Rules and setup
Please help to playtest this variant.
World at War
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Does any one have the Rules for the World at War expansion in some type of form that can be E-mailed? I am trying to find a file I can e-mail to some friends in my area that I play A&A with so that we can all go over the rules before we get together again.
Any help would be apreciated.
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you should really buy the game, it uses a different map. I think Xenogames changed its name, try Ebay. The rules are pretty long but I might type them out one day.
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Perhaps I wasn’t clear.
I have the game, in fact I have two coppies. Ineed to E-mail the instuctions though and I don’t want to type that much either. I was hoping some one had scanned the rules or knew where I could find them posted on a web site. One of the guys I play with lives over 40 miles away and I didn’t want to make a special trip to give him a photo copy to study for our next game.
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Isn’t there any postal service where you live ?
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a friend of mine’s rules are off the internet but i don’t know where he got them. ill ask him today and maybe get a site.
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Well now I am screwed I can’t find either of the rule books I had. I hope some one can help me out.
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i think ill add them to my website soon, although i have to say that my manual (dont know if everyone has the same) is pretty bad written. It starts by stating its the “3nd” edition rules :wink: and the examples are bad and some things are not totally clear.
I just started playing that game again, i got it like 2 or 3 years ago, but the rules were very complicated, so i went back to the original back again.
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I found them!!! along with a picture of the map and tons of other information(strategys,senarios,etc)
http://www.wargamer.com/axisandallies/ce/xeno/waw/rules/waw_rules_third_edition.html
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ya thrashers site has a lot but its forums suck
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Well… I wouldn’t know about that.
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what?
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the simpliest, the quickest !!!
try xenogears.com thre’s the 3.1 version rule and you can get the game from here :)





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












