Scramble sz110?
11L Playoffs Rd 1 - Gamerman (Axis) vs. Lucky Lindy (Allies+8)
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:-o That was beyond my best hopes
HUP round 2
A - 4 infantry
Rolls: 4@1; Total Hits: 14@1: (6, 5, 1, 6)
D - fighter
Rolls: 1@4; Total Hits: 01@4: (5) -
HUP taken with 4 infantry - Who would have ever thought the Chinese could be so tough!!
Noncombat Moves
America
2 fighters from IND to YUN
fighter from Z12 to Z56
2 submarines, destroyer, 2 ac, 4 fighters, transport, battleship from Z56 to Z53
2 infantry from WCA to HAW
infantry from ECA, tank from EUS to ALG
transport from Z10 to Z12
destroyer from Z19 to Z55China
2 infantry from CHI to NIN
Mobilize
America
ac, fighter, 3 destroyers in Z56
China
2 infantry in YUN
Income
38 + 10 NO = 48
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That is BS! I can’t even counter-attack.
Top 6% of results for you there. Don’t blame you for taking a shot and going round by round, but that should not have worked out well for you. -
Yeah, I was just planning to just take one roll at it and see if I couldn’t get a hit with some aggressive Chinese - couldn’t even dream it to go that well.
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Well in less than 2 games, you have really kicked the snot out of my Japs in several different battles
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So stupid! It’s like when JWW attacked a fighter in Manchuria with a single infantry and won. And didn’t lose the infantry.
Oh well. Nothing I could do about it, all I can do is forget it and move on. But not before remembering a HIGHLY unlikely loss of a fighter in Manchuria. Ridiculous. -
But not before remembering a HIGHLY unlikely loss of a fighter in Manchuria.
A reference to this game, not the JWW game. I could cite more examples, but just trust me when I say my Japs have often been SNAKE-BIT in early rounds of various games.
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G4 with 59, buy 10 INF, ART, 5 ARM
Combat moves -
Rho - ARM (Cng) blitz to EAf
Nwy - ARM (Kar) BMB (Fra)
Arc - INF (Kar) BMB (Ger)Nwy
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Arc
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (4) -
OK, feeling better with those lucky results, and with the hard hits you took with America on game 1 vs. the weaselly Italians…
NCM -
BSt - ART, 5 ARM (Kar) FTR (Bul) 6 INF, 3 ARM, AA (Pol) 3 ARM (Ger)
Pol - INF (Bul) 6 INF, AA (Ger) BMB (Arc)
Z32 - INF, ART (TrJ)
Egy - 3 INF, ART (TrJ)
Ger - 3 INF (Fra)
Sud - ARM (WAf)
Fra - BMB (Nwy)Place 6 INF (Fra)
Place 4 INF, ART, 5 ARM (Ger)
Collect 52, 52 on hand -
Soviet turn 4
Purchase
27 IPC
9 infantry
Combat Moves
ARC (infantry) v 2 infantry (BEL), bomber (CHI)
KAR (empty) v infantry (BEL)
EPL (empty) v tank (BEL) blitz to EUK
BUL (empty) v infantry (UKR)
TRJ (empty) v infantry (PER)dice
ARC
A - 2 infantry, bomber
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 5)1@4: (1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
ARC taken with 2 infantry, bomber
Noncombat Moves
3 tanks from RUS to CAU
bomber from ARC to CAU
infantry from IND to BUR
AA gun from PER to CAU
AA gun from CAU to RUS
6 infantry, artillery, AA gun from UKR to EUK
5 infantry from BEL to EUK
AA gun from BEL to ARC
4 infantry from CAU to EUK
infantry from EUK to EPL
2 tanks from BEL to EUK
2 tanks from BEL to KAZ
tank from RUS to KAZ
bomber from ARC to CAU
submarine from Z13 to Z17Mobilize
4 infantry in CAU
5 infantry in RUSIncome
27 + 5 NO = 32
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Change that Mobilization to:
6 infantry in RUS
3 infantry in CAU -
J4 with 57, buy 5 INF, 7 SS
Combat moves -
Bur - INF, ART (Aus) INF (NGu) CA (Z39) 2 INF (FIC)
Rolls: 3@1 2@2 1@3; Total Hits: 23@1: (5, 2, 2)2@2: (2, 4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3) -
FIC - INF, AA (Aus) FTR (Z48)
Z37 - DD (Z48)
Z61 - DD (Z50) 2 CV, 3 FTR (Z48) 2 SS, DD, CV, BB, 2 FTR (Z62)
Sui - 5 INF (Man)
Kia - 2 INF (Man) INF, ARM (Jpn)
Fuk - 3 INF, ARM (Jpn) FTR (Z62)Place INF, 7 SS (Jpn)
Place 4 INF (Sum)
Collect 54, 54 on hand -
Should say ONE infantry from Man to Kia, not 2
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Oops - and no fighter to Kia
(Map is right) -
Britain turn 4
Purchase
27 IPC
ac
4 infantry
save 1 IPCCombat Moves
BLK (empty) v infantry (ALG)
LIB (empty) v tank (ALG) blitz back to ALG
CAR (empty) v infantry, tank (HAW)
NWY (tank) v 2 infantry (GBR) using one Z6 transport unloading in Z3, 2 fighters (Z6)dice
NWY
A - 2 infantry, 2 fighters
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 5)2@3: (1, 5)
D - tank
Rolls: 1@3; Total Hits: 01@3: (4) -
NWY taken with 2 infantry, 2 fighters
Noncombat Moves
destroyer, ac, battleship from Z12 to Z14
2 fighters from NWY to Z3
transport, ac, battleship, fighter from Z6 to Z12
infantry, tank from GBR to ALG
7 infantry, 2 artillery, AA gun, bomber from PER to IND
tank from YUN to CHI
fighter from PER to Z14Mobilize
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That was a key mis-stroke, wasn’t meant to post yet.
Here is the full post:
NWY taken with 2 infantry, 2 fighters
Noncombat Moves
destroyer, ac, battleship from Z12 to Z14
2 fighters from NWY to Z3
transport, ac, battleship, fighter from Z6 to Z12
infantry, tank from GBR to ALG
7 infantry, 2 artillery, AA gun, bomber from PER to IND
tank from YUN to CHI
fighter from PER to Z14Mobilize
ac in Z3
4 infantry in GBRIncome
29 + 10 NO + 1 saved = 40





