : DD
    WIND> EPR : Inf
    ONT > QBC : Inf, Art
    IND > BUR : 5Inf. 2AA
    MAL > SHM : 3Inf

    PLACES NEW UNITS
    ENG : 9Ftr
    IND : 4Inf, Art

    COLLECT :
    London : 28 + 5NO + 1Saved = 34
    Calcutta : 12 + 1Saved = 17

    A3_Jvs.BBB_01fENG.AAM


  • Italy 1 - 10 IPCs

    PURCHASES
    -none (save 10)

    ATTACKS
    -all navy and NI bomber vs. sz92
    -2 f. vs. sz93
    -Tobruk vs. Alex
    -Libya vs. Tunisia
    -2 inf. (SI), 1 art. (NI), 1 tank (Alb) vs. Cairo
    -2 inf., 1 tank (NI) vs. SF

    SZ92
    DiceRolls: 2@2 2@3 2@4; Total Hits: 32@2: (4, 3)2@3: (1, 4)2@4: (1, 1)
    DiceRolls: 2@2 2@3 1@4; Total Hits: 12@2: (3, 4)2@3: (5, 4)1@4: (3)

    TUNISIA
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Tunisia taken with an art.

    SZ92
    DiceRolls: 2@2 2@3 2@4; Total Hits: 12@2: (5, 4)2@3: (6, 3)2@4: (5, 5)
    DiceRolls: 2@3 1@4; Total Hits: 02@3: (6, 4)1@4: (5)


  • SZ92
    DiceRolls: 2@2 2@3 2@4; Total Hits: 32@2: (5, 5)2@3: (1, 5)2@4: (1, 2)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (1)


  • I take that last hit on my sub… but can I? The hit was delivered by a plane. If I cannot, please delete 1 Italian dd in sz92 and replace with 1 Italian sub. Basic rules that I still struggle with, yeesh!

    SF
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (2)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)


  • Italy retreats back to NI.

    SZ93
    DiceRolls: 2@3; Total Hits: 12@3: (5, 2)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)


  • SZ93
    DiceRolls: 2@3; Total Hits: 12@3: (4, 3)
    DiceRolls: 1@3; Total Hits: 11@3: (3)

    ALEX
    DiceRolls: 3@1 2@2 1@3; Total Hits: 23@1: (1, 6, 1)2@2: (4, 6)1@3: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    CAIRO
    DiceRolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (1, 1)1@3: (5)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)


  • NC
    -all surviving air to SI
    -1 art. from NI to Yugo
    -2 Albanian inf. activate Bulgaria
    -1 inf. from ISO to Ethiopia
    -4 inf. from SI to NI

    COLLECTS
    10 + 14 (tt) + 5 (bonus: no allied warships in med) = 29 IPCs

    A3_Jvs.BBB_01gITALY.AAM


  • @Jercules:

    I take that last hit on my sub… but can I? The hit was delivered by a plane. If I cannot, please delete 1 Italian dd in sz92 and replace with 1 Italian sub. Basic rules that I still struggle with, yeesh!

    Subs never hit planes, planes can hit sub only if a DD is present.
    I didn’t look close (to ugly to see z92 not defending…) but I understand at the last round UK didn’t have a DD… so the hit from UK’s plane can’t be allocated to a Italian sub.

    So, I’ll replace a DD by a Sub… which is better IMO BTW… a sub can cross GIB even if it hold by ennemy.


  • ANZAC 1- Entrenching too…

    PURCHASES (20)
    2Inf(6) + Art (4) = 10, save 0

    COMBAT MOVES
    None

    NON COMBAT MOVES
    As per map…

    PLACES NEW UNITS
    NSW : 2Inf, Art

    COLLECT : 14 + 5(NO) + 0Saved = 19

    France 1… as per map.

    A3_Jvs.BBB_01zFRA.AAM


  • Germany 2 - 67 IPCs

    PURCHASES
    -10 art. (40)
    -1 trans. (7)
    -2 fighters (20)

    ATTACKS
    -2 inf. (WG), 1 art. (Paris) vs. H/B
    -2 art. (Paris) vs. WFrance
    -2 mech. (Paris), 2 tac. (WG) vs. SF
    -1 f., 1 tac. (sz112), 2 bombers (WG) strat. bomb London
    (interceptor decision required)

    NORMANDY
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    SF
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (4, 4)2@3: (2, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    H/B
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (4, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • So I await your decision as to how many interceptors you wish to allocate for London.

    A3_Jvs.BBB_02aGER.AAM


  • @Jercules:

    So I await your decision as to how many interceptors you wish to allocate for London.

    Yes all 4 ftr intercepts


  • Alright, the dogfight over London (attacker, then defender):

    DiceRolls: 4@1; Total Hits: 14@1: (3, 5, 5, 1)
    DiceRolls: 4@1; Total Hits: 04@1: (5, 3, 3, 6)


  • So one interceptor down (I assumed you’d want to lose the French fighter. If not, just change it in R2).

    Both strats go after the IC, the 1 tac. goes after the airbase.

    AA GUNS (s,s,t)
    DiceRolls: 3@1; Total Hits: 03@1: (5, 4, 3)


  • IC DAMAGE
    DiceRolls: 2@6; Total Hits: 22@6: (3, 3)+4

    AB DAMAGE
    DiceRolls: 1@6; Total Hits: 11@6: (2)


  • NC
    -2 SF tacs land in WG
    -2 strat bombers land in WG
    -f., tac. from strat bombing land in sz112
    -1 inf., 1 art. from Norway to Poland via transport
    -all land in G to Poland
    -all Paris land to G (8 2-move units)
    -all Yugo tanks to Hungary
    -all other Yugo land to Romania
    -1 tac. from SI to Cairo
    -1 tac., 2 f. from WG to Cairo
    -2 inf. from Finland to Norway

    PLACEMENTS
    -1 trans. in sz112
    -2 f. in WG
    -10 art. in G

    COLLECTS
    10 (bonuses: no war with USSR + Norway & Denmark) + 43 (tt) = 53 IPCs

    A3_Jvs.BBB_02aGER.AAM


  • RUSSIA 2 - Fight back those misguided Emperor’s fouls!

    PURCHASES (37)
    7Inf(21) + 4Art(16) = 37, save 0

    COMBAT MOVES
    #1 Jehol (empty)
    BUY : Inf

    #2 Manchuria (empty)
    BUY : Inf

    #3 Amur (10Inf, AA)
    BURY: 18Inf
    YAK : Ftr, Tac
    ULA : Inf

    #3 Amur
    AA Gun
    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)


  • #3 Amur
    ATT : 19Inf, Ftr, Tac
    DiceRolls: 19@1, 1@3 1@4; Total Hits: 419@1,: (1, 6, 2, 4, 4, 5, 6, 3, 4, 5, 4, 2, 4, 6, 6, 2, 6, 6, 1)1@3: (3)1@4: (3)
    DEF : 10Inf, AA
    DiceRolls: 10@2; Total Hits: 410@2: (2, 5, 4, 4, 1, 2, 6, 1, 5, 6)


  • I take you use AA as Casualty

    #3 Amur - Round 2
    ATT : 15Inf, Ftr, Tac
    DiceRolls: 15@1, 1@3 1@4; Total Hits: 215@1,: (4, 3, 4, 4, 5, 5, 2, 6, 4, 4, 5, 3, 1, 2, 5)1@3: (6)1@4: (4)
    DEF : 7Inf
    DiceRolls: 7@2; Total Hits: 17@2: (5, 1, 4, 3, 3, 3, 6)

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