Wheatbeer (axis) vs vance (allies) G40 A3

  • 17

    sik cwlo 1 tank (not taken)

    YUN

    A 10 inf, 2 art, 3 fig, 3 tact

    DiceRolls: 8@1 4@2 3@3 3@4; Total Hits: 78@1: (2, 6, 4, 5, 2, 2, 6, 4)4@2: (3, 1, 1, 1)3@3: (1, 4, 4)3@4: (2, 4, 3)

    D 13 inf

    DiceRolls: 13@2; Total Hits: 113@2: (2, 3, 4, 3, 3, 6, 4, 6, 3, 4, 6, 6, 3)

  • 17

    YUN r2

    A 9 inf, 2 art, 3 fig, 3 tact

    DiceRolls: 7@1 4@2 3@3 3@4; Total Hits: 67@1: (4, 2, 6, 3, 2, 2, 4)4@2: (1, 1, 6, 1)3@3: (2, 4, 5)3@4: (4, 5, 2)

    D 6 inf

    DiceRolls: 6@2; Total Hits: 16@2: (2, 4, 4, 6, 5, 6)

  • 17

    bad luck on defense for China

    yun twlo 2 inf

    fic walk in

    I will probably need OOL for SZ36

  • 17

    SZ36

    A 2 sub, 2 dest, 2 cru, 2 bsh, 7 fig, 5 tact, 5 carrier

    DiceRolls: 4@2 2@3 2@4 7@3 5@4; Total Hits: 94@2: (6, 2, 1, 6)2@3: (4, 5)2@4: (5, 5)7@3: (1, 3, 5, 4, 4, 5, 1)5@4: (2, 6, 4, 4, 1)

    D 2 dest, 3 cru, 3 carrier, 5 fig, 1 tact

    DiceRolls: 2@2 3@3 3@2 5@4 1@3; Total Hits: 52@2: (4, 6)3@3: (1, 4, 4)3@2: (1, 4, 3)5@4: (1, 5, 6, 1, 1)1@3: (6)

  • 17

    I am taking damage to my 2 bsh and 3 of my carriers.

  • 17

    I don’t want to assume your OOL since your planes have no safe landing zone if you damage your carriers.


  • Can’t they land in french indo china?

  • 17

    Japan seized it this turn and all combat is simultaneous, I don’t think that is possible.

  • 17

    The rules say the planes attempts to land occur at the start of NCM before the acting player does his/her NCM.

  • 17

    *attempt

  • 17

    “Air units based on a defending carrier must land on the same carrier if possible after the battle.  If that carrier is destroyed or damaged in combat, they must try to land on a different friendly carrier in the same sea zone, move one space to a friendly carrier or territory, or be destroyed.  This movement occurs during the Noncombat Movement phase, before the acting player makes any noncombat movements” (pg. 29)

  • 17

    If you thought the planes could land in FIC whether or not Japan invaded FIC, I guess I can cancel my invasion of FIC.

    I would point out though, it wouldn’t make any sense for the planes to land during combat since they would then be defending twice, once at sea and once at land.


  • OK I see now that you can take FIC (Yikes!).  How about if you roll and I will call OOL.


  • OK so for that first roll I will lose 2 destroyers, 3 cruisers, 1 carrier, 1 tac, 1 ANZAC fig.  That makes 9 I think.

  • 17

    SZ36

    A 2 sub, 2 dest, 2 cru, 2 damaged bsh, 7 fig, 5 tact, 3 damaged carrier, 2 carrier

    DiceRolls: 4@2 2@3 2@4 7@3 5@4; Total Hits: 144@2: (1, 3, 1, 3)2@3: (4, 4)2@4: (2, 6)7@3: (6, 3, 1, 2, 3, 1, 3)5@4: (1, 3, 1, 1, 3)

    D 2 carrier, 4 fig

    DiceRolls: 2@2 4@4; Total Hits: 22@2: (5, 5)4@4: (2, 5, 6, 3)

  • 17

    no need for OOL for round 2 … that was overkill


  • LOL

  • 17

    sz36 cwol
    2 bsh damaged , 5 carrier damaged

  • 17

    NCM:
    4 fig, 2 tact SZ36 >> kwa
    3 fig, 3 tact SZ36 >> ksi
    3 fig, 3 tact yun >> ksi
    1 dest SZ6 >> SZ36
    1 aa gun kwe >> yun
    2 mech, 1 tank ksu >> yun
    1 strat sik >> kwa

    Mobilize:
    2 sub, 1 dest SZ19
    2 inf, 2 fig jap

    Collect 51 IPC

    wheatbeer vs vance 4cJapan.AAM


  • ….and I can’t even remember why I staged everything off Wake instead of Midway.

    USA 4

    PURCHASE & REPAIR
    6 Bmb
    save 5
    77 total

    COMBAT MOVES
    SBR Japan
    4 Bmb from Western US
    1 Bmb from Wake
    AADiceRolls: 5@1; Total Hits: 25@1: (5, 1, 3, 5, 1)

    Iwo Jima (1 inf)
    6 inf, 3 art, 1 mech, 2 armor from Wake via 6tt z31 to z17
    bombard with 4 carriers, 1 battleship
    bombardDiceRolls: 4@3, 1@4; Total Hits: 24@3,: (1, 4, 6, 5)1@4: (1)
    aDiceRolls: 2@1, 6@2, 2@3; Total Hits: 32@1,: (6, 4)6@2,: (5, 5, 2, 3, 3, 6)2@3: (1, 1)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    z36 revenge
    1 sub from z45
    aDiceRolls: 1@2; Total Hits: 11@2: (2)
    dDiceRolls: 2@1, 3@2, 7@2, 2@4; Total Hits: 62@1,: (2, 5)3@2,: (6, 5, 5)7@2,: (2, 1, 2, 4, 5, 3, 1)2@4: (3, 4)

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