Hey NavySeal,
I have done the same thing. I am kind of a piece junkie so when new editions come out, I often buy several copies for all the pieces. Of course, then I end up with too many of certain things. Even with the unit sculpts. I will want a lot of infantry, tanks, artillery, planes, etc. but not so much with capital ships, even for US and Japan.
So, I count out what I want to keep for my own games and put the rest on eBay. Sometimes I might lump all the extras in a big lot or make up a bunch of little sets. There are guys out there that are even worse piece junkies than I am and my game pieces pretty much always sell.
As for the extra game boards, instruction books, cardboard accessories and dice, you can put them on eBay as well. Some guys out there have a lot of playing pieces but perhaps missed out on whatever game you are offering, or just don’t want to go out and buy a new one. I found the best way to ship these, especially with the game board, is to use a USPS Large Game Board Flat Rate Box. You can put all the game accessories in one of these along with some packing material to fill in the extra space and the USPS will ship it anywhere as long as it doesn’t weigh over 70 pounds. For shipping within the US, I think it costs $16.95. You should check usps.com to be sure. I don’t know about international shipping because I only ship within the US.
The MOST important part is to price these items to sell. Start low and take the shipping cost into account. If you start out with too high a price, you won’t get any bids and will be stuck with them. Even if your starting price isn’t too high, remember they will have to also pay shipping. So start low. You are probably not going to get what you paid. The object here is to at least make a little money back on your investment and provide some gaming materials to someone that can use them. Even if you just get the lowest bid, at least you get that amount for yourself and you get rid of the excess pieces.
Another option is to offer free shipping which can draw more looks at your items, but then you have to either start your bidding price to include the shipping costs or take a loss with the shipping charges.
Good luck.
Need feedback on my Alpha +2 G1 (setup for sealion)
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Creeping Death, listen to alsch91, he knows what he’s talking about. However, I prefer to leave 110 alone and deal with 111 instead, other than that, he’s spot on. One thing about your air landings, be sure 2 land on your new carrier, land 2 in southern italy, and at least 3 in west Germany (you will need max scramble units to protect both fleets).
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i take all neutrals (bulgaria, finland, yugoslavia) together with south france (3 mech, tank?) with france. i build a AC, together with sub and transport.
you gain 69 IPC, + 1 saved = 70: 10 transports. (making total of 12)i disagree with the posts above; i think both british battleships should die, for they could pose a big threat…
bad side is that canadian transport lives, and can supply 2 troops to london (if they don’t go to brasil) -
@Frontovik:
i take all neutrals (bulgaria, finland, yugoslavia) together with south france (3 mech, tank?) with france. i build a AC, together with sub and transport.
you gain 69 IPC, + 1 saved = 70: 10 transports. (making total of 12)i disagree with the posts above; i think both british battleships should die, for they could pose a big threat…
bad side is that canadian transport lives, and can supply 2 troops to london (if they don’t go to brasil)The reason I don’t like 110 is, an experienced player would scramble the 3 fighters and cause tons of damage to aircraft, which will be desperately needed during the landing.
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Thanks for your help guys! I now have an alternate attack plan though. Would a G2 sealion be safer? Assume most of the moves I’ve done above are the same, except that I leave SZ109 alone and beef up attacks on the British battleships. 1st turn buy would be 4 transports. On G2, assuming the Brits bought all infantry and recalled all fighters from Gibraltar, the fight would look like this:
5 German infantry, 3 Artillery, 2 Armour, 3 Fighters, 3 Tac Bombers vs. 10 British infantry, 1 French infantry, 4 British fighters, 1 French fighter
On average I will lose a single plane to AA fire in such an attack. I nearly match them for ground units and outnumber them for fighters. If they do not scramble I also get shore bombardment. If they do scramble, better odds for me for taking London.
In the seazone where I’m conducting the amphibious assault are any surviving submarines from G1, a German battleship, a German cruiser, 1 strategic bomber, 1 tactical bomber, and 1 fighter. This should be enough to handle scrambling fighters, no?
What do you think?
EDIT: I’ve rolled it out 3 times and the Germans have come out on top every time. I may give this a go, but I’d still like to know what people think.
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With a 9 inf UK1 Buy and defensive moves, the UK/French forces guarding London will have a minimum 13 inf, 5 fig
If you don’t clear or take WFR then it will be that +1 fig
If you don’t clear SZ106 then it will be that + 1 inf, 1 tank (from Quebec)If the UK plays defensive, a G2 Sea Lion attempt with 5 total transports and all German air units will still most likely fail.
Worse, a 4 transport G1 Buy may allow the UK to sink your fleet depending on how well or badly SZ112 went for Germany.
This is why everyone is recommending a carrier in your G1 Buy.
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Here is my blue print for an Alpha+2 strategy leading toward a G3 sealion operation.
