edited two planes from russia to volgograd. please use second post
Wheatbeer (axis) vs vance (allies) G40 A3
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No problem, just making sure. Working on Japan
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Japan 4
Buy (46/46)
2 sub
1 dest
2 inf
2 figCM:
SIK (+SHE)
1 tank hop blitz through she >> sik
1 strat kwaYUN
8 inf, 1 art kwe
2 inf, 1 art shn
3 fig, 3 tact kwaFIC
1 inf shnSZ36
2 sub, 2 dest, 2 cru, 1 bsh, 2 carrier, 4 fig SZ6
1 tact jap
3 carrier, 1 tact, 1 bsh SZ20
3 fig, 3 tact ksi -
SIK
A 1 tank, 1 strat
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)D 1 fig
Rolls: 1@4; Total Hits: 11@4: (4) -
sik cwlo 1 tank (not taken)
YUN
A 10 inf, 2 art, 3 fig, 3 tact
Rolls: 8@1 4@2 3@3 3@4; Total Hits: 78@1: (2, 6, 4, 5, 2, 2, 6, 4)4@2: (3, 1, 1, 1)3@3: (1, 4, 4)3@4: (2, 4, 3)D 13 inf
Rolls: 13@2; Total Hits: 113@2: (2, 3, 4, 3, 3, 6, 4, 6, 3, 4, 6, 6, 3) -
YUN r2
A 9 inf, 2 art, 3 fig, 3 tact
Rolls: 7@1 4@2 3@3 3@4; Total Hits: 67@1: (4, 2, 6, 3, 2, 2, 4)4@2: (1, 1, 6, 1)3@3: (2, 4, 5)3@4: (4, 5, 2)D 6 inf
Rolls: 6@2; Total Hits: 16@2: (2, 4, 4, 6, 5, 6) -
bad luck on defense for China
yun twlo 2 inf
fic walk in
I will probably need OOL for SZ36
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SZ36
A 2 sub, 2 dest, 2 cru, 2 bsh, 7 fig, 5 tact, 5 carrier
Rolls: 4@2 2@3 2@4 7@3 5@4; Total Hits: 94@2: (6, 2, 1, 6)2@3: (4, 5)2@4: (5, 5)7@3: (1, 3, 5, 4, 4, 5, 1)5@4: (2, 6, 4, 4, 1)D 2 dest, 3 cru, 3 carrier, 5 fig, 1 tact
Rolls: 2@2 3@3 3@2 5@4 1@3; Total Hits: 52@2: (4, 6)3@3: (1, 4, 4)3@2: (1, 4, 3)5@4: (1, 5, 6, 1, 1)1@3: (6) -
I am taking damage to my 2 bsh and 3 of my carriers.
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I don’t want to assume your OOL since your planes have no safe landing zone if you damage your carriers.
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Can’t they land in french indo china?
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Japan seized it this turn and all combat is simultaneous, I don’t think that is possible.
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The rules say the planes attempts to land occur at the start of NCM before the acting player does his/her NCM.
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*attempt
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“Air units based on a defending carrier must land on the same carrier if possible after the battle. If that carrier is destroyed or damaged in combat, they must try to land on a different friendly carrier in the same sea zone, move one space to a friendly carrier or territory, or be destroyed. This movement occurs during the Noncombat Movement phase, before the acting player makes any noncombat movements” (pg. 29)
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If you thought the planes could land in FIC whether or not Japan invaded FIC, I guess I can cancel my invasion of FIC.
I would point out though, it wouldn’t make any sense for the planes to land during combat since they would then be defending twice, once at sea and once at land.
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OK I see now that you can take FIC (Yikes!). How about if you roll and I will call OOL.
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OK so for that first roll I will lose 2 destroyers, 3 cruisers, 1 carrier, 1 tac, 1 ANZAC fig. That makes 9 I think.
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SZ36
A 2 sub, 2 dest, 2 cru, 2 damaged bsh, 7 fig, 5 tact, 3 damaged carrier, 2 carrier
Rolls: 4@2 2@3 2@4 7@3 5@4; Total Hits: 144@2: (1, 3, 1, 3)2@3: (4, 4)2@4: (2, 6)7@3: (6, 3, 1, 2, 3, 1, 3)5@4: (1, 3, 1, 1, 3)D 2 carrier, 4 fig
Rolls: 2@2 4@4; Total Hits: 22@2: (5, 5)4@4: (2, 5, 6, 3) -
no need for OOL for round 2 … that was overkill
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LOL





