Scramble sz110?
11L Playoffs Rd 1 - Gamerman (Axis) vs. Lucky Lindy (Allies+8)
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Arc
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (4) -
OK, feeling better with those lucky results, and with the hard hits you took with America on game 1 vs. the weaselly Italians…
NCM -
BSt - ART, 5 ARM (Kar) FTR (Bul) 6 INF, 3 ARM, AA (Pol) 3 ARM (Ger)
Pol - INF (Bul) 6 INF, AA (Ger) BMB (Arc)
Z32 - INF, ART (TrJ)
Egy - 3 INF, ART (TrJ)
Ger - 3 INF (Fra)
Sud - ARM (WAf)
Fra - BMB (Nwy)Place 6 INF (Fra)
Place 4 INF, ART, 5 ARM (Ger)
Collect 52, 52 on hand -
Soviet turn 4
Purchase
27 IPC
9 infantry
Combat Moves
ARC (infantry) v 2 infantry (BEL), bomber (CHI)
KAR (empty) v infantry (BEL)
EPL (empty) v tank (BEL) blitz to EUK
BUL (empty) v infantry (UKR)
TRJ (empty) v infantry (PER)dice
ARC
A - 2 infantry, bomber
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 5)1@4: (1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
ARC taken with 2 infantry, bomber
Noncombat Moves
3 tanks from RUS to CAU
bomber from ARC to CAU
infantry from IND to BUR
AA gun from PER to CAU
AA gun from CAU to RUS
6 infantry, artillery, AA gun from UKR to EUK
5 infantry from BEL to EUK
AA gun from BEL to ARC
4 infantry from CAU to EUK
infantry from EUK to EPL
2 tanks from BEL to EUK
2 tanks from BEL to KAZ
tank from RUS to KAZ
bomber from ARC to CAU
submarine from Z13 to Z17Mobilize
4 infantry in CAU
5 infantry in RUSIncome
27 + 5 NO = 32
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Change that Mobilization to:
6 infantry in RUS
3 infantry in CAU -
J4 with 57, buy 5 INF, 7 SS
Combat moves -
Bur - INF, ART (Aus) INF (NGu) CA (Z39) 2 INF (FIC)
Rolls: 3@1 2@2 1@3; Total Hits: 23@1: (5, 2, 2)2@2: (2, 4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3) -
FIC - INF, AA (Aus) FTR (Z48)
Z37 - DD (Z48)
Z61 - DD (Z50) 2 CV, 3 FTR (Z48) 2 SS, DD, CV, BB, 2 FTR (Z62)
Sui - 5 INF (Man)
Kia - 2 INF (Man) INF, ARM (Jpn)
Fuk - 3 INF, ARM (Jpn) FTR (Z62)Place INF, 7 SS (Jpn)
Place 4 INF (Sum)
Collect 54, 54 on hand -
Should say ONE infantry from Man to Kia, not 2
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Oops - and no fighter to Kia
(Map is right) -
Britain turn 4
Purchase
27 IPC
ac
4 infantry
save 1 IPCCombat Moves
BLK (empty) v infantry (ALG)
LIB (empty) v tank (ALG) blitz back to ALG
CAR (empty) v infantry, tank (HAW)
NWY (tank) v 2 infantry (GBR) using one Z6 transport unloading in Z3, 2 fighters (Z6)dice
NWY
A - 2 infantry, 2 fighters
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 5)2@3: (1, 5)
D - tank
Rolls: 1@3; Total Hits: 01@3: (4) -
NWY taken with 2 infantry, 2 fighters
Noncombat Moves
destroyer, ac, battleship from Z12 to Z14
2 fighters from NWY to Z3
transport, ac, battleship, fighter from Z6 to Z12
infantry, tank from GBR to ALG
7 infantry, 2 artillery, AA gun, bomber from PER to IND
tank from YUN to CHI
fighter from PER to Z14Mobilize
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That was a key mis-stroke, wasn’t meant to post yet.
Here is the full post:
NWY taken with 2 infantry, 2 fighters
Noncombat Moves
destroyer, ac, battleship from Z12 to Z14
2 fighters from NWY to Z3
transport, ac, battleship, fighter from Z6 to Z12
infantry, tank from GBR to ALG
7 infantry, 2 artillery, AA gun, bomber from PER to IND
tank from YUN to CHI
fighter from PER to Z14Mobilize
ac in Z3
4 infantry in GBRIncome
29 + 10 NO + 1 saved = 40
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You did not type the combat move to take Rho (it’s ok)
You typed a fighter to 12 and 2 to 3. You sent both to 3 according to the map - no fighter in 12 -
Sorry about both typing errors, the map is right.
Cheers
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Sorry about both typing errors, the map is right.
Cheers
Now I see with the fighter, that was meant to be in the first line going from 12 to 14.
So 2 fighters in 14, 2 fighters in 3 and none in 12.
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I4 with 19, buy 5 INF, ART
Blk - 5 INF, FTR (Ita) FTR (Fra)
SAf - INF, ART (Mad) 2 CA
TrJ - 4 INF (Egy)
Bel - ARM (Pol)SAf
Rolls: 2@2 2@3; Total Hits: 02@2: (5, 4)2@3: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
:roll: Freaking Italians
SAf2
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
This is not happening
SAf Attacker
Rolls: 10@2; Total Hits: 510@2: (1, 1, 5, 5, 2, 3, 5, 3, 1, 1)Defender
Rolls: 10@2; Total Hits: 510@2: (3, 4, 3, 1, 1, 5, 2, 2, 2, 6) -
Bel
Rolls: 8@3; Total Hits: 48@3: (2, 2, 4, 2, 5, 2, 6, 5)
Rolls: 8@2; Total Hits: 48@2: (4, 3, 2, 2, 3, 2, 6, 1)
Blk
Rolls: 5@1 2@3; Total Hits: 35@1: (2, 3, 5, 1, 3)2@3: (2, 3)
Rolls: 1@2; Total Hits: 01@2: (4) -
TrJ
Rolls: 4@1; Total Hits: 04@1: (5, 2, 5, 3)
Rolls: 1@2; Total Hits: 11@2: (1)





