11L Playoffs Rd 1 - Gamerman (Axis) vs. Lucky Lindy (Allies+8)


  • I some how did not see that your tank could get to BEL or I would have put three infantry there (oops, newbie mistake).  This is going to get interesting.

    So even though the rest of the attacks went poorly, the one that mattered most went perfectly. :|  I guess I would be feeling pretty good if I wasn’t going to lose Moscow.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @LuckyLindy:

    I some how did not see that your tank could get to BEL or I would have put three infantry there (oops, newbie mistake).  This is going to get interesting.

    So even though the rest of the attacks went poorly, the one that mattered most went perfectly. :|  I guess I would be feeling pretty good if I wasn’t going to lose Moscow.

    I hesitated to even make the attack (which I didn’t notice until Italy’s turn), because I don’t want anyone to say I won on a tricky, gamey can opener.  But this is a playoff, and not a time to pull punches.  Yes, the one attack that really mattered went well.  Although your valiant infantry hit 50% of the time, it didn’t hit when it mattered.  You could have stopped it at the price of 1 American bomber, but since I won that coin flip, Moscow and its 32 IPC’s are mine.

    I felt I was in the driver’s seat despite the hurt you’re putting on Japan…  But it’s certainly your right to disagree.  Not that it matters, because as it stands now I can take Moscow easily with 8 tanks and I do believe this game is over.  I guess your luck failed you on the battle that mattered most, even as you had ridiculous luck in Manchuria, Hupeh, and TrJ…  :|

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    You could have stopped it at the price of 1 American bomber

    (if Bel was cleared and not taken)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    But “seeing things” is part of the game.  JWW let me have it in South Africa, smashing all my bombers on a tricky attack from Z35 I hadn’t seen.  I remember back learning the Classic game in the early 90’s, when seeing or failing to see possibilities often won and lost games…  It’s rare that it does now

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And after making that Italian move, I went and checked on my chess games and saw I pulled a real boner…  3 pawns and a rook vs. 1 pawn and a rook, and I gave away my rook by allowing him to check me with my rook behind…  happens to everybody.  It’s part of game-playing, and sometimes the boners are game-losing…  :oops:


  • Maybe you will get another bad luck result when you attempt to take Moscow…  :wink:  here’s hoping.

    America turn 4

    Purchase

    America

    48 IPC

    submarine
    transport
    ac
    2 fighters

    save 1 IPC

    China

    gets 2 infantry

    Combat Moves

    America

    PHI (empty) v infantry (CAR)

    China

    none

    Noncombat Moves

    America

    4 destroyers, ac from Z56 to Z51
    destroyer from Z53 to Z60
    2 submarines, 2 ac, battleship, 4 fighters from Z53 to Z51
    fighter from Z56 to CAR
    fighter from Z56 to Z12
    infantry, artillery from GBR to ALG
    destroyer from Z55 to Z53
    2 fighters from YUN to Z56
    3 bombers from ECA to MID

    China

    all infantry to SIK

    Mobilize

    America

    submarine, transport, ac, 2 fighters in Z56

    China

    2 infantry in CHI

    Income

    40 + 15 NO + 1 saved = 56

    11L_Pl1_LL(8)_v_Gamerman01_1941_04f.AAM



  • @Gamerman01:

    @LuckyLindy:

    I some how did not see that your tank could get to BEL or I would have put three infantry there (oops, newbie mistake).  This is going to get interesting.

    So even though the rest of the attacks went poorly, the one that mattered most went perfectly. :|  I guess I would be feeling pretty good if I wasn’t going to lose Moscow.

    I hesitated to even make the attack (which I didn’t notice until Italy’s turn), because I don’t want anyone to say I won on a tricky, gamey can opener.  But this is a playoff, and not a time to pull punches.  Yes, the one attack that really mattered went well.  Although your valiant infantry hit 50% of the time, it didn’t hit when it mattered.  You could have stopped it at the price of 1 American bomber, but since I won that coin flip, Moscow and its 32 IPC’s are mine.

    I felt I was in the driver’s seat despite the hurt you’re putting on Japan…  But it’s certainly your right to disagree.  Not that it matters, because as it stands now I can take Moscow easily with 8 tanks and I do believe this game is over.  I guess your luck failed you on the battle that mattered most, even as you had ridiculous luck in Manchuria, Hupeh, and TrJ…  :|

    Allies are in big big trouble thats for sure.  Too bad that it came down to a coin flip but a good lesson.  :|

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @LuckyLindy:

    Maybe you will get another bad luck result when you attempt to take Moscow…  :wink:  here’s hoping.

    That’s the spirit.  Two 1-2 percenters have gone against me already in 4 short rounds, so why not 1 more?  I’m gonna have to send in enough tanks to get 99% odds because if I only have 90% odds and fail, it will drive me crazy.


  • True, if you made that attack and failed, it would almost certainly be game over!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, I don’t think that would be game over, but we should slow down the talk and keep this game moving.
    Working on G5 now

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You meant fighters from Yun to 51, not 56

  • 25 24 23 22 15 11 10 Official Q&A Mod

    G5 with 52, buy 9 INF, 5 ARM

    Combat moves -
    Rus - 8 ARM, FTR (BSt)
    Kar - 6 INF, ART (BSt)
    Rho - INF, ART (Z32) ARM (EAf)
    Arc - 3 ARM (BSt)
    EPl - 2 INF, BMB (Pol)
    Bul - 2 INF (Pol) BMB (Fra)

    RhoDiceRolls: 2@2 1@3; Total Hits: 12@2: (1, 6)1@3: (6)DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Rus AADiceRolls: 1@1; Total Hits: 01@1: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    RusDiceRolls: 9@3; Total Hits: 49@3: (1, 1, 6, 5, 1, 5, 1, 6, 4)DiceRolls: 6@2; Total Hits: 36@2: (2, 1, 2, 4, 6, 5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Rus2DiceRolls: 6@3; Total Hits: 26@3: (6, 6, 5, 3, 1, 6)DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    BulDiceRolls: 2@1 1@4; Total Hits: 12@1: (2, 2)1@4: (2)DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    KarDiceRolls: 5@1 2@2; Total Hits: 05@1: (5, 4, 5, 4, 4)2@2: (4, 4)DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Kar2DiceRolls: 5@1 2@2; Total Hits: 25@1: (3, 3, 1, 5, 1)2@2: (3, 5)DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    EPlDiceRolls: 2@1 1@4; Total Hits: 12@1: (5, 1)1@4: (6)DiceRolls: 1@2; Total Hits: 01@2: (6)

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