Germany #1
Purchase new units phase = $30
-1 Aircraft Carrier
-1 Destroyer
-1 SubmarineCombat movement phase
Attack SZ#112 With:
- Tac Bomber from Poland
- Fighter from Hungary
- Battleship & Cruiser from SZ#113
Attack SZ#111 With:
- Sub from SZ#124
- Sub from SZ#118
- Fighter from Norway
- Fighter from Holland
- Tac Bomber from Germany
Attack SZ#106 With:
- Sub from SZ#117
- Sub from SZ#103
- Sub from SZ#108
Attack Yugoslavia With:
-1 Infantry/1 Tank from Romania
-2 Infantry/1 Tank from Hungary
-1 Tank from Poland
-6 Infantry from Southern GermanyAttack France With:
- 4 MI/3 Infantry/1 Artillery/
3 TB/2 Fighters from Western Germany - 2 Artillery/1 Tank from Holland
- 2 Tanks from Southern Germany
Attack Normandy With:
- 4 Infantry/2 Tanks from Holland
- 1 Bomber from Berlin
Non-Combat movement phase
Land 2 aircraft on new carrier
Land 2 aircraft + Bomber in Southern Italy
Land all remaining aircraft in West GermanyWalk on Finland With:
- 1 Infantry from Norway
Walk on Bulgaria With:
- 1 Infantry from Romania
Move transport with 2 infantry from poland to SZ#112, land infantry in Norway
Move all remaining land units from Germany to West Germany.
Place new units
place new sea units in SZ#112
Collect income phase
$30 Original income + $11 New income + $19 France’s cash + $10 NOs = $70
Germany #2
Purchase new units = $70
10 transports
Combat movement phase
Attack Greece with all land units in Yugoslavia and Bomber from southern Italy.
Attack any British ships blocking access to SZ#110 with remaining subs and aircraft in western Germany.
Non-combat movement phase
Land all air units in western Germany
move all tanks and infantry from France and Normandy into west Germany
Place new units
Place all 10 new transports in sea zone #112
Germany #3
Buy what ever you want, load the boats, wait for good weather, and than let loose the dogs of war.
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What do you do with the 110 ships when they swing down to SZ 92?
I’m just curious; I usually hit them on G1. -
What do you do with the 110 ships when they swing down to SZ 92?
I’m just curious; I usually hit them on G1.As long as they don’t hamper my sealion operation, I don’t care where they go.
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Well they’ll be back in 110 on G3, so they will be hampering your efforts, I think.
And it’s unrelated to Sealion, but they could crash themselves into the Italians, which is certainly a detriment. -
Well they’ll be back in 110 on G3, so they will be hampering your efforts, I think.
And it’s unrelated to Sealion, but they could crash themselves into the Italians, which is certainly a detriment.Than I would have to land in 109.
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Sorry, I didn’t clarify.
I place a Destroyer or a Cruiser in 111, so 109 is not an option. -
Sorry, I didn’t clarify.
I place a Destroyer or a Cruiser in 111, so 109 is not an option.I will go through the path of least resistance.
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Well that path will require around 3 Fig and 3 Tacs for your Navy to get through.
Could you take London with your remaining air power? -
Well that path will require around 3 Fig and 3 Tacs for your Navy to get through.
Could you take London with your remaining air power?If your taking about entering and blocking sea zones that make it hell to land in London, I know what your saying and it is a problem. I have thought of blocking zones myself with my destroyer or getting the Italians to support through Gibraltar. I know that leaving the boats in 110 could turn into a headache, but I prefer having good odds in G1.
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I agree completely.
I actually never hit both sea zones either.
To get around UK blocking in 110, I hit 110 instead of 111 on G1.
It requires a couple extra planes, but I’ve found that Germany can hit 110 perfectly fine while still taking Normandy and Paris.
As the UK player, it’s very limiting. The ships in 111 don’t have much mobility and find it hard even to escape a G2 attack, let alone block or attack anything. -
I agree completely.
I actually never hit both sea zones either.
To get around UK blocking in 110, I hit 110 instead of 111 on G1.
It requires a couple extra planes, but I’ve found that Germany can hit 110 perfectly fine while still taking Normandy and Paris.
As the UK player, it’s very limiting. The ships in 111 don’t have much mobility and find it hard even to escape a G2 attack, let al
one block or attack anything.Good point.
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@Young:
@Frontovik:
i take all neutrals (bulgaria, finland, yugoslavia) together with south france (3 mech, tank?) with france. i build a AC, together with sub and transport.
you gain 69 IPC, + 1 saved = 70: 10 transports. (making total of 12)i disagree with the posts above; i think both british battleships should die, for they could pose a big threat…
bad side is that canadian transport lives, and can supply 2 troops to london (if they don’t go to brasil)The reason I don’t like 110 is, an experienced player would scramble the 3 fighters and cause tons of damage to aircraft, which will be desperately needed during the landing.
then UK loses it’s biggest defence at 4, versus some german figs at 3. at the end (if both lose 3?) UK then has 2 (or 3, depending on gibraltar) fig left, while germans still has 7.
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@Frontovik:
@Young:
The reason I don’t like 110 is, an experienced player would scramble the 3 fighters and cause tons of damage to aircraft, which will be desperately needed during the landing.
then UK loses it’s biggest defence at 4, versus some german figs at 3. at the end (if both lose 3?) UK then has 2 (or 3, depending on gibraltar) fig left, while germans still has 7.
This is why UK will/should only scramble if it can actually stop the landing from taking place.
The possibility to scramble (making germany have to commit sufficient units to the sea-zone) is more important than actually doingit. Every plane going to the SZ is not going to attack the land.
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I think Frontovik was actually referring to the attack on SZ 110 on G1, not a Sealion invasion.
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Oh ok, kinda misinterpreted that one then.





