Wheatbeer (axis) vs vance (allies) G40 A3

  • 17

    NCM:
    5 tact SZ114 >> pol
    2 strat fin >> nor
    2 fig SZ110 >> pol
    1 bsh, 1 carrier SZ110 >> SZ112
    1 cru SZ110 >> SZ125
    2 tank uk load trans SZ110 >> SZ112 unload nor
    3 trans SZ110 >> SZ112 load 5 inf, 1 art wgr unload nor
    2 trans SZ110 >> SZ112
    10 inf rom >> epl
    6 inf, 1 aa gun hun >> epl
    16 inf, 4 mech, 4 art, 4 tank, 5 aa gun pol >> epl
    7 inf, 7 art ger >> pol

    Mobilize:
    2 dest SZ112
    3 inf uk
    6 inf, 4 art ger
    6 inf, 4 art wgr

    Collect 59 - 3 = 56 IPC

    wheatbeer vs vance 4aGermany.AAM


  • USSR 4

    PURCHASE & REPAIR
    9 inf
    3 art
    2 mech
    47 total

    COMBAT MOVES
    Bessarabia (walk in)
    1 inf from north Ukraine

    NONCOMBAT MOVES
    Bryansk
    5 art, 2 inf from North Ukraine
    3 art from South Ukraine
    1 art, 4 inf from Russia
    1 fig, 1 tac from Novgorod

    South Ukraine
    1 AA, 4 inf from North Ukraine

    Novgorod
    1 inf from Baltic states

    Amur
    6 inf from Buryatia
    1 AA, 2 inf from Siberia

    Novosibersk
    6 inf from Timguska

    MOBILIZE UNITS
    3 inf in Novgorod
    3 inf in South Ukraine
    3 inf, 3 art, 2 mech in Russia

    COLLECT INCOME
    USSR 4 = 38(territories) +3(finland) -0(convoy damage) = 41IPCs

    wheatbeer vs vance 4bUSSR.AAM

  • 17

    Did you decide not to retake BES?

    It’s still Italian with no invader on the map.


  • I thought about Bes, but then I figured it would just waste 1 inf so I left it be.


  • I guess I forgot  to delete it from the list sorry.

  • 17

    No problem, just making sure.  Working on Japan

  • 17

    Japan 4

    Buy (46/46)
    2 sub
    1 dest
    2 inf
    2 fig

    CM:

    SIK (+SHE)
    1 tank hop blitz through she >> sik
    1 strat kwa

    YUN
    8 inf, 1 art kwe
    2 inf, 1 art shn
    3 fig, 3 tact kwa

    FIC
    1 inf shn

    SZ36
    2 sub, 2 dest, 2 cru, 1 bsh, 2 carrier, 4 fig SZ6
    1 tact jap
    3 carrier, 1 tact, 1 bsh SZ20
    3 fig, 3 tact ksi

  • 17

    SIK

    A 1 tank, 1 strat

    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)

    D 1 fig

    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 17

    sik cwlo 1 tank (not taken)

    YUN

    A 10 inf, 2 art, 3 fig, 3 tact

    DiceRolls: 8@1 4@2 3@3 3@4; Total Hits: 78@1: (2, 6, 4, 5, 2, 2, 6, 4)4@2: (3, 1, 1, 1)3@3: (1, 4, 4)3@4: (2, 4, 3)

    D 13 inf

    DiceRolls: 13@2; Total Hits: 113@2: (2, 3, 4, 3, 3, 6, 4, 6, 3, 4, 6, 6, 3)

  • 17

    YUN r2

    A 9 inf, 2 art, 3 fig, 3 tact

    DiceRolls: 7@1 4@2 3@3 3@4; Total Hits: 67@1: (4, 2, 6, 3, 2, 2, 4)4@2: (1, 1, 6, 1)3@3: (2, 4, 5)3@4: (4, 5, 2)

    D 6 inf

    DiceRolls: 6@2; Total Hits: 16@2: (2, 4, 4, 6, 5, 6)

  • 17

    bad luck on defense for China

    yun twlo 2 inf

    fic walk in

    I will probably need OOL for SZ36

  • 17

    SZ36

    A 2 sub, 2 dest, 2 cru, 2 bsh, 7 fig, 5 tact, 5 carrier

    DiceRolls: 4@2 2@3 2@4 7@3 5@4; Total Hits: 94@2: (6, 2, 1, 6)2@3: (4, 5)2@4: (5, 5)7@3: (1, 3, 5, 4, 4, 5, 1)5@4: (2, 6, 4, 4, 1)

    D 2 dest, 3 cru, 3 carrier, 5 fig, 1 tact

    DiceRolls: 2@2 3@3 3@2 5@4 1@3; Total Hits: 52@2: (4, 6)3@3: (1, 4, 4)3@2: (1, 4, 3)5@4: (1, 5, 6, 1, 1)1@3: (6)

  • 17

    I am taking damage to my 2 bsh and 3 of my carriers.

  • 17

    I don’t want to assume your OOL since your planes have no safe landing zone if you damage your carriers.


  • Can’t they land in french indo china?

  • 17

    Japan seized it this turn and all combat is simultaneous, I don’t think that is possible.

  • 17

    The rules say the planes attempts to land occur at the start of NCM before the acting player does his/her NCM.

  • 17

    *attempt

  • 17

    “Air units based on a defending carrier must land on the same carrier if possible after the battle.  If that carrier is destroyed or damaged in combat, they must try to land on a different friendly carrier in the same sea zone, move one space to a friendly carrier or territory, or be destroyed.  This movement occurs during the Noncombat Movement phase, before the acting player makes any noncombat movements” (pg. 29)

  • 17

    If you thought the planes could land in FIC whether or not Japan invaded FIC, I guess I can cancel my invasion of FIC.

    I would point out though, it wouldn’t make any sense for the planes to land during combat since they would then be defending twice, once at sea and once at land.

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