No scramble
11L Playoffs Rd 1 - Gamerman (Axis) vs. Lucky Lindy (Allies+8)
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J3 with 55, buy 3 INF, 2 ARM, 2 SS, DD, IC (save 1)
Combat moves -
Aus - 3 INF, ART (Sum) offload from 39
Aus - CA (Z50-39) 2 FTR (Z38)
Hup - INF (Sui)
NGu - INF (Phi)Aus AA
Rolls: 2@1; Total Hits: 02@1: (6, 3) -
Whew -
tempting the fates
Aus
Rolls: 2@1 2@2 3@3; Total Hits: 22@1: (1, 2)2@2: (2, 5)3@3: (6, 5, 5)
Rolls: 4@2; Total Hits: 14@2: (4, 4, 2, 4) -
I see my Jap air is still sucking
Aus2
Rolls: 1@1 2@2 2@3; Total Hits: 01@1: (6)2@2: (5, 3)2@3: (6, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
Aus3
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (2)2@2: (3, 5)2@3: (3, 2)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Whew - well, the Aussies let me off easy this game
Z48 - CV, 2 FTR (Z50) DD, CV (Z38) 2 FTR (Aus)
Z62 - CV, 2 FTR (Z50)
FIC - INF (Yun) INF (Fuk) ARM (Kwa)
Hup - ARM (Man) FTR (Bur)
Man - 6 INF (Jpn)
Yak - INF, ART (Far)Place IC (Sum)
Collect 56, 57 on hand -
Wait a sec - I was going to move my destroyer and forgot about it momentarily….
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Right - move destroyer from 62 to 50
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Britain turn 3
Purchase
32 IPC
5 repair to GBR
5 infantry
tank
transportCombat Moves
NWY (empty) v infantry (GBR) unload in Z6
ALG (empty) v infantry, tank (GBR) unload in Z12
YUN (empty) v tank (IND)Noncombat Moves
destroyer, ac, battleship, fighter from Z7 to Z12
ac, battleship, 2 fighters from Z5 to Z6
2 infantry, artillery, AA gun from IND to PER
transport from Z55 to Z53
infantry, tank from WCA to HAWMobilize
5 infantry, tank in GBR
transport in Z6Income
27
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I3 with 25, buy 5 INF, FTR
Combat moves -
Mad - INF, ART (TrJ) offload from 32NCM -
Pol - ARM (Fra)
Ger - 2 INF, ART (Fra)
Fra - 3 INF (Ita)
Egy - 4 INF (TrJ)
Z32 - 2 CA, BB (Z15)Collect 19, 19 on hand
Had this done last night, but internet went down again!
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America turn 3
Purchase
48 IPC
fighter
ac
3 destroyersChina gets 2 infantry
Combat Moves
China
HUP (infantry, tank, fighter) v 5 infantry (NIN)
dice
HUP
A - 5 infantry
Rolls: 5@1; Total Hits: 25@1: (6, 1, 2, 1, 4)
D - infantry, tank, fighter
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (5)1@4: (5) -
:-o That was beyond my best hopes
HUP round 2
A - 4 infantry
Rolls: 4@1; Total Hits: 14@1: (6, 5, 1, 6)
D - fighter
Rolls: 1@4; Total Hits: 01@4: (5) -
HUP taken with 4 infantry - Who would have ever thought the Chinese could be so tough!!
Noncombat Moves
America
2 fighters from IND to YUN
fighter from Z12 to Z56
2 submarines, destroyer, 2 ac, 4 fighters, transport, battleship from Z56 to Z53
2 infantry from WCA to HAW
infantry from ECA, tank from EUS to ALG
transport from Z10 to Z12
destroyer from Z19 to Z55China
2 infantry from CHI to NIN
Mobilize
America
ac, fighter, 3 destroyers in Z56
China
2 infantry in YUN
Income
38 + 10 NO = 48
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That is BS! I can’t even counter-attack.
Top 6% of results for you there. Don’t blame you for taking a shot and going round by round, but that should not have worked out well for you. -
Yeah, I was just planning to just take one roll at it and see if I couldn’t get a hit with some aggressive Chinese - couldn’t even dream it to go that well.
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Well in less than 2 games, you have really kicked the snot out of my Japs in several different battles
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So stupid! It’s like when JWW attacked a fighter in Manchuria with a single infantry and won. And didn’t lose the infantry.
Oh well. Nothing I could do about it, all I can do is forget it and move on. But not before remembering a HIGHLY unlikely loss of a fighter in Manchuria. Ridiculous. -
But not before remembering a HIGHLY unlikely loss of a fighter in Manchuria.
A reference to this game, not the JWW game. I could cite more examples, but just trust me when I say my Japs have often been SNAKE-BIT in early rounds of various games.
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G4 with 59, buy 10 INF, ART, 5 ARM
Combat moves -
Rho - ARM (Cng) blitz to EAf
Nwy - ARM (Kar) BMB (Fra)
Arc - INF (Kar) BMB (Ger)Nwy
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Arc
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (4) -
OK, feeling better with those lucky results, and with the hard hits you took with America on game 1 vs. the weaselly Italians…
NCM -
BSt - ART, 5 ARM (Kar) FTR (Bul) 6 INF, 3 ARM, AA (Pol) 3 ARM (Ger)
Pol - INF (Bul) 6 INF, AA (Ger) BMB (Arc)
Z32 - INF, ART (TrJ)
Egy - 3 INF, ART (TrJ)
Ger - 3 INF (Fra)
Sud - ARM (WAf)
Fra - BMB (Nwy)Place 6 INF (Fra)
Place 4 INF, ART, 5 ARM (Ger)
Collect 52, 52 on hand





